Module CS/plugins/mesh/rain/object/

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Summary Period: 2001-06-11 to 2003-07-07

Modules

[root]/CS/plugins/mesh/rain/object

Lines Of Code


Total Lines Of Code: 356 (2003-07-11 20:29)

Authors

Author Changes Lines of code Lines per change
Totals 55 (100.0%) 847 (100.0%) 15.4
sunshine 17 (30.9%) 558 (65.9%) 32.8
jorrit 26 (47.3%) 257 (30.3%) 9.8
philwyett 9 (16.4%) 14 (1.7%) 1.5
matzebraun 1 (1.8%) 10 (1.2%) 10.0
norman 1 (1.8%) 6 (0.7%) 6.0
res2002 1 (1.8%) 2 (0.2%) 2.0

Most Recent Commits

res2002 2003-07-07 13:33

Fixed a copy'n'paste bug in the rain mesh object, pointed out
by Jochen M�nch <powermonk@users.sourceforge.net>

2 lines of code changed in:

sunshine 2003-06-22 22:38

Eric Sunshine removed the unused, obsolete, and deprecated top-level <name>
node from the .csplugin files.

0 lines of code changed in:

sunshine 2003-06-05 15:45

Eric Sunshine performed Phase Three of the elimination of the monolithic
scf.cfg:

-*- Eliminated the SCF information which was hardcoded in the .cpp files
of plugin modules, and which duplicated information in the external
.csplugin files.

-*- Plugin modules no longer maintain and export a monolithic class list.
Now, each factory implemented by the code is exported automatically.

-*- Added a new <implementation> child node to the <class> node in
.csplugin files. The value of this node is the name of the C++ class
which implements the SCF class. For instance, C++ class csVFS
implements crystalspace.kernel.vfs.

-*- Eliminated the following SCF macros which were related to exporting
SCF information from .cpp code and/or registering classes manually:

SCF_EXPORT_CLASS_TABLE
SCF_EXPORT_CLASS
SCF_EXPORT_CLASS_DEP
SCF_EXPORT_CLASS_TABLE_END
SCF_REGISTER_STATIC_CLASS_DEP

-*- Eliminated the following methods from iSCF:

RegisterStaticClass
RegisterClassList

-*- Plugin modules are now initialized/shutdown lazily as classes are
requested from them. The first time a class is requested, the plugin
is initialized. The plugin is shutdown after the last class instance
has been destroyed.

-*- Fixed bug in scf.h where SCF_PRINT_CALL_ADDRESS was not being enabled
for gcc 3.x.

-*- Fixed bug in win32.jam where GenerateExportDefs rule failed to ensure
that directory containing output file existed before creating file.
Also fixed bug where it failed to set up a dependency between the
input and output files.

-*- Still To-Do:

- Remove references to scf.cfg and scfreg from documentation. Also
document new .csplugin resources.

- Add platform-specific function to scan and locate plugins
automatically rather than using the ad-hoc approach inherited from
scanning for .scf files.

- Add platform-specific function to query a plugin's meta-information.
This should be used by SCF to do the raw extraction. Provide and
finalize API for higher-level clients to access meta-information.

- Augment static linking to work with the new facility. (Removal of
the hardcoded SCF information, has now broken static linking. It
worked until this time, even with all of the preceding changes.)

1 lines of code changed in:

sunshine 2003-05-26 09:49

Eric Sunshine performed Phase One of the elimination of the monolithic
scf.cfg:

-*- Plugin modules are now self-describing. This information can be
queried at run-time without having to actually load the module.

-*- The plugin maintainer now manages the plugin's meta-information in an
external .csplugin file, rather than hard-coding the information into
the plugin's source code. The mechanism by which the meta-information
is bound to the plugin is platform-dependent. Presently, all
platforms simply lay down the meta-information in a plain text file
alongside the plugin itself; with the same basename and extension
.csplugin. This may change in the future. For example, on MacOS/X,
the meta-information will probably be encapsulated within the plugin's
bundle wrapper.

