Module CS/plugins/video/canvas/ddraw/

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Summary Period: 1999-05-06 to 2003-06-22

Modules

[root]/CS/plugins/video/canvas/ddraw

Lines Of Code


Total Lines Of Code: 1139 (2003-07-11 20:29)

Authors

Author Changes Lines of code Lines per change
Totals 220 (100.0%) 5702 (100.0%) 25.9
shor 4 (1.8%) 1752 (30.7%) 438.0
bdavis 6 (2.7%) 868 (15.2%) 144.6
thieber 20 (9.1%) 745 (13.1%) 37.2
andyz 17 (7.7%) 569 (10.0%) 33.4
malakai 8 (3.6%) 462 (8.1%) 57.7
andy 23 (10.5%) 457 (8.0%) 19.8
res2002 22 (10.0%) 242 (4.2%) 11.0
pgarceau 9 (4.1%) 184 (3.2%) 20.4
sunshine 48 (21.8%) 162 (2.8%) 3.3
jorrit 29 (13.2%) 134 (2.4%) 4.6
philwyett 21 (9.5%) 65 (1.1%) 3.0
azverkan 4 (1.8%) 34 (0.6%) 8.5
matzebraun 2 (0.9%) 16 (0.3%) 8.0
norman 3 (1.4%) 5 (0.1%) 1.6
wouter 2 (0.9%) 3 (0.1%) 1.5
ab031ns 1 (0.5%) 3 (0.1%) 3.0
mgeisse 1 (0.5%) 1 (0.0%) 1.0

Most Recent Commits

sunshine 2003-06-22 22:38

Eric Sunshine removed the unused, obsolete, and deprecated top-level <name>
node from the .csplugin files.

0 lines of code changed in:

res2002 2003-06-14 20:38

Changed the way how SCF plugin scanning works:
- Moved scanning invokation to scfInitialize().
- A platform-dependent function, csScanPluginsDir(), returns
plugin filenames and metadata.
- Such a function is provided for Win32. For unix and macosx,
the "old" function that scans for .csplugin files is used.
Made the following changes:
- The DirectDraw configure time test now also tests for
DirectSound, and thus changed the makefile var nomenclature to
"DirectX".
- Slight changed the way DLLs are loaded on Win32: now
LoadLibraryEx() is used with a flag which causes Windows to
first look for the actual file in the specified directory.
- On Win32, plugin metadata is now contained inside the DLL.
Worked around problems with static linking. Specifically, it was
assumed that a factory function is always only used for a single
class. This is not always the case (e.g. the bezier loader.)

3 lines of code changed in:

sunshine 2003-06-05 15:45

Eric Sunshine performed Phase Three of the elimination of the monolithic
scf.cfg:

-*- Eliminated the SCF information which was hardcoded in the .cpp files
of plugin modules, and which duplicated information in the external
.csplugin files.

-*- Plugin modules no longer maintain and export a monolithic class list.
Now, each factory implemented by the code is exported automatically.

-*- Added a new <implementation> child node to the <class> node in
.csplugin files. The value of this node is the name of the C++ class
which implements the SCF class. For instance, C++ class csVFS
implements crystalspace.kernel.vfs.

-*- Eliminated the following SCF macros which were related to exporting
SCF information from .cpp code and/or registering classes manually:

SCF_EXPORT_CLASS_TABLE
SCF_EXPORT_CLASS
SCF_EXPORT_CLASS_DEP
SCF_EXPORT_CLASS_TABLE_END
SCF_REGISTER_STATIC_CLASS_DEP

-*- Eliminated the following methods from iSCF:

RegisterStaticClass
RegisterClassList

-*- Plugin modules are now initialized/shutdown lazily as classes are
requested from them. The first time a class is requested, the plugin
is initialized. The plugin is shutdown after the last class instance
has been destroyed.

-*- Fixed bug in scf.h where SCF_PRINT_CALL_ADDRESS was not being enabled
for gcc 3.x.

-*- Fixed bug in win32.jam where GenerateExportDefs rule failed to ensure
that directory containing output file existed before creating file.
Also fixed bug where it failed to set up a dependency between the
input and output files.

-*- Still To-Do:

- Remove references to scf.cfg and scfreg from documentation. Also
document new .csplugin resources.

