Commit Log (Page 193 of 255)

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Summary Period: 2000-08-03 to 2000-07-28 (Commits 3095-3144 of 12744)

jorrit 2000-08-03 13:39

Added support for materials to csparser. Stubs only.
New MATERIALS keyword similar to TEXTURES.

2 lines of code changed in:

jorrit 2000-08-03 13:29

- Let csMaterial implement iMaterial. Added csMaterialHandle
which represents the connection between csMaterial (or iMaterial)
and iMaterialHandle. Added csMaterialList which is a list of
loaded materials.
- Added list of loaded materials to csWorld.

201 lines of code changed in:

jorrit 2000-08-03 12:22

Added iMaterial and iMaterialHandle. Extended iTextureManager
to have the ability to register materials. Provided a default
implementation for this for the 3D renderers. Nothing related
to materials really works right now. These are only stubs to
make a future implementation easier.

191 lines of code changed in:

jorrit 2000-08-03 11:57

- Tried to fix csgame library with regards to the new collision
detection system but I didn't manage to fix all. Particularly
in libs/csgame/gcollide.cpp there are a few things that I
didn't manage to fix. I hope Thomas Hieber can look at this.
- Fixed csclear library and cctest app with new collision detection
system. It compiles and runs now but collision detection seems a
bit broken. Not sure why.
- Fixed phyztest due to the latest collision detection changes.

14 lines of code changed in:

jorrit 2000-08-03 10:35

Fixed again.

0 lines of code changed in:

samuel 2000-08-03 10:33

fix?

1 lines of code changed in:

jorrit 2000-08-03 10:25

Debugging terrain.

7 lines of code changed in:

alexpf 2000-08-03 10:05

Draw frustrum

38 lines of code changed in:

jorrit 2000-08-03 09:10

Debugging stuff for Alex.

8 lines of code changed in:

wouter 2000-08-03 09:05

removed warning about usleep.

1 lines of code changed in:

jorrit 2000-08-03 08:59

- Renamed csPluginCollider to csCollider. This class is a conveniance
class that csengine users can use to attach iCollider's to
engine objects (or game objects). Usage of this class is optional
and the engine will never use it itself.
- Fixed WalkTest so that it REALLY compiles now.

47 lines of code changed in:

alexpf 2000-08-03 08:34

Small fix

1 lines of code changed in:

alexpf 2000-08-03 08:28

Make frustrum corners available.

21 lines of code changed in:

samuel 2000-08-03 05:28

oops, removed an extraeneous 'n'

0 lines of code changed in:

samuel 2000-08-03 04:56

- Rearranged perftest for 2d testing aswell. Added tests for pixmaps,
lines, pixels and text.

878 lines of code changed in:

mgeisse 2000-08-02 23:38

added a missing copyright message

17 lines of code changed in:

norman 2000-08-02 18:34

after Open the pixelformat is requested from the G2D ( since they are calculated there after window open only )

2 lines of code changed in:

norman 2000-08-02 18:32

the colorshift values were not computed, this lead to ill colors

4 lines of code changed in:

mgeisse 2000-08-02 18:15

added 2d animations and aligned pixmaps

42 lines of code changed in:

jorrit 2000-08-02 16:36

Forgot to remove two files.

0 lines of code changed in:

jorrit 2000-08-02 16:28

- Changed API in iCollideSystem to make it easier to collect
collisions with multiple objects.
- Added csPolygonSet::GetRadius() which will return the radius
in object space. Also added csSprite3D::GetRadius().
- Converted WalkTest to use the new collision detection plugin.
Seems to work ok.
- Fixed a bug in the iPolygonMesh embedded in csPolygonSet which
caused a wrong number of polygons to be returned to iCollideSystem.
- Removed rapid implementation from csengine now that the plugin
is working. This might break several other things though. Especially
your own apps if you used CD. I think csgame is broken too. Will
fix later.

152 lines of code changed in:

samuel 2000-08-02 10:35

update

1 lines of code changed in:

samuel 2000-08-02 10:28

Fixed the command line processing

7 lines of code changed in:

alexpf 2000-08-02 10:22

Removed obsolete clipbox variable.

7 lines of code changed in:

jorrit 2000-08-02 08:36

Removed several warnings.

5 lines of code changed in:

jorrit 2000-08-02 08:11

Update.

20 lines of code changed in:

samuel 2000-08-02 08:04

- Added emacs fontification friendly comments to some more .inc files
- Added further options to dtsimple (bots, lights, portals--on/off)
- Print (csRect*) now prints subregions with the software proc
textures in 16bit/32bit sharing modes
- Rearranged software procs implementation somewhat so that mip-mapping
flags are accessible in the right places. This has also simplified
the code somewhat.
- Got rid of the proc texture enum data type in iGraphics2D
- iGraphics2D->CreateOffScreenCanvas arguments changed slightly.
- Reduced verbosity of proc texture MSG_STDOUTs
- Cleaned out x2d of commented out code
- isprotex.h interface changed slightly (internal to proc textures)

279 lines of code changed in:

samuel 2000-08-02 00:09

walktest now resizes properly

16 lines of code changed in:

norman 2000-08-01 22:09

fixed a crash scenario: sprite is textured and has FX_ALPHA set but no vertex colors -> boom, now it uses flatcolor (1.0) + m_alpha

1 lines of code changed in:

samuel 2000-08-01 21:02

- Hand merged relevant parts of Mike Bonds patch into the
glx2d/x2d/linex2d drivers. Bar the resizing and change of variable
names the rest of it had been already fixed last weekend.
- Resizing still crashed after patch with x2d. I have partly fixed
this, dtsimple doesnt crash out but gets weird zbuffery like
artifacts, but walktest does...investigating :)

145 lines of code changed in:

jorrit 2000-08-01 16:22

Fixed bug in csengine with portals and c-buffer (or other culler).
Portals and mirrors and other space warping portals in general
should now work perfectly in combination with STATBSP levels.
Provided you correctly use the CLIP and ZFILL keywords where
needed.

