Summary Period: 2002-08-06 to 2003-06-16
196 (0.3%)
23620 (1.1%)
Directory | Changes | Lines of code | Lines per change |
---|---|---|---|
Totals | 196 (100.0%) | 23620 (100.0%) | 120.5 |
CS/plugins/collide/opcode/ | 90 (45.9%) | 15241 (64.5%) | 169.3 |
CS/plugins/mesh/cloth/object/ | 49 (25.0%) | 4873 (20.6%) | 99.4 |
CS/plugins/mesh/cloth/persist/standard/ | 5 (2.6%) | 1198 (5.1%) | 239.6 |
CS/scripts/blender/unmaint/ | 6 (3.1%) | 949 (4.0%) | 158.1 |
CS/apps/tutorial/simplecloth/ | 7 (3.6%) | 546 (2.3%) | 78.0 |
CS/scripts/blender/exporter_editor/ | 2 (1.0%) | 489 (2.1%) | 244.5 |
CS/include/imesh/ | 1 (0.5%) | 142 (0.6%) | 142.0 |
CS/include/csutil/ | 4 (2.0%) | 44 (0.2%) | 11.0 |
CS/libs/csutil/ | 3 (1.5%) | 37 (0.2%) | 12.3 |
CS/include/ivaria/ | 3 (1.5%) | 30 (0.1%) | 10.0 |
CS/libs/cssys/general/ | 1 (0.5%) | 22 (0.1%) | 22.0 |
CS/plugins/mesh/terrfunc/object/ | 1 (0.5%) | 18 (0.1%) | 18.0 |
CS/plugins/collide/rapid/ | 3 (1.5%) | 6 (0.0%) | 2.0 |
CS/include/igeom/ | 1 (0.5%) | 6 (0.0%) | 6.0 |
CS/plugins/mesh/bcterr/object/ | 1 (0.5%) | 4 (0.0%) | 4.0 |
CS/plugins/mesh/thing/object/ | 1 (0.5%) | 3 (0.0%) | 3.0 |
CS/plugins/mesh/spr3d/object/ | 1 (0.5%) | 3 (0.0%) | 3.0 |
CS/plugins/mesh/genmesh/object/ | 1 (0.5%) | 3 (0.0%) | 3.0 |
CS/docs/ | 1 (0.5%) | 3 (0.0%) | 3.0 |
CS/mk/ | 2 (1.0%) | 2 (0.0%) | 1.0 |
CS/plugins/video/effects/ | 1 (0.5%) | 1 (0.0%) | 1.0 |
CS/scripts/blender/ | 6 (3.1%) | 0 (0.0%) | 0.0 |
CS/plugins/mesh/cloth/persist/ | 6 (3.1%) | 0 (0.0%) | 0.0 |
updated history.txt
3 lines of code changed in:
fixed a bug opening the csPhysicalFile stuff
now it has a temporal hack with a fopen/fread area in csScanPluginsDir()
22 lines of code changed in:
Terrfunc has a class called csTriangleVertices that was totally unrelated
from the one in libs/csgeom/trimesh.[h/cpp], despite they look very similar.
This produced a problem when compiling a static build. I moved the name
in the terrfunc class to TerrFuncTriangleVertices
18 lines of code changed in:
added new polygon mesh methods
3 lines of code changed in:
added new polygon mesh methods
10 lines of code changed in:
Adding 2 methods to iPolygonMesh
virtual bool IsDeformable () const = 0;
virtual uint32 GetChangeNumber() const = 0;
6 lines of code changed in:
indent is what i want to do
231 lines of code changed in:
to in
dent is m
y th
ing
23 lines of code changed in:
to indent is my thing
29 lines of code changed in:
/\ /\
\> born to indent </
46 lines of code changed in:
I (\/) to indent
\/
167 lines of code changed in:
added the GetBitArray() to get the full array so specialized (sequential) manipulations/reading can be done without the overhead of calling for individual bits
6 lines of code changed in:
fixed the prototype of CS_TYPEDEF_GROWING_ARRAY_EXT on 79: the move must be of size length - n - 1 instead
of limit - n - 1.
Also added a Macro Extra called HANDLECHUNKS that allow to handle segments of arrays in one insert/delete call
i hope i didnt break something this time =^)
32 lines of code changed in:
small fix
Thanks Eric
1 lines of code changed in:
i suspect that i fixed some bugs on InsertChunk and DeleteChunk pointed out by sunshineco
im not liable by any bugs introduced in this fix =)
12 lines of code changed in:
fixed the bug in MSVC where cloth doesnt show up. Now the cloth can be seen also compiled with MSVC
Thanks to Groton for the remote debugging
12 lines of code changed in:
small typo
1 lines of code changed in:
added code to the mentioned methods
24 lines of code changed in:
added two methods to csBasicVector which could be handy sometimes
DeleteChunk(int n, int size) and InsertChunk(int n, int size, csSome Item);
5 lines of code changed in:
removed annoying uint/int casts
8 lines of code changed in:
(64 more)
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