-*- Plugin meta-information is now maintained in XML format. Here is an
example:

<?xml version="1.0"?>
<!-- gl3d.csplugin -->
<plugin>
<name>gl3d</name>
<scf>
<classes>
<class>
<name>crystalspace.graphics3d.opengl</name>
<description>OpenGL 3D graphics driver</description>
<requires>
<class>crystalspace.font.server.</class>
</requires>
</class>
</classes>
</scf>
</plugin>

-*- Since meta-information is now extensible, maintainers can choose to
publish supplementary information about plugins (in addition to the
SCF information already published). For example, image loading
plugins could publish "image indendification" information which would
allow the image loading multiplexor to selectively request image
loading plugins on-demand, rather than requesting all plugins
unconditionally, even if they are not needed. Here is an example of a
possible meta-information table for the PNG loader:

<?xml version="1.0"?>
<!-- cspngimg.csplugin -->
<plugin>
<name>cspngimg</name>
<scf>...</scf>
<imageloader>
<imagetype>
<class>crystalspace.graphic.image.io.png</class>
<identify>
<mimetype>image/png</mimetype>
<extension>png</extension>
<extension>PNG</extension>
<scan length="4" bytes="\0x89PNG"/>
</identify>
</imagetype>
</imageloader>
</plugin>

In this example, the PNG loader meta-information tells the multiplexor
several different ways to identify a PNG image: by checking file
extension, if available; by checking MIME type, if available; by
checking for the magic-string "\0x89PNG" in the raw image data. If
the multiplexor identifies the image as PNG, only then will it
actually request the PNG loader.

-*- Added the --meta-file directive to msvcgen.pl to allow specification
of the meta-information file for a module. The value of this option
is interpolated into template files via the new %metafile% variable.
msvcgen.mak now utilizes this flag with the value of the new
INC.PROJECT makefile variable. Augmented the MSVC6 and MSVC7 plugin
template files (plugin.tpl) to make use of %metafile%.

-*- Changed the file extension for plugins on MacOS/X from .csplugin to
.csbundle to avoid conflict with new meta-information resource which
uses the extension .csplugin.

-*- Still To-Do:

- Augment SCF to utilize the new meta-information resources, and to
understand the new XML format. Presently, these resources are
ignored at run-time.

- Add platform-specific function to scan and locate plugins
automatically, rather than relying upon a monolithic registry such
as scf.cfg.

- Add platform-specific function to query a plugin's meta-information.

- Eliminate the monolithic scf.cfg.

- Augment static linking to work with the new facility.

- Eliminate the hard-coded SCF registration information in each
plugin's source code.

15 lines of code changed in:

sunshine 2003-04-27 11:33

Eric Sunshine made the following changes:

-*- Modified configure.ac so that it emits a SRCDIR property to
config.mak. This value represents the --srcdir argument given to the
configure script (or "." if --srcdir is omitted). This points at the
directory containing the CS source code (which may differ from the
build directory, which is typically the current working directory).

-*- Modified makefiles and build scripts throughout the project so that
they respect $(SRCDIR). This allows the project to be built in a
directory other than the source directory, thus it is possible to
place the source directory on a readonly filesystem (such as a
CD-ROM), or to share a single NFS-mounted source directory among
different builds, where each build inhabits its own directory. For
example, if CS resides at /home/CS and you wish to build the project
in /home/build:

% cd /home/build
% ../CS/configure
% make -k all
% make install

(Note that the Jam-base build system already supports this build
paradigm.)

-*- Modified configure.ac so that it emits EXTENSIVE_MEMDEBUG to
config.mak since this variable is used by Makefile.in for the
`showconfig' target.

-*- Modified configure.ac so that it emits MONITOR_MAKEFILE_CACHE when the
value is either "yes" or "no", instead of emitting it only when the
value is "yes". This was necessary because CS/mk/cache.mak prints the
value of this variable as part of $(SYSMODIFIER).

3 lines of code changed in:

jorrit 2003-04-15 14:50

- Added new rain mesh object from Martin Geisse. This version looks
correct if you tilt the camera to look up and it is considerably
faster since it is using DrawTriangleMesh.
- Fixed csMeshObject default implementation a bit. The bounding box
stuff was not very good and the functions were not virtual so it
was not possible to override them.

116 lines of code changed in:

jorrit 2003-04-15 14:15

- Added the following functions to iObjectModel:
- GetPolygonMeshBase: Get a polygon mesh representing the
basic geometry of the object.
- SetPolygonMeshColldet: Set a polygon mesh representing the
geometry of the object. This mesh is useful for collision
detection. This can be used to replace the default polygon mesh
returned by GetPolygonMeshColldet() with one that has less
detail or even to support polygon mesh for mesh objects that
otherwise don't support it. The object model will keep a
reference to the given polymesh.
- SetPolygonMeshViscull: Similar to SetPolygonMeshColldet() but
now for visibility culling (occluder writing).
- Added csObjectModel helper class to csgeom to help implement object
models for mesh object plugins.
- Fixed all mesh object implementations to use the new csObjectModel.