- Add platform-specific function to scan and locate plugins
automatically rather than using the ad-hoc approach inherited from
scanning for .scf files.

- Add platform-specific function to query a plugin's meta-information.
This should be used by SCF to do the raw extraction. Provide and
finalize API for higher-level clients to access meta-information.

- Augment static linking to work with the new facility. (Removal of
the hardcoded SCF information, has now broken static linking. It
worked until this time, even with all of the preceding changes.)

1 lines of code changed in:

sunshine 2003-06-04 12:43

Eric Sunshine corrected ddraw/g2d.cpp so that it uses a fixed SCF class
identifier in SCF_EXPORT_CLASS_DEP() rather than using the
CS_SOFTWARE_2D_DRIVER macro which might change value, inadvertently
causing the ddraw2d plugin to change identity.

1 lines of code changed in:

jorrit 2003-05-29 08:07

Replaced NULL with 0.

41 lines of code changed in:

res2002 2003-05-26 14:45

- changed the ddraw code so errors in device enumeration aren't
fatal any more, but just emit a warning instead. Also tried to
improve the compilation for people with older DirectX SDKs. Those
changes are made somewhat blindly as everything worked and works
fine for me.

7 lines of code changed in:

sunshine 2003-05-26 09:49

Eric Sunshine performed Phase One of the elimination of the monolithic
scf.cfg:

-*- Plugin modules are now self-describing. This information can be
queried at run-time without having to actually load the module.

-*- The plugin maintainer now manages the plugin's meta-information in an
external .csplugin file, rather than hard-coding the information into
the plugin's source code. The mechanism by which the meta-information
is bound to the plugin is platform-dependent. Presently, all
platforms simply lay down the meta-information in a plain text file
alongside the plugin itself; with the same basename and extension
.csplugin. This may change in the future. For example, on MacOS/X,
the meta-information will probably be encapsulated within the plugin's
bundle wrapper.

-*- Plugin meta-information is now maintained in XML format. Here is an
example:

<?xml version="1.0"?>
<!-- gl3d.csplugin -->
<plugin>
<name>gl3d</name>
<scf>
<classes>
<class>
<name>crystalspace.graphics3d.opengl</name>
<description>OpenGL 3D graphics driver</description>
<requires>
<class>crystalspace.font.server.</class>
</requires>
</class>
</classes>
</scf>
</plugin>

-*- Since meta-information is now extensible, maintainers can choose to
publish supplementary information about plugins (in addition to the
SCF information already published). For example, image loading
plugins could publish "image indendification" information which would
allow the image loading multiplexor to selectively request image
loading plugins on-demand, rather than requesting all plugins
unconditionally, even if they are not needed. Here is an example of a
possible meta-information table for the PNG loader:

<?xml version="1.0"?>
<!-- cspngimg.csplugin -->
<plugin>
<name>cspngimg</name>
<scf>...</scf>
<imageloader>
<imagetype>
<class>crystalspace.graphic.image.io.png</class>
<identify>
<mimetype>image/png</mimetype>
<extension>png</extension>
<extension>PNG</extension>
<scan length="4" bytes="\0x89PNG"/>
</identify>
</imagetype>
</imageloader>
</plugin>

In this example, the PNG loader meta-information tells the multiplexor
several different ways to identify a PNG image: by checking file
extension, if available; by checking MIME type, if available; by
checking for the magic-string "\0x89PNG" in the raw image data. If
the multiplexor identifies the image as PNG, only then will it
actually request the PNG loader.

-*- Added the --meta-file directive to msvcgen.pl to allow specification
of the meta-information file for a module. The value of this option
is interpolated into template files via the new %metafile% variable.
msvcgen.mak now utilizes this flag with the value of the new
INC.PROJECT makefile variable. Augmented the MSVC6 and MSVC7 plugin
template files (plugin.tpl) to make use of %metafile%.

-*- Changed the file extension for plugins on MacOS/X from .csplugin to
.csbundle to avoid conflict with new meta-information resource which
uses the extension .csplugin.

-*- Still To-Do:

- Augment SCF to utilize the new meta-information resources, and to
understand the new XML format. Presently, these resources are
ignored at run-time.

- Add platform-specific function to scan and locate plugins
automatically, rather than relying upon a monolithic registry such
as scf.cfg.