10 lines of code changed in:

jorrit 2000-08-01 14:15

Fixed bug in WalkTest so that walking through CD enabled portals
would not work if the level had only one sector.

3 lines of code changed in:

jorrit 2000-08-01 10:43

- Fixed bug in embedded iPolygonMesh in csSprite3D.
- Fixed a bug in the rapid CD plugin.

5 lines of code changed in:

pgarceau 2000-07-31 22:47

no message

1 lines of code changed in:

jorrit 2000-07-31 14:14

- Added CS_POLY_COLLDET flag to polygons with which you can
enable and disable collision detection for a single polygon.
By default collision detection is enabled for polygon, disabled
for portals, and enabled again for mirrors (so other space warping
portals have no CD by default).
- Also added this flag to the polygon templates used in thing
templates.

47 lines of code changed in:

jorrit 2000-07-31 12:34

- Removed several old-fashioned and obsolete flags which were
(in the past) used to control lighting. i.e. I removed all the
settings related to 'Shadows....' in the Lighting section.
- Changed ambient setting from 40 to 20 as I personally think
that 40 is to high.
- Updated the documentation to reflect the above changes to
the settings.
- Updated various other things in the documentation.

43 lines of code changed in:

jorrit 2000-07-31 11:54

Fixed a number of remaining black border problems with lighting.
These were especially visible in the mazedex level but could
occur everywhere.

32 lines of code changed in:

samuel 2000-07-31 06:03

just a comment

4 lines of code changed in:

samuel 2000-07-31 03:29

- Propagated Normans changes to regain the title on GLX windows.
- Fixed the multi-context support in the engine which broke after the
recent changes to the engine.
- Added the emission of cscmdContextClose events from the GL and
software proc textures.
- Fixed the GL proc texture bug which created new proc textures each
time PrepareTextures was called.
- dtsimple now responds to contextClose events, and exits without
crashing.

70 lines of code changed in:

samuel 2000-07-30 19:20

- I believe this propagates the changes made to x2d.cpp to glx2d.cpp
which allows exit without pipe broken error (it works for me :).

11 lines of code changed in:

samuel 2000-07-30 18:26

- Fixed minor bug in system.cpp which broke command line argument
processing
- Added accessor to iTextureHandle to be able to retrieve which flags
have been set.

5 lines of code changed in:

samuel 2000-07-30 17:28

- Added a new function to the software texture cache which removes
all cached_textures dependent on a texture handle
- Commented out last reference to proc textures within soft3dcom.cpp
as now protex3d.cpp takes care of uncaching and only when the proc
texture is updated. Dtsimple suffers slight performance degradation,
..perhaps add another proc_texture flag
i.e. CS_TEXTURE_PROC_UNCACHE_ALWAYS.. or would this be an unwanted
complication? An app which utilises and benefits from this is
forthcoming.

52 lines of code changed in:

samuel 2000-07-30 14:38

- Little re-organisation of dtsimple, improved comments
- Updated comments in dtsimp.cfg
- Added ability to create csTextureHandles from preprepared
iTextureHandles (in preparation for something new).
- Updated comments in csengine.cpp with regards multi-context support.
- Added a conditional to the delete [] Scan.GlobalCMap to prevent
destruction if this resource is shared in the software renderer
texture manager.

97 lines of code changed in:

andyz 2000-07-28 18:13

Split the "int Type" field of csEvent into four: char Type, char Category,
char SubCategory and char ReservedForGreatFutureExtensions. No application
should be affected by this since Type is anyway effectively a 5-bit value...

26 lines of code changed in:

mgeisse 2000-07-28 15:19

fixed a small bug in the docs as suggested in the mailing list

1 lines of code changed in:

jorrit 2000-07-28 15:16

Fixed canvas name from linexlib to linex2d.

1 lines of code changed in:

jorrit 2000-07-28 15:03

Fixed embedded iPolygonMesh classes for both csPolygonSet
and csSprite3D so that they are correctly specified now.

14 lines of code changed in:

jorrit 2000-07-28 14:42

Fixed two bugs for compiling in Unix after Andrew's changes.

42 lines of code changed in:

andyz 2000-07-28 13:29

-*- Added detection of XFree86/OS2. Now softx driver compiles and works well
on OS/2 with shm and vidmode extensions! :-)

-*- Added a command-line option: "-canvas=xxx" will tell the renderer which
canvas plugin to use. If "xxx" does not contain dots (e.g. something like
"x2d", "dive" and so on) "crystalspace.graphics2d." is prepended.

-*- Fixed a bug in softx driver related to fullscreen extensions.
Close() calls LeaveFullScreen() but if we close the driver due to a
failed initialization dpy and window variables were not initialized.

-*- Removed GetVFS method from iSystem. Use QUERY_PLUGIN_ID instead.
I have fixed all drivers to use QUERY_PLUGIN_ID.

-*- Removed iUnixSystem interface. Moved the functionality needed to decide
whenever to use shm, simdepth etc to the respective X11 drivers (moved
to a new file video/canvas/common/x11comm.cpp which is included in all
X11 drivers that really needs it). In general, system-dependent part of
csSystemDriver becomes thinner and thinner. This is good :-)

Due to extensive changes through many canvas plugins some may encounter
syntax errors during compilation. Use the softx driver for reference,
which compiles and works fine.

-*- Fixed the linex2d driver (it wasn't working properly after the last
fullscreen change).

217 lines of code changed in:

norman 2000-07-28 11:49

new BatchClassify method

78 lines of code changed in:

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