User statistics for jacereda

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Summary Period: 2001-10-11 to 2002-01-29

Total Changes

48 (0.0%)

Lines Of Code

775 (0.0%)

Modules

Directory Changes Lines of code Lines per change
Totals 48 (100.0%) 775 (100.0%) 16.1
CS/apps/tools/viewmesh/ 2 (4.2%) 483 (62.3%) 241.5
CS/apps/import/mdl2spr/ 5 (10.4%) 77 (9.9%) 15.4
CS/plugins/mesh/impexp/md2/ 2 (4.2%) 57 (7.4%) 28.5
CS/apps/walktest/ 3 (6.3%) 53 (6.8%) 17.6
CS/docs/ 14 (29.2%) 39 (5.0%) 2.7
CS/libs/cssys/unix/ 8 (16.7%) 23 (3.0%) 2.8
CS/plugins/engine/iso/ 1 (2.1%) 13 (1.7%) 13.0
CS/libs/csengine/light/ 1 (2.1%) 5 (0.6%) 5.0
CS/include/cssys/ 1 (2.1%) 5 (0.6%) 5.0
CS/plugins/sound/driver/oss/ 1 (2.1%) 4 (0.5%) 4.0
CS/include/ivideo/ 1 (2.1%) 4 (0.5%) 4.0
CS/plugins/csparser/ 1 (2.1%) 3 (0.4%) 3.0
CS/libs/cstool/ 1 (2.1%) 3 (0.4%) 3.0
CS/plugins/video/renderer/software/ 2 (4.2%) 2 (0.3%) 1.0
CS/plugins/video/canvas/xwindow/ 1 (2.1%) 1 (0.1%) 1.0
CS/data/config/ 1 (2.1%) 1 (0.1%) 1.0
CS/apps/import/3ds2lev/ 1 (2.1%) 1 (0.1%) 1.0
CS/ 1 (2.1%) 1 (0.1%) 1.0
CS/plugins/font/server/csfont/ 1 (2.1%) 0 (0.0%) 0.0

Activity By Clock Time

Most Recent Commits

jacereda 2002-01-29 12:25

Fixed frame timing

5 lines of code changed in:

jacereda 2002-01-29 02:47

Jorge Acereda changed the MD2 importer so that it recognizes sprite
actions. Also, scaling and axis conventions are now coherent with
mdl2spr. I hope nobody was using it :-)

4 lines of code changed in:

jacereda 2002-01-29 02:38

MD2 importer can read sprite actions now.

52 lines of code changed in:

jacereda 2002-01-24 01:38

Jorge Acereda relaxed a limit in 3ds2lev that made it crash with
scenes with more than 100 textures.

3 lines of code changed in:

jacereda 2002-01-24 01:33

Relaxed a limit in 3ds2lev that made it crash with scenes with more
than 100 textures.

1 lines of code changed in:

jacereda 2002-01-23 04:34

Jorge Acereda fixed LoadCamera() (crashed if the sector wasn't
found). Rewrote it to be more robust and coherent (either loads all
parameters or none).

4 lines of code changed in:

jacereda 2002-01-23 04:25

LoadCamera() crashed if the sector wasn't found. Rewrote it to be more
robust and coherent (either loads all parameters or none).

46 lines of code changed in:

jacereda 2002-01-17 18:54

Jorge Acereda made the following changes:
- Added a comment to iGraphics2D::Write() to document the fact
that a negative background color will not draw background.
- Fixed a bug in the MDL/MD2 converter. Short values where
incorrectly promoted to int when calling convert_endian().
- Changed some type definitions on things intended to be saved
to disk to make them 64bit-friendly.

8 lines of code changed in:

jacereda 2002-01-17 18:34

Added a comment to iGraphics2D::Write() to document the fact that a
negative background color will not draw background.

4 lines of code changed in:

jacereda 2002-01-16 19:40

Fixed building of iso engine. Failed after new methods were added to
iCamera. I didn't implement missing methods.

13 lines of code changed in:

jacereda 2002-01-16 19:03

- Fixed a bug in the MDL/MD2 converter. Short values where incorrectly
promoted to int when calling convert_endian().

- Changed some type definitions on things intended to be saved to disk
to make them 64bit-friendly.

94 lines of code changed in:

jacereda 2001-11-08 02:27

Jorge Acereda fixed a leak in ieplex.cpp where the result of a
SCF::QueryClassList() wasn't DecRef()ed.

3 lines of code changed in:

jacereda 2001-11-06 22:12

Jorge Acereda added a missing DecRef() in initapp.cpp.

1 lines of code changed in:

jacereda 2001-11-06 22:09

Added a missing DecRef() in SetupEventHandler().

3 lines of code changed in:

jacereda 2001-11-05 12:51

Fixed leak with window title.

1 lines of code changed in:

jacereda 2001-11-03 19:32

Jorge Acereda fixed an unaccuracy in csGetTicks() and changed it to
use sysconf() correctly.

2 lines of code changed in:

jacereda 2001-11-03 19:24

Corrected an unaccuracy in csGetTicks() and changed it to use
sysconf() correctly.

11 lines of code changed in:

jacereda 2001-11-03 17:45

Jorge Acereda changed csLoadLibrary() in unix.cpp to call
dlopen() always, so that csPrintLibraryError() can get the
correct error message with dlerror().

4 lines of code changed in:

jacereda 2001-11-03 17:31

Changed csLoadLibrary() to call dlopen() always, so that
csPrintLibraryError() can return the correct error message with
dlerror().

1 lines of code changed in:

jacereda 2001-10-31 21:16

Jorge Acereda fixed infinite renderer. It failed to overload
iGraphics2D::Write() because it had a different argument list.

2 lines of code changed in:

(19 more)


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