Summary Period: 2002-12-09 to 2003-06-02
Total Lines Of Code:
425 (2003-07-11 20:29)
Author | Changes | Lines of code | Lines per change |
---|---|---|---|
Totals | 33 (100.0%) | 562 (100.0%) | 17.0 |
thebolt00 | 15 (45.5%) | 287 (51.1%) | 19.1 |
dentoid | 10 (30.3%) | 173 (30.8%) | 17.3 |
duhprey | 3 (9.1%) | 67 (11.9%) | 22.3 |
res2002 | 4 (12.1%) | 34 (6.0%) | 8.5 |
sunshine | 1 (3.0%) | 1 (0.2%) | 1.0 |
Forgotten commit
36 lines of code changed in:
(New Renderer) Rewrote the custom render loop a bit to be more general, and also added "foreachlight" support. Also changed the way z-mode is set. Now it's set explicitly by a SetZMode call, and not implicitly in DrawMesh. A csBasicVector in the shadermanager has been replaced with csRefArray too. (Might have introduced bugs with reference counts.)
27 lines of code changed in:
- added a shadow debugging aid for the new renderer to bugplug;
the shadow extruder shader is swapped at runtime with a version
where the volume more visible.
34 lines of code changed in:
Updated the light shader for new texture mapping syntax.
1 lines of code changed in:
- Marten Svanfeldt / Anders Stenberg made these changes
- The way buffers are activated. Now you use iRender3D::ActivateBuffer
- The way textures are activated. Added iRender3D::ActivateTexture
- Streammapping in the shaders
10 lines of code changed in:
- Marten Svanfeldt / Anders Stenberg made these changes
- The way buffers are activated. Now you use iRender3D::ActivateBuffer
- The way textures are activated. Added iRender3D::ActivateTexture
- Streammapping in the shaders
8 lines of code changed in:
- Modified the light/shadow culling algoritm.
- Changed the way to mask color and alphawrites in new renderer.
- Added the posibility to specify color and/or alphamasking from shaders.
1 lines of code changed in:
Change which stream to use for shadows
1 lines of code changed in:
Added very early version of shader-loader including a simple sample
16 lines of code changed in:
Changed the way we pass lightinformation to vertex-programs from using glLight tracking into using variables.
85 lines of code changed in:
Minor fixes and tweaks for the new renderer.
35 lines of code changed in:
Couple syntax errors
2 lines of code changed in:
VP to extrude shadow volumes to infinity
64 lines of code changed in:
Working shadows for the new renderer. (Requires closed meshes for now.)
2 lines of code changed in:
Adding some some first steps towards lighting to the new renderer.
Also added support for stream mapping in the vertex program plugin.
72 lines of code changed in:
* Added examplefile for multitexturing plugin
20 lines of code changed in:
Added missing newline.
1 lines of code changed in:
* Changed fileformat for ARB_vertex_program plugin
47 lines of code changed in:
* Added test for ARB_vertex_program
100 lines of code changed in:
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