Module CS/plugins/sound/renderer/common/

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Summary Period: 2000-11-09 to 2003-05-29

Modules

[root]/CS/plugins/sound/renderer/common

Lines Of Code


Total Lines Of Code: 354 (2003-07-11 20:29)

Authors

Author Changes Lines of code Lines per change
Totals 34 (100.0%) 417 (100.0%) 12.2
mgeisse 7 (20.6%) 346 (83.0%) 49.4
jorrit 9 (26.5%) 33 (7.9%) 3.6
sunshine 5 (14.7%) 11 (2.6%) 2.2
norman 6 (17.6%) 9 (2.2%) 1.5
matzebraun 1 (2.9%) 7 (1.7%) 7.0
ab031ns 2 (5.9%) 6 (1.4%) 3.0
res2002 2 (5.9%) 3 (0.7%) 1.5
philwyett 2 (5.9%) 2 (0.5%) 1.0

Most Recent Commits

jorrit 2003-05-29 08:06

Replaced NULL with 0.

3 lines of code changed in:

matzebraun 2003-04-08 20:20

added the Jamfiles

7 lines of code changed in:

res2002 2003-02-10 21:24

- smart pointers for ds3d

3 lines of code changed in:

ab031ns 2002-12-23 22:26

Renamed/corrected header defines to CS coding-style.

6 lines of code changed in:

sunshine 2002-10-13 20:17

Eric Sunshine made the following changes:

-*- Eliminated a slew of compilation warnings throughout the project.

-*- Modified the makefiles so that, on Unix platforms, the X11-related
plugins are built only if the configuration phase discovered the
presence of X11, and the OpenGL-related plugins are built only if the
configuration phase discovered OpenGL.

1 lines of code changed in:

jorrit 2002-09-18 10:55

Fixed several memory leaks in CS introduced by the new
csPtr(csRef) constructor added yesterday.

0 lines of code changed in:

jorrit 2002-09-10 14:34

Replaced csPtr<iBla> (NULL) with NULL everywhere since that is
cleaner and works just as well.

1 lines of code changed in:

jorrit 2002-09-08 21:49

- Changed csSpriteBuilderFile->Build() to return csPtr.
- Changed usage of SoundLoader->LoadSound() with regards to
references.
- iSoundRender->RegisterSound() now returns a csPtr.
- iSoundHandle->CreateSource() now returns a csPtr.
- iSoundHandle->Play() now returns a csPtr.

26 lines of code changed in:

jorrit 2002-01-18 11:47

Slight code cleanup: removed all trailing spaces and tabs from
all lines in all source and make files throughout the entire project.
Note that this will most likely not result in a significant
FPS increase :-)

1 lines of code changed in:

jorrit 2001-07-30 21:35

- Renamed csTime to csTicks and removed iSystem::GetTime().
Now use the global csGetTicks() instead.
- Fixed a 'for (int i')' construction in mdldata.cpp so it compiles
on linux.

2 lines of code changed in:

philwyett 2001-07-02 00:23

Changed cs_time to csTime. Now follows CS naming
convention more closely and generally is a heck
of alot more distinguishable/readable in code. :-)

Removed some no longer in existence includes from
python plugin.

Manually updated VC project files.

2 lines of code changed in:

sunshine 2001-06-25 16:05

Eric Sunshine made the following name changes throughout the project in
order to avoid global namespace pollution:

All SCF macros are now prefixed by "SCF_".
All MSG_BLAH macros are now prefixed by "CS_".
All QUERY_PLUGIN macros are now prefixed by "CS_".
All LOAD_PLUGIN macros are now prefixed by "CS_".
All IS_BLAH_EVENT macros are now prefixed by "CS_".

10 lines of code changed in:

norman 2001-06-18 01:50

method name changes, lots of it

3 lines of code changed in:

norman 2001-06-10 23:34

play returns a soundsource for looping sounds

4 lines of code changed in:

norman 2001-03-22 15:32

fixed virtual dtor

1 lines of code changed in:

norman 2001-03-22 15:14

replaced \ with / in #include directive

1 lines of code changed in:

mgeisse 2001-03-21 19:52

did a big redesign and cleanup of the sound system:
- merged static and streamed sound data classes
- sound data must now be registered before playing to get a sound handle --
just like textures
- when playing streamed sounds, all sound sources created from the same
sound handle always play the same sequence at the same time
- moved common stuff of all renderers together in plugins/sound/renderers/common

338 lines of code changed in:

mgeisse 2000-12-13 18:21

modified the interface for 3d sound: There are no 3d and non-3d sources anymore. Instead, every sound source has a '3d mode' attribute which can be non-3d, 3d relative to the listener and absolute 3d position.
Also fixed some bugs in the sound modules and in Walktest.

4 lines of code changed in:

mgeisse 2000-11-09 16:59

restructured the sound modules

4 lines of code changed in:


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