Commit Log (Page 10 of 255)

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Summary Period: 2003-06-07 to 2003-06-04 (Commits 12245-12294 of 12744)

groton 2003-06-07 00:32

groton@gmx.net added the method csQuaternion::GetEulerAngles.

14 lines of code changed in:

wouter 2003-06-06 22:16

Added comment, history.txt entry for fixup.

4 lines of code changed in:

wouter 2003-06-06 21:20

Fixed a bug in the iso engine, where a sprite added to a grid
that was already lighted wasn't lighted by the static lights.

9 lines of code changed in:

res2002 2003-06-06 20:09

Forgot to commit. (shadervar fixes)

6 lines of code changed in:

res2002 2003-06-06 18:29

Did further fixes related to the new shader var stuff. r3dtest now seems to run fine (for me, at least.)

64 lines of code changed in:

matzebraun 2003-06-06 12:46

remove blocks from Jamfile

0 lines of code changed in:

sunshine 2003-06-06 10:11

Automated Visual-C++ SLN and VCPROJ project file repair.

49 lines of code changed in:

sunshine 2003-06-06 10:11

Automated Visual-C++ DSW and DSP project file repair.

0 lines of code changed in:

sunshine 2003-06-06 02:22

Added implmentation note to comments in win32.jam and cssys/win32/mkdef.sh.

9 lines of code changed in:

sunshine 2003-06-05 22:12

Automated Texinfo @node and @menu repair.

2 lines of code changed in:

jorrit 2003-06-05 22:10

Jorrit removed several entries to Blocks from the documentation.

6 lines of code changed in:

res2002 2003-06-05 22:06

Started to fix the incomplete shader variable stuff. The shader manager compiles+links now, at least.

94 lines of code changed in:

jorrit 2003-06-05 21:55

Jorrit removed Blocks from CS. Blocks is now a seperate project
(http://sf.net/projects/blocks3d).

2 lines of code changed in:

acraig 2003-06-05 21:35

Fixed the csList<T>::Delete() to use pre-increment.

3 lines of code changed in:

res2002 2003-06-05 21:22

Started to fix incomplete shader variable stuff.
Also commiting to greet all #commits fanboys.

58 lines of code changed in:

matzebraun 2003-06-05 21:14

bugfix and cleanup for csObjectIterator

15 lines of code changed in:

sunshine 2003-06-05 16:44

Eric Sunshine disabled an assertion and static variable cleanup in SCF
temporarily since they are causing crashes at shutdown time. Need to
investigate the causes and devise suitable solutions. By disabling them
temporarily, people won't have to be bothered by shutdown-time crashes.

14 lines of code changed in:

sunshine 2003-06-05 15:44

Eric Sunshine performed Phase Three of the elimination of the monolithic
scf.cfg:

-*- Eliminated the SCF information which was hardcoded in the .cpp files
of plugin modules, and which duplicated information in the external
.csplugin files.

-*- Plugin modules no longer maintain and export a monolithic class list.
Now, each factory implemented by the code is exported automatically.

-*- Added a new <implementation> child node to the <class> node in
.csplugin files. The value of this node is the name of the C++ class
which implements the SCF class. For instance, C++ class csVFS
implements crystalspace.kernel.vfs.

-*- Eliminated the following SCF macros which were related to exporting
SCF information from .cpp code and/or registering classes manually:

SCF_EXPORT_CLASS_TABLE
SCF_EXPORT_CLASS
SCF_EXPORT_CLASS_DEP
SCF_EXPORT_CLASS_TABLE_END
SCF_REGISTER_STATIC_CLASS_DEP

-*- Eliminated the following methods from iSCF:

RegisterStaticClass
RegisterClassList

-*- Plugin modules are now initialized/shutdown lazily as classes are
requested from them. The first time a class is requested, the plugin
is initialized. The plugin is shutdown after the last class instance
has been destroyed.

-*- Fixed bug in scf.h where SCF_PRINT_CALL_ADDRESS was not being enabled
for gcc 3.x.

-*- Fixed bug in win32.jam where GenerateExportDefs rule failed to ensure
that directory containing output file existed before creating file.
Also fixed bug where it failed to set up a dependency between the
input and output files.

-*- Still To-Do:

- Remove references to scf.cfg and scfreg from documentation. Also
document new .csplugin resources.

- Add platform-specific function to scan and locate plugins
automatically rather than using the ad-hoc approach inherited from
scanning for .scf files.

- Add platform-specific function to query a plugin's meta-information.
This should be used by SCF to do the raw extraction. Provide and
finalize API for higher-level clients to access meta-information.

- Augment static linking to work with the new facility. (Removal of
the hardcoded SCF information, has now broken static linking. It
worked until this time, even with all of the preceding changes.)

485 lines of code changed in:

jorrit 2003-06-05 14:12

Removed an entry.

0 lines of code changed in:

jorrit 2003-06-05 14:04

Update.

4 lines of code changed in:

jorrit 2003-06-05 14:03

Jorrit fixed an error message in the genmesh loader. It would
complain about too many colors when it meant too many vertices.

3 lines of code changed in:

sunshine 2003-06-05 13:23

Eric Sunshine eliminated a compilation warning in ensocket driver regarding
signed versus unsigned comparision.

3 lines of code changed in:

jorrit 2003-06-05 13:06

Another small documentation update.

