Summary Period: 2002-06-25 to 2003-07-04
322 (0.5%)
30228 (1.4%)
Directory | Changes | Lines of code | Lines per change |
---|---|---|---|
Totals | 322 (100.0%) | 30228 (100.0%) | 93.8 |
CS/plugins/aws/ | 57 (17.7%) | 18933 (62.6%) | 332.1 |
CS/plugins/mesh/terrbig/ | 30 (9.3%) | 1728 (5.7%) | 57.6 |
CS/data/temp/ | 9 (2.8%) | 1638 (5.4%) | 182.0 |
CS/plugins/physics/odedynam/ | 33 (10.2%) | 1277 (4.2%) | 38.6 |
CS/include/iaws/ | 4 (1.2%) | 1221 (4.0%) | 305.2 |
CS/plugins/video/render3d/renderloop/shadow/stencil/ | 6 (1.9%) | 1009 (3.3%) | 168.1 |
CS/plugins/mesh/genmesh/object/ | 22 (6.8%) | 934 (3.1%) | 42.4 |
CS/plugins/physics/loader/ | 7 (2.2%) | 760 (2.5%) | 108.5 |
CS/plugins/sound/renderer/openal/ | 25 (7.8%) | 738 (2.4%) | 29.5 |
CS/apps/tutorial/tbtut/ | 10 (3.1%) | 538 (1.8%) | 53.8 |
CS/plugins/mesh/spr3d/object/ | 2 (0.6%) | 346 (1.1%) | 173.0 |
CS/apps/tools/tbconv/ | 5 (1.6%) | 277 (0.9%) | 55.4 |
CS/libs/csengine/ | 3 (0.9%) | 110 (0.4%) | 36.6 |
CS/plugins/video/render3d/opengl/ | 14 (4.3%) | 107 (0.4%) | 7.6 |
CS/include/ivaria/ | 8 (2.5%) | 106 (0.4%) | 13.2 |
CS/include/imesh/ | 9 (2.8%) | 90 (0.3%) | 10.0 |
CS/include/ivideo/ | 6 (1.9%) | 68 (0.2%) | 11.3 |
CS/data/shader/ | 3 (0.9%) | 67 (0.2%) | 22.3 |
CS/apps/tests/r3dtest/ | 3 (0.9%) | 66 (0.2%) | 22.0 |
CS/docs/ | 15 (4.7%) | 56 (0.2%) | 3.7 |
CS/apps/tutorial/phystut/ | 2 (0.6%) | 22 (0.1%) | 11.0 |
CS/libs/csengine/objects/ | 4 (1.2%) | 18 (0.1%) | 4.5 |
CS/plugins/video/render3d/shadermgr/ | 6 (1.9%) | 17 (0.1%) | 2.8 |
CS/include/csengine/ | 3 (0.9%) | 16 (0.1%) | 5.3 |
CS/plugins/video/render3d/shaderplugins/glshader_arb/ | 5 (1.6%) | 12 (0.0%) | 2.4 |
CS/libs/csgeom/ | 1 (0.3%) | 12 (0.0%) | 12.0 |
CS/ | 3 (0.9%) | 11 (0.0%) | 3.6 |
CS/plugins/video/render3d/renderloop/stdsteps/ | 2 (0.6%) | 8 (0.0%) | 4.0 |
CS/include/ivideo/shader/ | 2 (0.6%) | 6 (0.0%) | 3.0 |
CS/apps/import/md32spr/ | 1 (0.3%) | 6 (0.0%) | 6.0 |
CS/plugins/video/render3d/common/ | 1 (0.3%) | 5 (0.0%) | 5.0 |
CS/libs/cssys/general/ | 1 (0.3%) | 5 (0.0%) | 5.0 |
CS/plugins/mesh/genmesh/persist/standard/ | 1 (0.3%) | 4 (0.0%) | 4.0 |
CS/mk/ | 4 (1.2%) | 4 (0.0%) | 1.0 |
CS/scripts/blender/ | 1 (0.3%) | 3 (0.0%) | 3.0 |
CS/plugins/video/render3d/renderloop/loader/ | 1 (0.3%) | 3 (0.0%) | 3.0 |
CS/plugins/filesys/vfs/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
CS/plugins/engine/3d/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
CS/libs/csutil/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
CS/include/iengine/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
CS/include/csutil/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
CS/include/cssys/unix/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
CS/apps/tools/cs2xml/ | 1 (0.3%) | 1 (0.0%) | 1.0 |
CS/data/terrain/ | 6 (1.9%) | 0 (0.0%) | 0.0 |
Updated history
8 lines of code changed in:
Softness generalization patch (soft_cfm contact is now handled the
same was as friction and elasticity)
Plane direction patches (invert A and C, as well as B)
planes are not consistent and still need some work.
Revert the MeshSphere collider, those optimizations aren't general.
Fix the collision callback to work when 1 body is static.
132 lines of code changed in:
Updated history
1 lines of code changed in:
Speed improvement to PreCompute, about 30 times faster.
67 lines of code changed in:
Forgot to ci include/imesh/sprite3d.h
0 lines of code changed in:
Updated history.txt
1 lines of code changed in:
spr3d ported to new renderer
346 lines of code changed in:
Updated history
1 lines of code changed in:
Missing new way to handle zbuf mode.
2 lines of code changed in:
Updated history
6 lines of code changed in:
Added Shadow Volume step for custom renderloop, needs speed optimiations
Modified Light Iterator step to always do stencil write
(should be optimized out later when stencil writes aren't needed)
1012 lines of code changed in:
Updated
5 lines of code changed in:
Added #include "cssys/syspath.h" so vfs could find csGetConfigPath
1 lines of code changed in:
Quick fix to return current working directory instead of App's full path
5 lines of code changed in:
Updated
2 lines of code changed in:
Added a line to the hashmap constructor forcing bucket count to a
prime number
1 lines of code changed in:
Updated
2 lines of code changed in:
Added missing SCF_CONSTRUCT_IBASE () in csRenderLoop constructor
1 lines of code changed in:
updated
2 lines of code changed in:
Fixed a dependency problem with the common area
6 lines of code changed in:
(121 more)
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