4 lines of code changed in:

jorrit 2003-04-14 15:59

- Added csColliderHelper::InitializeCollisionWrapper() which initializes
collision detection for a mesh and all children.
- Added iMeshObjectFactory->GetObjectModel(). This is an optional
method which factories can implement similar to the GetObjectModel()
in iMeshObject. If the factory contains the geometry for a model
then it is prefered that the factory has the object model. This
allows for better sharing of similar data between instances using
the same factory.
- Genmesh now implements GetObjectModel() in the factory.
- Spr3d now implements GetObjectModel() in the factory.
- InitializeCollisionWrapper() will now actually check if the parent
factory supports GetObjectModel() and if so it will share the
collider.

1 lines of code changed in:

matzebraun 2003-04-08 20:17

added the Jamfiles

10 lines of code changed in:

jorrit 2003-02-13 12:24

- Fixed a bug in all the particle systems. They were not correctly
updating their change number when the shape of the particle system
changed. This *can* potentially lead to culling errors.
- In addition to the bug above the particle systems were also not
calling FireListeners() to notify cullers about possible changes.

13 lines of code changed in:

jorrit 2002-11-08 08:42

Dynavis and Frustvis now make sure that their update callbacks
(for when the object or movable changes) are protected against
multiple updates. i.e. when the update is in progress the
callback is disabled until the update is finished again. This
prevents infinite loop when the call to get the object bounding
box from the object resulted in a call to the callback and so on.

1 lines of code changed in:

jorrit 2002-11-01 21:26

- Removed userdata from iMovableListener. It is not needed.
- Added new iObjectModelListener so you can listen to changes
in an object model. Implemented this partially in all
iObjectModel implementations (i.e. all mesh objects). The listeners
are not yet fired though.

1 lines of code changed in:

jorrit 2002-09-26 11:27

- Onclick seems to work mostly but HitBeam() is not accurate
enough. More work later...
- Replaced most 'entity_...' stuff in flarge with new sequencer
operations.
- Removed support for most entity related stuff in walktest.
A few still remain.
- Fixed several memory leaks with functions returning
a csPtr casted from csRef and which still assumed that a
DecRef() would happen (which it doesn't know because there
is a constructor for csPtr from csRef which does an IncRef).
- Added the ability to start a trigger disabled in the trigger
loader.
- Started working on cleaning up the sector HitBeam() routines
and also making them more accurate. Unfinished so still unused
at this moment.

4 lines of code changed in:

jorrit 2002-09-13 13:49

- Keith Fulton added the ability for rain drops to do collision
detection (this is an optional feature that is off by default
since it slows down).
- I added new <colldet> flag in rain loader to enable this.

72 lines of code changed in:

jorrit 2002-09-11 16:32

Rest of commit.

5 lines of code changed in:

jorrit 2002-09-06 09:31

- Changed iMeshObjectFactory->NewInstance() to return a csPtr.
- Changed iMeshObjectType->NewFactory() to return a csPtr.
- Fixed a bug in walktest (SetConfigOption) with missing
curly braces.
- Eliminated a lot of DecRef()'s in walktest by using
csRef.

7 lines of code changed in:

sunshine 2002-08-07 13:24

Eric Sunshine (hopefully) worked around a problem caused by buggy stat()
on Win9x and WinME where a bogus result is returned if the path has a
trailing slash. This causes problems with the makefile dependency rules
which depend upon $(OUTBASE), $(OUTOS), $(OUTPROC), or $(OUT), all of
which end with a slash, since make thinks that those directories don't
exist even when they are present. Consequently, make tries invoking
$(MKDIR) on already-present directories. The work-around was to redefine
these variable so without the trailing slash. Also updated all makefiles
throughout the project to take into account that these variables are no
longer defined with a trailing slash.

6 lines of code changed in:

philwyett 2002-03-10 01:08

ARGH - Major revert. What was I thinking?

I am blaming jetlag. Thats my story and I'm sticking too it. :)

1 lines of code changed in:

philwyett 2002-03-10 00:41

Fixed all the warnings caused by changes to:

CS_IMPLEMENT_APPLICATION and CS_IMPLEMENT_PLUGIN

Nothing thrilling, but some of the changes are blind into other ports so
be warned if you get the odd compiler warning or error.

Also changed lib name which msvc will use for new divx for plugin to
eliminate conflicts.

1 lines of code changed in:

jorrit 2002-01-18 11:47

Slight code cleanup: removed all trailing spaces and tabs from
all lines in all source and make files throughout the entire project.
Note that this will most likely not result in a significant
FPS increase :-)

6 lines of code changed in:

(15 more)


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