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Summary Period: 2003-02-01 to 2003-01-28 (Commits 10645-10694 of 12744)
* Renamed iRenderBufferManager::GetBuffer to CreateBuffer
63 lines of code changed in:
* Added a lightweight template for a double-linked list
268 lines of code changed in:
Fixed a very bad bug in the thing mesh plugin. When a lightcell
size was selected different from the default 16, all shadow
calculations would go wrong because the shift value (4) wasn't
updated. This bug was introduced when I moved thing to a seperate
plugin.
6 lines of code changed in:
updated walktestlight to compile again. Additionally removed all references to libcsengine
135 lines of code changed in:
Second related fix to emit.
2 lines of code changed in:
Work around to a division by zero bug that sometimes happens in emit.
Don't know what causes this and I don't understand the emit code
so I cannot give a real fix.
6 lines of code changed in:
added docu notes about csRefArray. As CS beginners will probably first find array.h before they realize that there is refarr.h as well.
3 lines of code changed in:
added a template array class which is able to hold any kind of objects and takes care to construct/destruct them correctly. This is still a bit experimental don't include it into the release before we're sure it compiles for everyone...
218 lines of code changed in:
added a new CSEXTRA module which should contain test applications. The first application in there is a simple application which plays the sound passed to it on the commandline. This is very usefull when debugging sound plugins.
239 lines of code changed in:
building outside source dir works again
15 lines of code changed in:
forgot to add files
136 lines of code changed in:
Improved Jam and autoconf interaction. Jam variables are now set by using
Erics nice textcache macros (thank you) and by creating a separate Jamconfig
file instead of using ugly Jamfile.in and Jamrules.in.
Additionally made the test for Crystal Space a little bit simpler.
11 lines of code changed in:
fixed typo in my LFLAGS changed yesterday
6 lines of code changed in:
updated todo.txt
1 lines of code changed in:
Applied patch from damage-list@freenet.de.
This patch fixed some crashers in csgrid and tries to close a memory leak in
palettes. (I modified the patch a bit as it contained a mismatched
malloc/delete)
23 lines of code changed in:
Fixed a bad bug with curved surfaces and pseudo-dynamic lighting.
This caused crashes.
5 lines of code changed in:
Small fix.
2 lines of code changed in:
Lightmaps with DrawPolygonMesh were not correctly aligned. This
is a very old bug that was fixed for normal lightmap rendering
but not for DrawPolygonMesh.
23 lines of code changed in:
Minor optimization.
1 lines of code changed in:
Eric Sunshine worked around an internal compiler error on MacOS/X by
slightly reorganizing csGraphics3DOGLCommon::ClipTriangleMesh() in
ogl_g3dcom.cpp. Also eliminated a significant number of compilation
warnings.
11 lines of code changed in:
- fixed MSVC assertion in csString::Collapse() if the string
contains characters >= 0x80
4 lines of code changed in:
- reverted accidential commit
1 lines of code changed in:
- fixed MSVC assertion in csString::Collapse() if the string
contains characters >= 0x80
3 lines of code changed in:
fixed dependency generation with custom cflags
18 lines of code changed in:
fixed plugin linking with custom lflags
18 lines of code changed in:
Fixed a bad bug in the exact clipper used by DrawPolygonMesh. This
bug was introduced yesterday and caused lightmaps to be wrong
if exact clipping was needed.
35 lines of code changed in:
Small changes.
5 lines of code changed in:
Fix
2 lines of code changed in:
Made the super lightmap cache in the OpenGL renderer a lot smaller.
There is now a cost associated with every super lightmap (based
on number of lightmaps that are in it) and also a timestamp which
says when that super lightmap was last needed. When selecting a
new super lightmap this information is used to make sure that
useful super lightmaps stay in memory.
97 lines of code changed in:
- Another small optimization in the super lightmap cache. This time
avoid virtual function calls.
- Another small optimization. If nothing was drawn during the
unlit texture mapping then no lightmaps are drawn either (for
DrawPolygonMesh).
- Cleaned up super lightmap code a little more.
- Started work on new optimization in the super lightmap cache. Not
operational yet.
128 lines of code changed in:
Some statistic printing (disabled).
24 lines of code changed in:
Small optimization again.
3 lines of code changed in:
Greatly modified the DrawPolygonMesh and polygon buffer
code in the OpenGL renderer. This is still very experimental
so I'm going to continue working on this. There are also no
substantial performance improvements yet.
1680 lines of code changed in:
Eric Sunshine fixed problem in the various OpenGL renderer and canvas
plugins in which GL.LFLAGS was being applied to the `ar' invocation for
static builds.
55 lines of code changed in:
updated history.txt
4 lines of code changed in:
fixed other plugins CFLAGS as well
30 lines of code changed in:
Tiny piece of additional information about simplecloth crash.
3 lines of code changed in:
fixed lib3ds cflags not being used - other libs need the same fix which I'll be working on now
6 lines of code changed in:
Fixed an error made when rewriting the statecache
2 lines of code changed in:
The software implementation of DrawPolygonMesh was not at all
behaving well in case polygons go beyond the Z-plane. Fixed this
now.
110 lines of code changed in:
New release.
103 lines of code changed in:
Update of msvc_libs links
8 lines of code changed in:
Update.
4 lines of code changed in:
Fix.
1 lines of code changed in:
PlaneShift is looking for help.
26 lines of code changed in:
Author update.
10 lines of code changed in:
Update of history.txt.
165 lines of code changed in:
fixed the problem with streamed sounds getting looped regardless of their flags
5 lines of code changed in:
fix ogg loader crash when sound hasn't been initialized
1 lines of code changed in:
Fixed the confusion about new OpenGL renderer and who's done what.
11 lines of code changed in:
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