Summary Period: 1999-05-06 to 2003-06-05
[root]/CS/data
config
(32 files, 1343 lines)
render3d
(2 files, 0 lines)
effectsys
(3 files, 100 lines)
flarge
(3 files, 23320 lines)
isomap
(2 files, 533 lines)
mdltest
(2 files, 73 lines)
partsys
(2 files, 2385 lines)
shader
(14 files, 425 lines)
temp
(12 files, 1811 lines)
terrain
(2 files, 0 lines)
unittest
(2 files, 197 lines)
Total Lines Of Code:
24 (2003-07-11 20:29)
Author | Changes | Lines of code | Lines per change |
---|---|---|---|
Totals | 95 (100.0%) | 26 (100.0%) | 0.2 |
philwyett | 3 (3.2%) | 12 (46.2%) | 4.0 |
matzebraun | 1 (1.1%) | 11 (42.3%) | 11.0 |
bdavis | 2 (2.1%) | 3 (11.5%) | 1.5 |
wouter | 11 (11.6%) | 0 (0.0%) | 0.0 |
wmiler | 1 (1.1%) | 0 (0.0%) | 0.0 |
thieber | 7 (7.4%) | 0 (0.0%) | 0.0 |
sunshine | 6 (6.3%) | 0 (0.0%) | 0.0 |
res2002 | 2 (2.1%) | 0 (0.0%) | 0.0 |
pgarceau | 1 (1.1%) | 0 (0.0%) | 0.0 |
old_belge | 1 (1.1%) | 0 (0.0%) | 0.0 |
norman | 1 (1.1%) | 0 (0.0%) | 0.0 |
neverjade | 13 (13.7%) | 0 (0.0%) | 0.0 |
miklby | 1 (1.1%) | 0 (0.0%) | 0.0 |
micahjd | 3 (3.2%) | 0 (0.0%) | 0.0 |
mgeisse | 2 (2.1%) | 0 (0.0%) | 0.0 |
mewert | 1 (1.1%) | 0 (0.0%) | 0.0 |
link | 2 (2.1%) | 0 (0.0%) | 0.0 |
jorrit | 30 (31.6%) | 0 (0.0%) | 0.0 |
andyz | 6 (6.3%) | 0 (0.0%) | 0.0 |
andy | 1 (1.1%) | 0 (0.0%) | 0.0 |
Jorrit removed Blocks from CS. Blocks is now a seperate project
(http://sf.net/projects/blocks3d).
0 lines of code changed in:
- made the following changes:
- fixed the stupid mistake of having swapped two operands in a
difference in the animated proctex plugin
- improved error handling in the animated proctex plugin
- added iAnimatedImage::IsAnimated()
- updated the JNG plugin to properly handle animated MNGs
- removed the "circular ref" comments from flarge as there aren't
leaks any more
- added a spinning cube animation to stdtex.zip and used it in
flarge (on the street).
0 lines of code changed in:
added the Jamfiles
11 lines of code changed in:
Adding a 'tile' texture I drew to stdtex.zip
0 lines of code changed in:
Added a little plaster texture I drew
0 lines of code changed in:
Adding an alternative logo image to standard.zip
0 lines of code changed in:
Got a new energy.jpg from Boyan. Looks much better.
0 lines of code changed in:
Added a lightning mesh object plugin from Boyan Hristov
<boyan_hristov@newmail.ru>. There is also a lightning test
application to try it out. Added energy.jpg to standard.zip.
0 lines of code changed in:
Removed redundant ".cvsignore" entries from .cvsignore files which are
part of the CVS repository. (Such entries are useful for .cvsignores files
which are not in the repistory, though.)
0 lines of code changed in:
- Philip Wyett moved the flicker-note texture into 'stdtex.zip', updated the
world accordingly and removed the texture from the 'data/flarge' directory.
0 lines of code changed in:
- Fixed motion.lib, so that the correct spark file is loaded.
0 lines of code changed in:
The name of the motion in motion.lib should be motion.
0 lines of code changed in:
- Added iBinaryLoaderPlugin. This new interface will be for loader
plugins that are interested in parsing binary data and not
XML tree data.
- The main loader will transparently handle both types of
loader plugins (iLoaderPlugin and iBinaryLoaderPlugin) and
switch behaviour accordingly. Of course binary loader plugins
can only be used with the <paramsfile> tag.
- The binary sprite loader now implements iBinaryLoaderPlugin instead
of iLoaderPlugin.
- <addon> will now fail if the plugin parser fails.
- <addon> now also supports <paramsfile>.
- All <paramsfile> options (and even the old PARAMSFILE) will now
detect if the file that is being load is XML and switch accordingly.
- Added example usage of <paramsfile> to flarge. Also added a
new 'sprite3' in standard.zip which only contains the <params> block
so it can be used with <paramsfile>.
0 lines of code changed in:
Converted blocks.zip to XML.
0 lines of code changed in:
- iLoader::LoadLibraryFile() now detects XML and switches accordingly.
- iLoader::LoadMeshObjectFactory() now detects XML and switches
accordingly.
- iLoader::LoadMeshObject() now detects XML and switches
accordingly.
- Improved error handling in the standard loader again (using
more of the new syntax services ReportError() and ReportBadToken()).
- Fixed a bad bug in cs2xml. The created backup file was corrupt
because it was already being treated by the old CS parser which
overwrites the string that was read.
- Fixed another related bug in cs2xml.
- Converted standard.zip to XML.
- Added support for ROT and Q (quaternions) in cs2xml.
0 lines of code changed in:
- Steven Geens added a motion test program. With this program you can
see the motion manager in action.
- Steven Geens also fixed bugs in the Milkshape 2 CS convertor.
0 lines of code changed in:
- Added some and updated .cvsignore 's.
12 lines of code changed in:
- added two 2d sprites, one with alpha transparency
- added alpha transparency snow
0 lines of code changed in:
Further work on tree. At this moment it doesn't even resemble
a tree :-) I'm still debugging. Added texture mapping.
0 lines of code changed in:
Updated.
0 lines of code changed in:
(73 more)
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