Module CS/data/shader/

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Summary Period: 2002-12-09 to 2003-06-02

Modules

[root]/CS/data/shader

Lines Of Code


Total Lines Of Code: 425 (2003-07-11 20:29)

Authors

Author Changes Lines of code Lines per change
Totals 33 (100.0%) 562 (100.0%) 17.0
thebolt00 15 (45.5%) 287 (51.1%) 19.1
dentoid 10 (30.3%) 173 (30.8%) 17.3
duhprey 3 (9.1%) 67 (11.9%) 22.3
res2002 4 (12.1%) 34 (6.0%) 8.5
sunshine 1 (3.0%) 1 (0.2%) 1.0

Most Recent Commits

dentoid 2003-06-02 20:46

Forgotten commit

36 lines of code changed in:

dentoid 2003-06-01 16:10

(New Renderer) Rewrote the custom render loop a bit to be more general, and also added "foreachlight" support. Also changed the way z-mode is set. Now it's set explicitly by a SetZMode call, and not implicitly in DrawMesh. A csBasicVector in the shadermanager has been replaced with csRefArray too. (Might have introduced bugs with reference counts.)

27 lines of code changed in:

res2002 2003-04-08 21:31

- added a shadow debugging aid for the new renderer to bugplug;
the shadow extruder shader is swapped at runtime with a version
where the volume more visible.

34 lines of code changed in:

dentoid 2003-03-27 00:43

Updated the light shader for new texture mapping syntax.

1 lines of code changed in:

thebolt00 2003-02-28 00:36

- Marten Svanfeldt / Anders Stenberg made these changes
- The way buffers are activated. Now you use iRender3D::ActivateBuffer
- The way textures are activated. Added iRender3D::ActivateTexture
- Streammapping in the shaders

10 lines of code changed in:

thebolt00 2003-02-27 23:59

- Marten Svanfeldt / Anders Stenberg made these changes
- The way buffers are activated. Now you use iRender3D::ActivateBuffer
- The way textures are activated. Added iRender3D::ActivateTexture
- Streammapping in the shaders

8 lines of code changed in:

thebolt00 2003-02-24 22:19

- Modified the light/shadow culling algoritm.
- Changed the way to mask color and alphawrites in new renderer.
- Added the posibility to specify color and/or alphamasking from shaders.

1 lines of code changed in:

duhprey 2003-02-17 02:21

Change which stream to use for shadows

1 lines of code changed in:

thebolt00 2003-02-09 00:39

Added very early version of shader-loader including a simple sample

16 lines of code changed in:

thebolt00 2003-02-04 01:58

Changed the way we pass lightinformation to vertex-programs from using glLight tracking into using variables.

85 lines of code changed in:

dentoid 2003-02-02 17:19

Minor fixes and tweaks for the new renderer.

35 lines of code changed in:

duhprey 2003-01-22 22:36

Couple syntax errors

2 lines of code changed in:

duhprey 2003-01-22 21:44

VP to extrude shadow volumes to infinity

64 lines of code changed in:

dentoid 2003-01-22 19:21

Working shadows for the new renderer. (Requires closed meshes for now.)

2 lines of code changed in:

dentoid 2003-01-19 22:52

Adding some some first steps towards lighting to the new renderer.
Also added support for stream mapping in the vertex program plugin.

72 lines of code changed in:

thebolt00 2003-01-19 17:36

* Added examplefile for multitexturing plugin

20 lines of code changed in:

sunshine 2002-12-21 12:32

Added missing newline.

1 lines of code changed in:

thebolt00 2002-12-15 01:06

* Changed fileformat for ARB_vertex_program plugin

47 lines of code changed in:

thebolt00 2002-12-09 01:09

* Added test for ARB_vertex_program

100 lines of code changed in:


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