Module CS/plugins/video/render3d/renderloop/shadow/stencil/

back to main page

Summary Period: 2003-06-19 to 2003-07-06

Modules

[root]/CS/plugins/video/render3d/renderloop/shadow/stencil

Lines Of Code


Total Lines Of Code: 1059 (2003-07-11 20:29)

Authors

Author Changes Lines of code Lines per change
Totals 16 (100.0%) 1130 (100.0%) 70.6
duhprey 6 (37.5%) 1009 (89.3%) 168.1
res2002 7 (43.8%) 100 (8.8%) 14.2
thebolt00 1 (6.3%) 20 (1.8%) 20.0
matzebraun 1 (6.3%) 1 (0.1%) 1.0
sunshine 1 (6.3%) 0 (0.0%) 0.0

Most Recent Commits

matzebraun 2003-07-06 00:53

another gcc warning fixed

1 lines of code changed in:

res2002 2003-07-01 02:11

Fixed rlsstencil.mak which got messed up when the plugin name
was changed.

4 lines of code changed in:

res2002 2003-06-27 13:20

Renamed stencil.csplugin to the correct rlsstencil.csplugin.

26 lines of code changed in:

sunshine 2003-06-22 22:38

Eric Sunshine removed the unused, obsolete, and deprecated top-level <name>
node from the .csplugin files.

0 lines of code changed in:

res2002 2003-06-20 19:18

Made the following changes to thing:
- Polys are now triangulized as single triangles instead of tri
fans. That makes it possible to store multiple poylgons in a
single rendermesh. Now one rendermesh per material is created.
- Index buffer now uses UNSIGNED_INT instead of INT. The latter
one doesn't seem to be liked by ATI's Cat3.4.
Added a Jamfile for the stencil shadow renderstep.

9 lines of code changed in:

res2002 2003-06-20 16:55

Made the following changes to the new renderer system:
- Index buffers aren't treated in a special way any more now.
Just your average vertex buffer.
- Changed the internal implementation of render buffers a bit.
- Renamed stencil shadow binary to 'rlsstencil' to fit in with the
other renderstep plugins.

61 lines of code changed in:

duhprey 2003-06-20 08:22

Missing new way to handle zbuf mode.

2 lines of code changed in:

thebolt00 2003-06-19 23:45

- Marten made the following changes:
- Changed duhpreys shadowcode to use GetPolygonMeshShadows at first, then fallback to GetPolygonMeshColldet.
- Added setting of PolygonMeshShadows in genmesh.
- Added stencil to user.mk

20 lines of code changed in:

duhprey 2003-06-19 07:53

Added Shadow Volume step for custom renderloop, needs speed optimiations
Modified Light Iterator step to always do stencil write
(should be optimized out later when stencil writes aren't needed)

1007 lines of code changed in:


Generated by StatCvs v0.2-dev