Summary Period: 2003-03-03 to 2003-07-04
Total Lines Of Code:
237 (2003-07-11 20:29)
Author | Changes | Lines of code | Lines per change |
---|---|---|---|
Totals | 5 (100.0%) | 304 (100.0%) | 60.8 |
sunshine | 1 (20.0%) | 175 (57.6%) | 175.0 |
res2002 | 4 (80.0%) | 129 (42.4%) | 32.2 |
Added a missing pair of quotes to the crystal.fgd "light" entry.
Fixed the map2cs mechanism for removal of polys with certain
textures. This didn't work with Hammer maps due to a
lowercase/uppercase mismatch.
Fixed a bug in map2cs where 'invisible' (and thus unused)
textures nevertheless appeared in texture & material list.
5 lines of code changed in:
- fixed the light attenuation choices in the Hammer fgd script.
5 lines of code changed in:
- made the following changes to map2cs:
* Fixed a bunch of bugs I introduced with the converison to
iDocumentSystem.
* Improved handling of keycolored HL textures.
* A sky portal can now be created by assigning the "sky" texture
to a brush face.
* Less <part>s, more <meshobj>s are written.
* Can now be instructed to specify dynavis as the culler (through
Hammer)
* Lighmap cell size can now also be specified in the map file.
* Various other small tweaks.
- made the following changes to crystal.fgd:
* Fixed some problems I introduced.
* Added some new settings, like Dynavis activation.
- fixed a possible endless loop in mesh ie multiplexer.
30 lines of code changed in:
- made the following changes to the Hammer FGD file:
* some "Under Development" stuff was commented out
* some things that are uncertain to work were commented out
* added some convenience stuff, mostly choices for 0/1 integers
89 lines of code changed in:
Moved crystal.fgd from scripts/worldcraft to scripts/hammer at the request
of its author.
175 lines of code changed in:
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