Commit Log (Page 66 of 255)

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Summary Period: 2002-09-28 to 2002-09-24 (Commits 9445-9494 of 12744)

jorrit 2002-09-28 06:52

Fixed a new bug with iSector->HitBeam() in octree based
levels.

4 lines of code changed in:

sunshine 2002-09-28 01:09

Added PNG/MNG support to next.mak.

2 lines of code changed in:

jorrit 2002-09-27 20:34

Added new set and fade color operations to the engine
sequence manager. Also added the appropriate commands
to the sequence parser. These new commands are able to
change the color of genmesh, ball, sprite3d, cloth,
terrfunc, stars, and particle systems.

268 lines of code changed in:

norman 2002-09-27 19:57

V token was not registered

1 lines of code changed in:

matzebraun 2002-09-27 12:41

parsing layout subwidgets should work now, still need to implement anchorlayout

121 lines of code changed in:

res2002 2002-09-27 10:50

- changed the lighting code; now it is assumed that distance light-object
in object space is equal to the distance in world space; this is
wrong with "soft" scaling

20 lines of code changed in:

matzebraun 2002-09-27 01:14

eleminated all Inc/DecRefs from cows and simplified teh code by using csRefArray. Also continued working on layout and window xml loading

289 lines of code changed in:

matzebraun 2002-09-27 01:03

added a missing #include "csutil/ref.h"

2 lines of code changed in:

norman 2002-09-26 23:08

empty nodes with names now also get their own "name" attribute

1 lines of code changed in:

norman 2002-09-26 22:13

added missing break in a case case

2 lines of code changed in:

norman 2002-09-26 21:23

renamed ANIMATE's "type" node to "timing" node

4 lines of code changed in:

norman 2002-09-26 21:20

uvanimation is now recognized by cs2xml

50 lines of code changed in:

jorrit 2002-09-26 14:44

- Implemented iMeshObject::HitBeamOutline() and HitBeamObject()
for things.
- Fixed bad csRef handling of font in Dynavis.
- Fixed frustvis and dynavis handling of IntersectSegment().
This fixes several problems with iSector->HitBeam() not working
properly in all cases.
- Changed the API of iVisibilityCuller->IntersectSegment() to
make it possible to use it for non-thing meshes too.
- Fixed implementation of frustvis and dynavis IntersectSegment()
to also return hits with non-thing meshes. Octree culler is
not fixed for this.
- Cleaned up iSector->HitBeam() considerably.

219 lines of code changed in:

jorrit 2002-09-26 11:38

Status report.

49 lines of code changed in:

jorrit 2002-09-26 11:27

Updated smart pointer doc.

38 lines of code changed in:

jorrit 2002-09-26 11:27

- Onclick seems to work mostly but HitBeam() is not accurate
enough. More work later...
- Replaced most 'entity_...' stuff in flarge with new sequencer
operations.
- Removed support for most entity related stuff in walktest.
A few still remain.
- Fixed several memory leaks with functions returning
a csPtr casted from csRef and which still assumed that a
DecRef() would happen (which it doesn't know because there
is a constructor for csPtr from csRef which does an IncRef).
- Added the ability to start a trigger disabled in the trigger
loader.
- Started working on cleaning up the sector HitBeam() routines
and also making them more accurate. Unfinished so still unused
at this moment.

296 lines of code changed in:

res2002 2002-09-26 10:31

- fixed a division by 0 in UpdateLighting() under some circumstance

2 lines of code changed in:

vengeance2001 2002-09-26 09:36

Added optimization to use integer add for non-overflow addition of pixels
instead of per component addition.

6 lines of code changed in:

vengeance2001 2002-09-26 09:35

Added optimization to use integer add for non-overflow addition of pixels.

