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Summary Period: 2002-11-19 to 2002-11-08 (Commits 9845-9894 of 12744)
PlaneShift screenshots and some extra info.
18 lines of code changed in:
if you build the latest ode library you have to set ODE_OLD_COLLISION in ode/config/user-settings
2 lines of code changed in:
Brought up to date with latest ode cvs
1 lines of code changed in:
API cleanup: removal of old lightmap cacher.
0 lines of code changed in:
Commit interrupted.
24 lines of code changed in:
- Implemented a new fundamental change in the lightmap format.
Due to some HUGE levels that the PlaneShift team is making
(with more than 230000 lightmap files!) I had to rethink the
way lightmaps are stored since ZIP files are limited to 65535
files. So I now group all lightmaps that belong to a single
object in one file. That greatly reduces the number of files
that need to be stored and also increases loading speed
considerably.
- Changed csVfsCacheManager so that it will now use one less
directory level if the id == ~0.
342 lines of code changed in:
Fixed software renderer procedural textures in 16-bit display
mode. They worked fine in 32-bit display mode and that's why
I didn't notice the bug :-)
10 lines of code changed in:
Fixed so it works again on non-MSVC.
3 lines of code changed in:
Changed NEW to NEW_PROC in prfire.cpp because NEW define
conflicts with the same define that is used if
CS_EXTENSIVE_MEMDEBUG is enabled.
8 lines of code changed in:
Fixed a huge memory leak in the XML loader. The main document
node was never cleaned up which resulted in the entire node
tree to remain in memory. For big levels this could result in
70-120 Megabyte leaks.
9 lines of code changed in:
Added iEngine->CreateBlackTexture(). This function is similar
to iEngine->CreateTexture(). Instead of creating a texture from
a file it will create a black texture with the given dimensions.
This is mainly useful for procedural textures.
91 lines of code changed in:
Fixed copy/paste error.
1 lines of code changed in:
Eric Sunshine made the following changes:
-*- Augmented the project configuration phase so that it determines
automatically how to enable warnings (i.e. -Wall or -Wmost), and how
to disable warnings about unknown #pragmas.
-*- Removed hard-coded -Wall, -Wmost and -Wno-unknown-pragmas directives
from makefiles.
-*- Eliminated several compilation warnings from the project.
55 lines of code changed in:
Eliminated compilation warnings.
0 lines of code changed in:
Eliminated compilation warnings.
2 lines of code changed in:
Fixed copy/paste errors.
4 lines of code changed in:
iEventCord now inherits from iBase again. Michael D. Long changed that on Sun Oct 15 22:55:52 2000 but gave no
reason. Now you can do csRef<iEventCord> again.
2 lines of code changed in:
added newline to end of file, some compiler actually do care
1 lines of code changed in:
changed shielding define names (they were used in another include already)
2 lines of code changed in:
New authors.
8 lines of code changed in:
Update. Not complete yet.
245 lines of code changed in:
* Effectloading problem
1 lines of code changed in:
* Fixed infinite loop-problem in GetTopmostVariableID
3 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
110 lines of code changed in:
Some additions.
14 lines of code changed in:
Clean up -- removed some un-needed comments.
1 lines of code changed in:
Eliminated dllwrap dependency.
Now uses gcc -shared to generate .dlls (plugins, etc.).
5 lines of code changed in:
adds the missing GetCanvas() method... although shouldn't
GetCanvas() return csRef? Also I'm not 100% sure that there
is actually an iGraphics2D in iImage, but it seemed like
the most likely place... anyway it doesn't seem to break anything
4 lines of code changed in:
* Fixed so that it compiles when CS_USE_NEW_RENDERER is defined
4 lines of code changed in:
* Fix for Mingw
3 lines of code changed in:
added render3d/opengl to list of targets to build for nightly dsp creation
1 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
83 lines of code changed in:
Deprecated and replaced by ms.avp
0 lines of code changed in:
Fixed so that it works with ARB_vertex_program
1 lines of code changed in:
Genmesh factories now support HardTransform().
13 lines of code changed in:
disabled default compilation of the new opengl render3d implementation and the r3dtest program
3 lines of code changed in:
Small fix for compiling with new renderer
4 lines of code changed in:
SetRenderTarget worked straight out of the box. :) Added a test for it to r3dtest.
16 lines of code changed in:
Implemented clipping and SetRenderTarget. (The latter isn't tested yet, and probably doesn't work correctly.)
64 lines of code changed in:
- fixes for cygwin
3 lines of code changed in:
The problem with the new renderer was actually in the test program. Fixed now.
11 lines of code changed in:
Updates for the new renderer. (Breaks it, fixes are to come...)
12 lines of code changed in:
Updates for the new renderer. (Breaks it, fixes are to come...)
779 lines of code changed in:
Fixes for the new renderer...
11 lines of code changed in:
Fixes for the new renderer...
23 lines of code changed in:
Fixed genmesh so it no longer crashes when there are no vertices.
8 lines of code changed in:
Fixed minor MSVC compile error.
1 lines of code changed in:
Icons for jngtest scene
0 lines of code changed in:
Forgot to initialize 'updating' to false.
1 lines of code changed in:
news from manju:
Here are the new md32spr files. The reading of animation files and
writing it into XML has been redone completely.
- The animation ordering problem has been fixed.
- And more fixes to player model writing.
73 lines of code changed in:
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