Module CS/plugins/sound/renderer/software/

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Summary Period: 1999-05-06 to 2003-06-27

Modules

[root]/CS/plugins/sound/renderer/software

Lines Of Code


Total Lines Of Code: 1427 (2003-07-11 20:29)

Authors

Author Changes Lines of code Lines per change
Totals 257 (100.0%) 5098 (100.0%) 19.8
mgeisse 58 (22.6%) 1248 (24.5%) 21.5
jorrit 53 (20.6%) 1080 (21.2%) 20.3
bdavis 10 (3.9%) 1071 (21.0%) 107.1
thieber 10 (3.9%) 771 (15.1%) 77.1
sunshine 56 (21.8%) 292 (5.7%) 5.2
rhad 3 (1.2%) 199 (3.9%) 66.3
norman 20 (7.8%) 174 (3.4%) 8.7
matzebraun 5 (1.9%) 79 (1.5%) 15.8
pgarceau 2 (0.8%) 51 (1.0%) 25.5
noote 3 (1.2%) 41 (0.8%) 13.6
wouter 3 (1.2%) 29 (0.6%) 9.6
andy 11 (4.3%) 21 (0.4%) 1.9
philwyett 9 (3.5%) 13 (0.3%) 1.4
ab031ns 3 (1.2%) 9 (0.2%) 3.0
wmiler 3 (1.2%) 7 (0.1%) 2.3
andyz 5 (1.9%) 6 (0.1%) 1.2
rbate 1 (0.4%) 4 (0.1%) 4.0
malakai 2 (0.8%) 3 (0.1%) 1.5

Most Recent Commits

sunshine 2003-06-27 20:30

Eric Sunshine converted sndds3d.mak and sndsoft.mak over to the new format
where object files and resources are placed in a module-specific build
directory. This solves several problems where glwin32, sndsoft, and
sndds3d were confusing and mixing source and object files.

25 lines of code changed in:

sunshine 2003-06-22 22:38

Eric Sunshine removed the unused, obsolete, and deprecated top-level <name>
node from the .csplugin files.

0 lines of code changed in:

sunshine 2003-06-05 15:45

Eric Sunshine performed Phase Three of the elimination of the monolithic
scf.cfg:

-*- Eliminated the SCF information which was hardcoded in the .cpp files
of plugin modules, and which duplicated information in the external
.csplugin files.

-*- Plugin modules no longer maintain and export a monolithic class list.
Now, each factory implemented by the code is exported automatically.

-*- Added a new <implementation> child node to the <class> node in
.csplugin files. The value of this node is the name of the C++ class
which implements the SCF class. For instance, C++ class csVFS
implements crystalspace.kernel.vfs.

-*- Eliminated the following SCF macros which were related to exporting
SCF information from .cpp code and/or registering classes manually:

SCF_EXPORT_CLASS_TABLE
SCF_EXPORT_CLASS
SCF_EXPORT_CLASS_DEP
SCF_EXPORT_CLASS_TABLE_END
SCF_REGISTER_STATIC_CLASS_DEP

-*- Eliminated the following methods from iSCF:

RegisterStaticClass
RegisterClassList

-*- Plugin modules are now initialized/shutdown lazily as classes are
requested from them. The first time a class is requested, the plugin
is initialized. The plugin is shutdown after the last class instance
has been destroyed.

-*- Fixed bug in scf.h where SCF_PRINT_CALL_ADDRESS was not being enabled
for gcc 3.x.

-*- Fixed bug in win32.jam where GenerateExportDefs rule failed to ensure
that directory containing output file existed before creating file.
Also fixed bug where it failed to set up a dependency between the
input and output files.

-*- Still To-Do:

- Remove references to scf.cfg and scfreg from documentation. Also
document new .csplugin resources.

- Add platform-specific function to scan and locate plugins
automatically rather than using the ad-hoc approach inherited from
scanning for .scf files.

- Add platform-specific function to query a plugin's meta-information.
This should be used by SCF to do the raw extraction. Provide and
finalize API for higher-level clients to access meta-information.

- Augment static linking to work with the new facility. (Removal of
the hardcoded SCF information, has now broken static linking. It
worked until this time, even with all of the preceding changes.)

1 lines of code changed in:

jorrit 2003-05-29 08:06

Replaced NULL with 0.

8 lines of code changed in:

sunshine 2003-05-26 09:49

Eric Sunshine performed Phase One of the elimination of the monolithic
scf.cfg:

-*- Plugin modules are now self-describing. This information can be
queried at run-time without having to actually load the module.

-*- The plugin maintainer now manages the plugin's meta-information in an
external .csplugin file, rather than hard-coding the information into
the plugin's source code. The mechanism by which the meta-information
is bound to the plugin is platform-dependent. Presently, all
platforms simply lay down the meta-information in a plain text file
alongside the plugin itself; with the same basename and extension
.csplugin. This may change in the future. For example, on MacOS/X,
the meta-information will probably be encapsulated within the plugin's
bundle wrapper.