2 lines of code changed in:

jorrit 2002-09-26 07:08

- Engine sequence manager is now registered to the object
registry when it is loaded by the main loader (it will also
first check if it is already in the registry and then use that).
- The engine will now also try to find and load the engine
sequence manager. It will also feed the current camera to it
every frame.
- Implemented 'onclick' trigger condition in the engine
sequence manager so you can now listen to clicks on meshes.
Untested...

216 lines of code changed in:

sunshine 2002-09-25 19:29

Eric Sunshine added a new option to spoofdir.php which allows clients to
control whether or not spoofdir allows browsers to recurse into
subdirectories.

88 lines of code changed in:

jorrit 2002-09-25 15:57

- Finally got the door in flarge correctly opening AND closing.
Go to the door to let it open. Then go away again and it will
close. This required a lot of tweaking in the engine
sequencer to get right.
- Cleaned up the syntax of the sequences and triggers considerably
by using shorter keywords and more attributes.

212 lines of code changed in:

sunshine 2002-09-25 09:50

Eliminated compilation warning in ddraw and ddraw8 canvases regarding
promotion of bool to int when passed through vararg (...).

4 lines of code changed in:

sunshine 2002-09-25 09:47

Eliminated compilation warning in ddraw canvas regarding promotion of bool
to int when passed through vararg (...).

3 lines of code changed in:

jorrit 2002-09-25 08:37

- Sequence manager (the old one) can now cope with null
trueSequence and falseSequence in the condition.
- Added the ability to validate triggers from within a sequence.
Using this I added the ability for the door in flarge to close
again once the camera moves away from the door.
Disabled for now due to bugs...

281 lines of code changed in:

sunshine 2002-09-25 08:15

Eric Sunshine changed the Mingw port so that the CC and CXX compiler
settings are determined dynamically via the comptest.sh script, rather than
being hard-coded in the makefile.

3 lines of code changed in:

sunshine 2002-09-25 08:02

Eric Sunshine augmented the Mingw port so that it determines dynamically if
the -fvtable-thunks compiler option should be used, rather than hard-coding
it into the makefile. Although this option was recommended for earlier
versions of Mingw, in the most recent Mingw (gcc 3.2) it is deprecated.

30 lines of code changed in:

sunshine 2002-09-25 06:57

Eric Sunshine fixed spoofdir.php so that synthesis valid URLs for
pathnames containing embedded spaces and other special characters.

14 lines of code changed in:

res2002 2002-09-25 00:03

- created a new MSVC7 build configuration for ext. memory debugging
- fixed wrong messages in csloader

237 lines of code changed in:

sunshine 2002-09-24 23:30

Eliminated unused functions from several mesh loaders.

2 lines of code changed in:

sunshine 2002-09-24 22:59

Eliminated an enormous number of compilation warnings from the cloth
plugin.

15 lines of code changed in:

sunshine 2002-09-24 22:44

Eliminated unused function from syntxldr.cpp.

1 lines of code changed in:

sunshine 2002-09-24 22:39

Eliminated compilation warnings in prsseq.cpp.

2 lines of code changed in:

sunshine 2002-09-24 22:21

Minor fix.

1 lines of code changed in:

sunshine 2002-09-24 22:18

Worked around a problem in CTextureFile::SetOriginalData() where a static
csRef resulted in "undefined reference to `atexit'" error on some
platforms.

10 lines of code changed in:

sunshine 2002-09-24 22:04

Removed the remaining obsoleted CS_SYSDEF_PROVIDE_ALLOCA from the project.

2 lines of code changed in:

sunshine 2002-09-24 21:51

Eliminated a plethora of compilation warnings recently introduced into
lghtmap.cpp.

