Summary Period: 1999-10-15 to 1999-12-08
17 (0.0%)
442 (0.0%)
Directory | Changes | Lines of code | Lines per change |
---|---|---|---|
Totals | 17 (100.0%) | 442 (100.0%) | 26.0 |
CS/libs/csengine/ | 12 (70.6%) | 408 (92.3%) | 34.0 |
CS/include/csengine/ | 4 (23.5%) | 33 (7.5%) | 8.2 |
CS/ | 1 (5.9%) | 1 (0.2%) | 1.0 |
Replaced ddgVector3 with csVector3
40 lines of code changed in:
Optimizations, Reduced memory consumption to 9 bytes
per height map location, also fixed priority function, this
stabilizes the terrain a lot, increased default triangles to 2000.
Fixed z sorting and y offset bug.
1 lines of code changed in:
Optimizations
21 lines of code changed in:
Removed need to the ddgQueue class
27 lines of code changed in:
Added support for z sorted triangles
to avoid needing
G3DRENDERSTATE_ZBUFFERTESTENABLE
19 lines of code changed in:
Bug fix: was rending z as 1/(z*z).
Also started to implement queue to maintain
z-ordered list of triangles to avoid need for
zbuffer.
65 lines of code changed in:
Added support for terrain texture and color
85 lines of code changed in:
Added support for terrain color and texture
27 lines of code changed in:
Fixed orientation problem with the terrain.
It now renders correctly.
5 lines of code changed in:
Merged, if terrain not found, generate it.
14 lines of code changed in:
Use 1/Z values instead of Z.
3 lines of code changed in:
Handle POS Z viewing
override ddg transformation
42 lines of code changed in:
Use camera space coords instead of world space.
Added hardcoded triangle.
59 lines of code changed in:
Added wtoc as a member.
3 lines of code changed in:
Added terrain.zip
1 lines of code changed in:
Fixed initialization to work correctly. Note heigh.ter file is not being
read from archive but directly from the running directory. wtoc is now
a member.
30 lines of code changed in:
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