Summary Period: 2002-07-20 to 2002-07-26
36 (0.0%)
2126 (0.1%)
Directory | Changes | Lines of code | Lines per change |
---|---|---|---|
Totals | 36 (100.0%) | 2126 (100.0%) | 59.0 |
CS/plugins/mesh/bcterr/object/ | 30 (83.3%) | 2075 (97.6%) | 69.1 |
CS/include/imesh/ | 6 (16.7%) | 51 (2.4%) | 8.5 |
made outline object find nearest intersection, not tested
69 lines of code changed in:
fixed hitbeam after thinking about possible errors
10 lines of code changed in:
Fixed a design flaw in csBCTerrObject::FlattenSides ()
3 lines of code changed in:
deleted ray / box tests
added const to an iter.
1 lines of code changed in:
created hitbeam functions
35 lines of code changed in:
removed box / linesegment test.
worked on hit beams
Still need to do normal creation.
Might add a GetInclineNormal for actual collision usage.
1 lines of code changed in:
created HitBeamOutline functions, should work except for the fact that the object code
doesn't do anything to float *pr. Mainly do to the fact that I don't know what it is.
Left on my todo list is a code cleanup, maybe a debug helper, and lighting.
114 lines of code changed in:
added some functions for level editors, changed system lod usage
Fixed materials ->incRef and decRef
Added support to change control points at runtime.
227 lines of code changed in:
added some functions for level editors, changed system lod usage
9 lines of code changed in:
no message
11 lines of code changed in:
Added some new fnctions
24 lines of code changed in:
Added CorrectSeams support, and control point manipulation, untested until I create
create a sample level.
352 lines of code changed in:
Edited HeightTestExt
25 lines of code changed in:
Fixed the cpu limiter.
8 lines of code changed in:
Finally fixed material coordinate bug on edges.
39 lines of code changed in:
grr... created bugs and then fixed them
13 lines of code changed in:
Minor changes / some comments added
4 lines of code changed in:
Added iTerrFunc, and iPolygonMesh. Will be creating a sample level, cleanup code,
and get shared lod working correctly again(design change).
Still need to create a way to determin max_LOD and use max_LOD.
Still not lit.
Edited draw function, will be rewriting it soon.
Will also be adding visibility culling into the quadtree?
Bugs fixed: Collision detection / improper level #2 & #3 mesh
240 lines of code changed in:
Added iTerrFunc, and iPolygonMesh. Will be creating a sample level, cleanup code,
and get shared lod working correctly again(design change).
Still need to create a way to determin max_LOD and use max_LOD.
Still not lit.
Edited draw function, will be rewriting it soon.
Will also be adding visibility culling into the quadtree?
239 lines of code changed in:
no message
67 lines of code changed in:
(6 more)
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