11 lines of code changed in:

sunshine 2002-09-24 21:46

Eric Sunshine eliminated the unmaintained BeOS port. Prior to
removing this port, all of the port-specific files were tagged in CVS
as "BEOS_OBSOLETE" in order to make it simple to recover these files
when/if needed. The following directories and files were tagged and
removed:

docs/texinfo/build/platform/beos.txi
include/cssys/be*
libs/cssys/be/*
plugins/video/canvas/be/*
plugins/video/canvas/openglbe/*

38 lines of code changed in:

sunshine 2002-09-24 21:35

Eric Sunshine eliminated the unmaintained BeOS port. Prior to
removing this port, all of the port-specific files were tagged in CVS
as "BEOS_OBSOLETE" in order to make it simple to recover these files
when/if needed. The following directories and files were tagged and
removed:

docs/texinfo/build/platform/beos.txi
include/cssys/be*
libs/cssys/be/*
plugins/video/canvas/be/*
plugins/video/canvas/openglbe/*

0 lines of code changed in:

jorrit 2002-09-24 21:15

Door also opens from the other side now. Also added
a light near the door so you can actually see it.

25 lines of code changed in:

sunshine 2002-09-24 20:57

Eric Sunshine made the following configuration-time changes:

-*- Added libs/cssys/next/nextconf.sh which replaces the individual
invocations of various configuration shell scripts by the makefile.
Hopefully, people making configuration-phase changes will remember to
update this script along with the other "conf" scripts, so the
Apple/NeXT ports won't lag behind.

-*- Merged libs/cssys/next/macosx.sh into nextconf.sh.

-*- Fixed bug: bin/comptest.sh failed to set the LINK shell variable, thus
scripts run subsequent to comptest.sh would fail if they tried using
LINK.

-*- Values for CC, CXX, OBJC, and OBJCXX makefile variables are now
determined dynamically by comptest.sh and nextconf.sh at configuration
time, rather than being hard-coded in the makefiles.

-*- Added Objective-C++ compilation support to next.mak. Objective-C++
source files should use the customary .mm extension. (As usual,
Objective-C files should continue using the .m extension.)

-*- Fixed incorrect comment in bin/checkprog.sh.

51 lines of code changed in:

sunshine 2002-09-24 18:49

Increased the size of some of the arrays passed to csScanStr() since some
users were reporting overflow when converting their files.

5 lines of code changed in:

jorrit 2002-09-24 17:45

- Engine sequence manager: added support for testing if camera is
in a sector. In addition you can also test if the camera
is in a box or sphere in that sector at the same time.
Extended the <sectorvis> trigger so you can specify
<insideonly> tag (to test if camera is in sector instead
of the sector being visible alone). Also added <box>
and <sphere>.
- Modified flarge so that the only door flarge has, finally
opens when you come near it :-) Expect it to close too
in a later commit.

160 lines of code changed in:

jorrit 2002-09-24 15:22

Cleaned up the timed operations code in the engine sequencer
a bit. Also made it more efficient by not requiring as much
object creation.

154 lines of code changed in:

jorrit 2002-09-24 14:58

- Relaxed the bad uv mapping test a bit (SMALL_EPSILON instead
of EPSILON).
- Extended levtool with a -validate commandline option. This will
validate the level. At this moment it will only test if all
polygons with more than three vertices are well-formed in the
sense that all vertices of the polygon must be on the same plane.

67 lines of code changed in:

res2002 2002-09-24 12:43

- fixed PATH=(null) bug
- added downsampling of all textures to GL renderer

52 lines of code changed in:

jorrit 2002-09-24 11:37

- Added support for rotating along three axii in the 'rotate'
sequence operation. Also added support for an additional
offset to the rotation.
- Fixed a bad bug in csRefArray which manifested the first time
the thresshold size was exceeded.
- Implemented relative move with duration.
- Flarge now has a nice animating model using these new
sequence features.

451 lines of code changed in:

alquarra 2002-09-24 11:15

implemented the iMeshObject::HitBeam family of methods

46 lines of code changed in:

jorrit 2002-09-24 07:00

Relaxed the sequence and trigger loader so that you can now
refer to triggers and sequences that haven't been defined yet.

83 lines of code changed in:

matzebraun 2002-09-24 00:36

started implementing window reader and layout code

495 lines of code changed in:

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