Module CS/apps/import/3ds2lev/

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Summary Period: 2001-07-04 to 2003-06-25

Modules

[root]/CS/apps/import/3ds2lev

Lines Of Code


Total Lines Of Code: 1528 (2003-07-11 20:29)

Authors

Author Changes Lines of code Lines per change
Totals 131 (100.0%) 6548 (100.0%) 49.9
matzebraun 48 (36.6%) 3578 (54.6%) 74.5
jorrit 38 (29.0%) 2281 (34.8%) 60.0
norman 14 (10.7%) 297 (4.5%) 21.2
uid30344 8 (6.1%) 271 (4.1%) 33.8
philwyett 9 (6.9%) 56 (0.9%) 6.2
sunshine 8 (6.1%) 37 (0.6%) 4.6
j5t 2 (1.5%) 13 (0.2%) 6.5
res2002 1 (0.8%) 10 (0.2%) 10.0
ab031ns 1 (0.8%) 3 (0.0%) 3.0
jacereda 1 (0.8%) 1 (0.0%) 1.0
frumpel 1 (0.8%) 1 (0.0%) 1.0

Most Recent Commits

matzebraun 2003-06-25 18:43

3ds2lev can output certain objects from a file now. Original patch by Bjorn Hanson - Thanks

77 lines of code changed in:

matzebraun 2003-06-12 13:48

fixed 3ds2lev to output lights

1 lines of code changed in:

jorrit 2003-05-29 08:07

Replaced NULL with 0.

4 lines of code changed in:

matzebraun 2003-05-25 23:08

made 3ds2lev quit after showing list when -l is specified

2 lines of code changed in:

matzebraun 2003-05-25 18:35

reformatted 3ds2lev README a bit

69 lines of code changed in:

matzebraun 2003-05-25 12:41

missed a line

1 lines of code changed in:

matzebraun 2003-05-25 12:39

- Matze committed several improvements to 3ds2lev from
Troy Char<troy.chard@shaw.ca>. Thanks alot!
These cover a new naming scheme allowing for exact specification of
zmode and priority of mesh objects, fetching texturefilenames
instead of texturenames and the possibility to set some stuff in the
settings block.
(Note from Matze: I fixed the indentation and rewrote some small
parts of the patch. This is not tested yet as I don't have .3ds
files lying around here)

330 lines of code changed in:

sunshine 2003-04-27 11:33

Eric Sunshine made the following changes:

-*- Modified configure.ac so that it emits a SRCDIR property to
config.mak. This value represents the --srcdir argument given to the
configure script (or "." if --srcdir is omitted). This points at the
directory containing the CS source code (which may differ from the
build directory, which is typically the current working directory).

-*- Modified makefiles and build scripts throughout the project so that
they respect $(SRCDIR). This allows the project to be built in a
directory other than the source directory, thus it is possible to
place the source directory on a readonly filesystem (such as a
CD-ROM), or to share a single NFS-mounted source directory among
different builds, where each build inhabits its own directory. For
example, if CS resides at /home/CS and you wish to build the project
in /home/build:

% cd /home/build
% ../CS/configure
% make -k all
% make install

(Note that the Jam-base build system already supports this build
paradigm.)

-*- Modified configure.ac so that it emits EXTENSIVE_MEMDEBUG to
config.mak since this variable is used by Makefile.in for the
`showconfig' target.

-*- Modified configure.ac so that it emits MONITOR_MAKEFILE_CACHE when the
value is either "yes" or "no", instead of emitting it only when the
value is "yes". This was necessary because CS/mk/cache.mak prints the
value of this variable as part of $(SYSMODIFIER).

3 lines of code changed in:

sunshine 2003-04-10 17:56

Eric Sunshine made the following changes to the makefiles:

-*- Converted the remaining "application" makefiles so that they place
their generated files in a personalized subdirectory of $(OUT), rather
than placing them directly in $(OUT). This lifts the monolithic
restriction that all applications must use distinct names for their
source files.

-*- Converted the application makefiles to augment OUTDIRS with their
personalized output directories, rather than each having a custom
directory creation rule. Not only does this simplify the makefiles
slightly, but it also fixes a problem where the personalized output
directories of plugin modules were not created when an application
makefile target (such as "make walktest") was invoked explicitly and
when the project had been configured with --disable-plugins.

-*- Updated CS/mk/template.mak to reflect the aforementioned changes.

-*- Fixed formatting of help messages emitted by "make help" for several
makefiles.

18 lines of code changed in:

matzebraun 2003-04-08 20:16

added the Jamfiles

15 lines of code changed in:

frumpel 2003-03-03 02:02

Rudolf Potucek updated makefiles in apps/ directory to
remove vpath and generate the object files in separate
subdirectories of $(OUT). THis should allow identical
filenames to coexist in different directories of the
build tree. Also added a rm command for the *.txt console
output files generated on the windows platform. The following
files may generate problems:
apps/demo/demo.mak
apps/tests/netmtst/netmtst.mak
apps/tests/perl5tst/perl5tst.mak
apps/tools/tbconv/tbconv.mak
apps/video/video.mak
as the filename and the internal build name differ and I cannot
test which name the *.txt file will be given.

1 lines of code changed in:

matzebraun 2003-01-31 17:06

fixed dependency generation with custom cflags

3 lines of code changed in:

matzebraun 2003-01-30 10:06

fixed other plugins CFLAGS as well

0 lines of code changed in:

matzebraun 2003-01-30 08:38

fixed lib3ds cflags not being used - other libs need the same fix which I'll be working on now

3 lines of code changed in:

sunshine 2003-01-28 15:00

Eric Sunshine protected 3ds2lex.mak inside 3DS.AVAILABLE conditional to
prevent "make install" from trying to install it on platforms which do not
have lib3ds intalled. Also added it to "all" and "apps" pseudo-targets.

4 lines of code changed in:

matzebraun 2003-01-27 22:45

more checks: libode, lib3ds

2 lines of code changed in:

ab031ns 2002-12-23 22:25

Renamed/corrected header defines to CS coding-style.

3 lines of code changed in:

jorrit 2002-12-10 15:52

- Javier Santos fixed another bug in 3ds2lev where the
<lighting> option wouldn't be correctly saved to XML.
- Fixed a memory leak with texture layers for a material. There
was no DecRef(). I fixed this by using csRef.

1 lines of code changed in:

jorrit 2002-12-10 12:52

- <goodoccluder> was not parsed correctly.
- Implemented -flaggood, -flagbad, and -flagclear options for
levtool. With these options you can control the placement
of <goodoccluder> and <badoccluder> in things. Check out
./levtool -help for more info on how to use these options.
- Javier Santos fixed an initialization bug in 3ds2lev.

1 lines of code changed in:

matzebraun 2002-12-08 13:43

made 3ds2lev output XML - WARNING: This isn't really tested as I had no proper .3ds files here...

1063 lines of code changed in:

(45 more)


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