- Add platform-specific function to query a plugin's meta-information.

- Eliminate the monolithic scf.cfg.

- Augment static linking to work with the new facility.

- Eliminate the hard-coded SCF registration information in each
plugin's source code.

18 lines of code changed in:

res2002 2003-05-22 15:34

- made the following changes:
- Made several changes to the GL extensions manager to better
support WGL exts.
- Added support for multisample in OpenGL. So far, works on Win32
only, as some platform-specific initializations are required.
- Moved support for display refresh rate and vsync to common
canvas classes. That means that they read the requested settings
from the config; the actual application is still platform-
dependent and only implemented on Win32 so far.
- Added a GL configuration for ATI R300 (Radeon 9700/9700Pro.)

1 lines of code changed in:

sunshine 2003-04-27 11:33

Eric Sunshine made the following changes:

-*- Modified configure.ac so that it emits a SRCDIR property to
config.mak. This value represents the --srcdir argument given to the
configure script (or "." if --srcdir is omitted). This points at the
directory containing the CS source code (which may differ from the
build directory, which is typically the current working directory).

-*- Modified makefiles and build scripts throughout the project so that
they respect $(SRCDIR). This allows the project to be built in a
directory other than the source directory, thus it is possible to
place the source directory on a readonly filesystem (such as a
CD-ROM), or to share a single NFS-mounted source directory among
different builds, where each build inhabits its own directory. For
example, if CS resides at /home/CS and you wish to build the project
in /home/build:

% cd /home/build
% ../CS/configure
% make -k all
% make install

(Note that the Jam-base build system already supports this build
paradigm.)

-*- Modified configure.ac so that it emits EXTENSIVE_MEMDEBUG to
config.mak since this variable is used by Makefile.in for the
`showconfig' target.

-*- Modified configure.ac so that it emits MONITOR_MAKEFILE_CACHE when the
value is either "yes" or "no", instead of emitting it only when the
value is "yes". This was necessary because CS/mk/cache.mak prints the
value of this variable as part of $(SYSMODIFIER).

9 lines of code changed in:

matzebraun 2003-04-08 20:21

added the Jamfiles

15 lines of code changed in:

sunshine 2003-01-28 16:18

Reverted the last change since it breaks several things and only treats the
symptom, rather than the cause. Things the change broke include: full-
screen toggle via alt-enter, window system menu, window repaint.

1 lines of code changed in:

philwyett 2003-01-28 14:31

- Fixed crasher under MSVC and Cygwin.

1 lines of code changed in:

pgarceau 2003-01-09 01:23

Relocate -I /directx references for Win32gcc (Mingw-Msys)

2 lines of code changed in:

sunshine 2002-12-24 11:47

Eric Sunshine added a patch to the canvas class which allows the
configuration key "Video.DisplayNumber" to select the display (monitor)
number. If the configuration key is absent, or is set to 0, then the
primary display is used (which is the old behavior). If it is greater
than zero, then the requested display number is used. If the requested
display number is not available, then the primary display is used.
Presently, only the DirectDraw canvases respect the display number. This
patch is based upon code sent by Groton <groton@gmx.net>.

1 lines of code changed in:

ab031ns 2002-12-23 22:26

Renamed/corrected header defines to CS coding-style.

3 lines of code changed in:

sunshine 2002-09-25 09:47

Eliminated compilation warning in ddraw canvas regarding promotion of bool
to int when passed through vararg (...).

1 lines of code changed in:

matzebraun 2002-09-21 11:42

included windows.h in all files where directx headers are used - this is needed for latest mingw. Also fixed some csRef errors in ddraw8 canvas and enabled as default for mingw again

1 lines of code changed in:

philwyett 2002-09-16 07:48

- Removed DecRef();

0 lines of code changed in:

jorrit 2002-09-16 06:33

Fixed a DecRef() problem with the g2d plugin (ddraw). Please
people! When replacing a normal pointer with a csRef you
must ALSO take care to remove the DecRef()!!! Don't blindly
fix things so they compile.

0 lines of code changed in:

philwyett 2002-09-16 00:52

Fixed up some MSVC projects for csPtr/csRef - CS_STRICT_SMART_POINTERS

Eliminated struct vs. class warnings in cloth plugin.

3 lines of code changed in:

(140 more)


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