2 lines of code changed in:

jorrit 2003-06-05 12:58

- Updated the portal section in the documentation.
- Added a reference to the procedural texture documentation from
within the section describing animation techniques for textures.

21 lines of code changed in:

jorrit 2003-06-05 12:54

Update.

7 lines of code changed in:

jorrit 2003-06-05 12:11

Jorrit updated the engine components section in the documentation.

8 lines of code changed in:

jorrit 2003-06-05 12:06

Jorrit added a howto section on procedural textures which simply
refers to the procedural texture section in plugins.

11 lines of code changed in:

jorrit 2003-06-05 11:58

- Jorrit updated the documentation section about 3D plugins
(plugins/graphics section).
- Jorrit updated the section about procedural textures in the
documentation.

109 lines of code changed in:

sunshine 2003-06-05 11:52

Eric Sunshine fixed ddraw8/Jamfile so that it only enables the ddraw8
target if DirectDraw8 is present (DDRAW8.AVAILABLE=yes). This prevents
Jam from trying to build this plugin when a lesser version of DirectDraw
is enabled (in which case the build would fail). Note that we need to add
a DirectDraw8-specific check to configure.ac.

7 lines of code changed in:

jorrit 2003-06-05 11:39

Jorrit fixed csProcFile inheritance to use public inheritance
for iFireTexture instead of private inheritance.

3 lines of code changed in:

sunshine 2003-06-05 10:19

Automated Visual-C++ SLN and VCPROJ project file repair.

6 lines of code changed in:

sunshine 2003-06-05 10:19

Automated Visual-C++ DSW and DSP project file repair.

0 lines of code changed in:

jorrit 2003-06-05 09:44

Jorrit changed the VERY inefficient post-increment/decrement
operators in csList<T>::Iterator to use pre-increment/decrement
instead. Otherwise you get a lot of unneeded object creation.
Also added Next() as a synonym to ++ so that you can now
use the standard while (HasNext()) { Next(); ...} construct too.

18 lines of code changed in:

jorrit 2003-06-05 09:28

Jorrit fixed csNodeIterator to the new iterator syntax.

16 lines of code changed in:

jorrit 2003-06-05 09:14

Jorrit documented the three rotation matrices (csXRotMatrix3 and
so on) to describe exactly how they work. This is to solve the
confusion around csYRotMatrix3 which works differently as to how
CS works in general.

13 lines of code changed in:

designa 2003-06-05 09:09

- DeSigna corrected a range checking bug in csString::SubString(),
and made the second range argument a length instead of an index.

8 lines of code changed in:

philwyett 2003-06-05 07:50

Manual update for MSVC port(s).

6944 lines of code changed in:

res2002 2003-06-05 03:06

Added missing csEvent::DecRefUnlessPooled() and csEvent::IncRefIfPooled().

11 lines of code changed in:

res2002 2003-06-05 02:45

Modified the engine to change to the default render loop when the world-specific settings reset.
Augmented the map loader to allow setting of a <renderloop> in a map's <settings>.
Added support for render loop loading through the <addon> mechanism.
Started working on a generic render step plugin. For now just compiles, but doesn't do anything yet.

1203 lines of code changed in:

okt 2003-06-05 01:54

Added the shader variable system to the new renderer,
and fixed const-correctness throughout the renderer.

627 lines of code changed in:

okt 2003-06-05 01:48

Replaced Pooled with IncRefIfPooled and DecRefUnlessPooled.
It is indicative of inflexible procedural design to find yourself using
conditional statements to destinguish between objects of different types.

7 lines of code changed in:

okt 2003-06-05 01:45

Replaced Pooled() with IncRefUnlessPooled and DecRefIfPooled.
It is indicative of inflexible procedural design to find yourself using
conditional statements to destinguish between objects of different types.

12 lines of code changed in:

okt 2003-06-05 01:40

Removed the setting to 0 of event category and subcategory now that the event queue does that for us.

3 lines of code changed in:

res2002 2003-06-04 20:48

- fixed csGenmeshMeshObject::GetRenderMeshes() from being
completely commented out.

3 lines of code changed in:

res2002 2003-06-04 20:29

- added Get() and Delete() methods to csHashMapReversible that
work on a key string.
- added a "render loop manager" to the engine.
- fixed some "csFooIterator::Next: recursive on all control paths,
function will cause runtime stack overflow" warnings on MSVC.
- removed iSectorRenderMeshList::GetVisible().

253 lines of code changed in:

jorrit 2003-06-04 20:23

Removed some debug info.

0 lines of code changed in:

okt 2003-06-04 18:25

Added an Event->IncRef() to csEventQueue::Post() that will only be triggered
if the event is from the event pool. Otherwise, when the caller's gives up its
reference to the event, it will be returned to the pool and removed from the
queue.
This problem was visible in the network manager.

6 lines of code changed in:

sunshine 2003-06-04 18:04

Eric Sunshine added missing crystalspace.video.codec.avi.RLE registration
to rlecodec.csplugin.

6 lines of code changed in:

sunshine 2003-06-04 18:00

Eric Sunshine added missing crystalspace.video.codec.avi.dvx1 registration
to odivx4.csplugin.

6 lines of code changed in:

sunshine 2003-06-04 17:49

Eric Sunshine eliminated the unimplemented crystalspace.mesh.saver.cloth
SCF registration from the cloth loader plugin export table.

3 lines of code changed in:

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