-*- Plugin meta-information is now maintained in XML format. Here is an
example:

<?xml version="1.0"?>
<!-- gl3d.csplugin -->
<plugin>
<name>gl3d</name>
<scf>
<classes>
<class>
<name>crystalspace.graphics3d.opengl</name>
<description>OpenGL 3D graphics driver</description>
<requires>
<class>crystalspace.font.server.</class>
</requires>
</class>
</classes>
</scf>
</plugin>

-*- Since meta-information is now extensible, maintainers can choose to
publish supplementary information about plugins (in addition to the
SCF information already published). For example, image loading
plugins could publish "image indendification" information which would
allow the image loading multiplexor to selectively request image
loading plugins on-demand, rather than requesting all plugins
unconditionally, even if they are not needed. Here is an example of a
possible meta-information table for the PNG loader:

<?xml version="1.0"?>
<!-- cspngimg.csplugin -->
<plugin>
<name>cspngimg</name>
<scf>...</scf>
<imageloader>
<imagetype>
<class>crystalspace.graphic.image.io.png</class>
<identify>
<mimetype>image/png</mimetype>
<extension>png</extension>
<extension>PNG</extension>
<scan length="4" bytes="\0x89PNG"/>
</identify>
</imagetype>
</imageloader>
</plugin>

In this example, the PNG loader meta-information tells the multiplexor
several different ways to identify a PNG image: by checking file
extension, if available; by checking MIME type, if available; by
checking for the magic-string "\0x89PNG" in the raw image data. If
the multiplexor identifies the image as PNG, only then will it
actually request the PNG loader.

-*- Added the --meta-file directive to msvcgen.pl to allow specification
of the meta-information file for a module. The value of this option
is interpolated into template files via the new %metafile% variable.
msvcgen.mak now utilizes this flag with the value of the new
INC.PROJECT makefile variable. Augmented the MSVC6 and MSVC7 plugin
template files (plugin.tpl) to make use of %metafile%.

-*- Changed the file extension for plugins on MacOS/X from .csplugin to
.csbundle to avoid conflict with new meta-information resource which
uses the extension .csplugin.

-*- Still To-Do:

- Augment SCF to utilize the new meta-information resources, and to
understand the new XML format. Presently, these resources are
ignored at run-time.

- Add platform-specific function to scan and locate plugins
automatically, rather than relying upon a monolithic registry such
as scf.cfg.

- Add platform-specific function to query a plugin's meta-information.

- Eliminate the monolithic scf.cfg.

- Augment static linking to work with the new facility.

- Eliminate the hard-coded SCF registration information in each
plugin's source code.

15 lines of code changed in:

sunshine 2003-04-27 11:33

Eric Sunshine made the following changes:

-*- Modified configure.ac so that it emits a SRCDIR property to
config.mak. This value represents the --srcdir argument given to the
configure script (or "." if --srcdir is omitted). This points at the
directory containing the CS source code (which may differ from the
build directory, which is typically the current working directory).

-*- Modified makefiles and build scripts throughout the project so that
they respect $(SRCDIR). This allows the project to be built in a
directory other than the source directory, thus it is possible to
place the source directory on a readonly filesystem (such as a
CD-ROM), or to share a single NFS-mounted source directory among
different builds, where each build inhabits its own directory. For
example, if CS resides at /home/CS and you wish to build the project
in /home/build:

% cd /home/build
% ../CS/configure
% make -k all
% make install

(Note that the Jam-base build system already supports this build
paradigm.)

-*- Modified configure.ac so that it emits EXTENSIVE_MEMDEBUG to
config.mak since this variable is used by Makefile.in for the
`showconfig' target.

-*- Modified configure.ac so that it emits MONITOR_MAKEFILE_CACHE when the
value is either "yes" or "no", instead of emitting it only when the
value is "yes". This was necessary because CS/mk/cache.mak prints the
value of this variable as part of $(SYSMODIFIER).

6 lines of code changed in:

rhad 2003-04-12 18:16

Added frequency adjustment capabilities to the software sound renderer.

190 lines of code changed in:

wouter 2003-04-11 11:26

Fixed a problem with the software sound
renderer, where it would malfunction if multiple sounds caused
the maximum volume for samples to be exceeded. The results are
clamped, both in 16 and 8 bit mode. The speed decrease is
negligible.

25 lines of code changed in:

matzebraun 2003-04-08 20:20

added the Jamfiles

10 lines of code changed in:

rhad 2003-04-06 18:34

Fixed a bug in the software sound renderer that caused streaming audio to be advanced twice per "cycle" if StartStream() was called on the handle.

9 lines of code changed in:

matzebraun 2003-01-28 23:57

fixed the problem with streamed sounds getting looped regardless of their flags

5 lines of code changed in:

ab031ns 2002-12-23 22:26

Renamed/corrected header defines to CS coding-style.

9 lines of code changed in:

sunshine 2002-10-13 20:17

Eric Sunshine made the following changes:

-*- Eliminated a slew of compilation warnings throughout the project.

-*- Modified the makefiles so that, on Unix platforms, the X11-related
plugins are built only if the configuration phase discovered the
presence of X11, and the OpenGL-related plugins are built only if the
configuration phase discovered OpenGL.

3 lines of code changed in:

norman 2002-10-13 09:54

fixed long standing bug where non looping static sounds were never removed

5 lines of code changed in:

norman 2002-10-12 23:22

MixerFunction now runs in a thread if the loaded sounddriver is threadaware (currently oss driver only)

86 lines of code changed in:

jorrit 2002-09-13 08:21

Reverted Norman's revert on my revertion again :-)

1 lines of code changed in:

norman 2002-09-13 06:59

reverted jorrits revertion of my fix :) and then replaced my fix with my first version of the fix, which uses csRef ( i was not aware of the slight differencies of STRICT_SMARTIES).

0 lines of code changed in:

jorrit 2002-09-13 06:43

- Reverted sound fix from Norman since that doesn't work
with STRICT_SMART_POINTERS enabled. Also it seems wrong.
Need to investigate further.
- Fixed the real sound bug which was in the RegisterSound()
function of the software sound renderer.

1 lines of code changed in:

jorrit 2002-09-11 16:42

Further csPtr changes.

8 lines of code changed in:

jorrit 2002-09-10 14:34

Replaced csPtr<iBla> (NULL) with NULL everywhere since that is
cleaner and works just as well.

2 lines of code changed in:

(106 more)


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