User statistics for vengeance2001

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Summary Period: 2002-09-20 to 2003-06-21

Total Changes

197 (0.3%)

Lines Of Code

6435 (0.3%)

Modules

Directory Changes Lines of code Lines per change
Totals 197 (100.0%) 6435 (100.0%) 32.6
CS/apps/import/maya2spr/ 17 (8.6%) 3243 (50.4%) 190.7
CS/plugins/mesh/spr3d/object/ 13 (6.6%) 543 (8.4%) 41.7
CS/include/csengine/ 17 (8.6%) 507 (7.9%) 29.8
CS/plugins/engseq/ 10 (5.1%) 363 (5.6%) 36.3
CS/libs/csengine/ 7 (3.6%) 354 (5.5%) 50.5
CS/plugins/csparser/ 17 (8.6%) 316 (4.9%) 18.5
CS/include/iengine/ 10 (5.1%) 248 (3.9%) 24.8
CS/data/flarge/ 7 (3.6%) 174 (2.7%) 24.8
CS/libs/csengine/light/ 5 (2.5%) 164 (2.5%) 32.8
CS/docs/ 23 (11.7%) 111 (1.7%) 4.8
CS/apps/tools/viewmesh/ 4 (2.0%) 94 (1.5%) 23.5
CS/libs/csengine/objects/ 4 (2.0%) 72 (1.1%) 18.0
CS/include/ivaria/ 6 (3.0%) 56 (0.9%) 9.3
CS/apps/walktest/ 4 (2.0%) 36 (0.6%) 9.0
CS/plugins/engine/iso/ 2 (1.0%) 31 (0.5%) 15.5
CS/include/imesh/ 6 (3.0%) 26 (0.4%) 4.3
CS/plugins/mesh/spr3d/persist/binary/ 4 (2.0%) 21 (0.3%) 5.2
CS/include/csutil/ 5 (2.5%) 10 (0.2%) 2.0
CS/include/csgfx/ 2 (1.0%) 8 (0.1%) 4.0
CS/plugins/isoldr/ 1 (0.5%) 7 (0.1%) 7.0
CS/libs/cstool/ 1 (0.5%) 6 (0.1%) 6.0
CS/include/imesh/thing/ 1 (0.5%) 5 (0.1%) 5.0
CS/include/imap/ 1 (0.5%) 4 (0.1%) 4.0
CS/plugins/mesh/metaball/object/ 2 (1.0%) 3 (0.0%) 1.5
CS/include/cstool/ 1 (0.5%) 3 (0.0%) 3.0
CS/plugins/mesh/spr3d/persist/standard/ 1 (0.5%) 2 (0.0%) 2.0
CS/plugins/mesh/spr2d/object/ 2 (1.0%) 2 (0.0%) 1.0
CS/plugins/mesh/haze/object/ 2 (1.0%) 2 (0.0%) 1.0
CS/plugins/mesh/cloth/object/ 2 (1.0%) 2 (0.0%) 1.0
CS/plugins/font/server/csfont/ 1 (0.5%) 2 (0.0%) 2.0
CS/plugins/culling/dynavis/ 1 (0.5%) 2 (0.0%) 2.0
CS/plugins/bugplug/ 2 (1.0%) 2 (0.0%) 1.0
CS/libs/csgeom/ 1 (0.5%) 2 (0.0%) 2.0
CS/plugins/video/canvas/directxcommon/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/physics/odedynam/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/mesh/thing/object/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/mesh/terrfunc/object/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/mesh/terrbig/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/mesh/stars/object/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/mesh/partgen/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/mesh/null/object/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/mesh/genmesh/object/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/mesh/bcterr/object/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/mesh/ball/object/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/engine/3d/ 1 (0.5%) 1 (0.0%) 1.0
CS/libs/cssys/general/ 1 (0.5%) 1 (0.0%) 1.0
CS/data/config/ 1 (0.5%) 1 (0.0%) 1.0
CS/plugins/sequence/ 1 (0.5%) 0 (0.0%) 0.0

Activity By Clock Time

Most Recent Commits

vengeance2001 2003-06-21 09:13

Committed an enhancement by Chris Given which sends a HIGH priority
DR update msg instead of LOW when the player is stationary for more than
three seconds. This means all other clients are guaranteed to get this
message and have his correct position, which means we don't have to send
any other DR updates until the player moves again.

3 lines of code changed in:

vengeance2001 2003-06-21 07:36

Added convenience function to minimize uglyness when adding Objects
to Regions.

14 lines of code changed in:

vengeance2001 2003-06-21 01:56

Fixed compiler warning.

2 lines of code changed in:

vengeance2001 2003-06-20 22:48

Fixed compile error.

1 lines of code changed in:

vengeance2001 2003-06-01 00:20

Now if an OverrideAction is in progress and a new SetAction call is
made, the SetAction clears out the restoreable action, so now the SetAction
action is the only action running.

18 lines of code changed in:

vengeance2001 2003-03-30 08:59

Significant enhancements to maya2spr. See history.txt for details.

153 lines of code changed in:

vengeance2001 2003-03-30 00:51

Fixed socket code for 1 frame lag between parent mesh and socket attached
mesh. Thanks to Andrew Mann for this fix.

4 lines of code changed in:

vengeance2001 2003-03-30 00:49

Fixed socket code for 1 frame lag between parent mesh and socket attached
mesh.

85 lines of code changed in:

vengeance2001 2003-01-28 09:06

Fixed opposite logic bug in binary sprite saver which was saving the
opposite setting for tweening from what was actually set.

9 lines of code changed in:

vengeance2001 2003-01-21 09:13

Two missing files for maya2spr.

631 lines of code changed in:

vengeance2001 2003-01-21 08:56

All source files for maya sprite conversion utility. Converts vertex and
keyframe based models, with 1 or more animations, and 1 material per CS
requirements. Supports vertex normals for smoothing, displacement based
actions and sprite sockets.

2473 lines of code changed in:

vengeance2001 2003-01-16 10:21

Took out timing printfs.

4 lines of code changed in:

vengeance2001 2003-01-16 10:07

Added ability to reference an iSharedVariable from a <setambient>
sequence command using a color_var attribute. Walktest now sets
the ambient in the large room to the color of light on the stairs at the
moment you hit Ctrl-L to start the lightning.

129 lines of code changed in:

vengeance2001 2003-01-16 10:06

Added multiple types to iSharedVariable, which now will store float,
csColor or csVector3 types.

72 lines of code changed in:

vengeance2001 2003-01-16 10:05

Added ability to reference an iSharedVariable from a <setambient>
sequence command using a color_var attribute. Walktest now sets
the ambient in the large room to the color of light on the stairs at the
moment you hit Ctrl-L to start the lightning.

14 lines of code changed in:

vengeance2001 2003-01-14 08:11

Fixed crash on unnamed objects.

1 lines of code changed in:

vengeance2001 2003-01-14 08:11

Fixed bug in DeleteAll which prevented the freed vector from being
realloc'd if the array was used again.

2 lines of code changed in:

vengeance2001 2003-01-11 11:12

Added GetReverseAction() to get whether the current action is operating
in reverse or not.

12 lines of code changed in:

vengeance2001 2003-01-10 05:21

Forgot history addition yesterday.

4 lines of code changed in:

vengeance2001 2003-01-09 10:11

Added another menu of Actions, to view anims usign SetOverrideAction,
which allows the sprite to run a named animation one time, then auto-reverts back
to whatever action was going on before.

23 lines of code changed in:

(57 more)


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