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Summary Period: 2002-01-25 to 2002-01-21 (Commits 7345-7394 of 12744)
Christopher:
1. Made the system specializations more friendly. Now they exist inside of the csosdef.h file for each platform. In order for an implementation file to see them they should define CS_SYSDEF_PROVIDE_HARDWARE_MMIO before the cssysdef.h include. This will provide a structure called mmioInfo, and two functions: MemoryMapFile and UnMemoryMapFile. These are platform dependent. mmioINfo is semi-opaque, meaning that data and file_size members should ALWAYS be defined as they are. It may contain as much additional information as the platform requires.
2. Modified the software demand pager so that it conforms to the same template as the hardware one. Removed all the system defines from the mmapio.h and mmapio.cpp files.
135 lines of code changed in:
- split into two projects: docs and api
- added script to create pretty TOCs/indexes
370 lines of code changed in:
various doc fixes with hbox and item bugs
50 lines of code changed in:
Eric Sunshine fixed a problem where both the engine and the Thing mesh
plugin were publishing the crystalspace.mesh.object.thing class, which
caused linking errors when attempting to load the plugin.
3 lines of code changed in:
Fixed gtreeldr.cpp so that it now compiles on NextStep.
15 lines of code changed in:
Eliminated compiler warnings from walkcmd.cpp.
3 lines of code changed in:
Removed Brandon's index.hhk and vcdocs.hhp from the generic CS/docs
directory and relocated them to CS/docs/support/winhelp.
0 lines of code changed in:
Eliminated a compiler warning from rview.cpp.
2 lines of code changed in:
Fixed campos.cpp so that it compiled on NextStep.
8 lines of code changed in:
Added tree.
14 lines of code changed in:
Improved the shape of the tree.
19 lines of code changed in:
- Added a new GenerateBox() to iGeneralFactoryState. With this you
can automatically generate a box for a general mesh.
- Extended the standard general mesh loader with a new BOX keyword
(for factories).
- Added Get/SetMaterialWrapper() to iGeneralFactoryState. It is now
possible to set a material for the factory. When the mesh object
itself will not have a material it will use the one from the
factory.
- Added MATERIAL keyword for the general mesh loader (for factories).
- Completely removed the cube mesh object plugin and also its
associated loader. The functionality provided in the cube plugin
can be emulated completely with the genmesh plugin.
Keep in mind to call CalculateNormals() or use AUTONORMALS()
for genmesh so that the normals are calculated automatically.
- Completely removed the surface mesh object plugin and also its
associated loader. Use genmesh.
141 lines of code changed in:
Update.
0 lines of code changed in:
Modified the code lsightly to include LookupIndex right inside GetPointer. This
will probably increase it's chances of being inlined, and remove an additional
function setup/teardown even if it doesn't.
21 lines of code changed in:
Update.
3 lines of code changed in:
Simplified the cache system slightly, which removed one additional indirection. This should result in a slightly faster implementation.
5 lines of code changed in:
Removed inactive blocks list, since it was unused.
1 lines of code changed in:
Some bugfixes. Finished software demand pager. Note that this code is
untested.
45 lines of code changed in:
Update
36 lines of code changed in:
Filled in demand paging section for reading the cache. Uses
1. old, inactive blocks.
2. new block if we've got space.
3. least-used block in bucket.
50 lines of code changed in:
The implementation file for memory mapped i/o.
148 lines of code changed in:
Added headers for the new memory-mapped I/O stuff.
Note that it looks for some bogus defines. The only one I'm pretty sure of right now is the WIN32 define.
Note also, that there currently is no _HAS_MEMORY_MAPPED_IO_ in the build, so that code will never compile, which means that right now everything falls back to software. The hardware code is in place, but I don't know if it will even compile because I haven't tested it yet.
The mmio.cpp file compiles under MSVC, but I haven't tested it under any other platforms. Hopefully it doesn't cause any serious problems! Note that the code isn't quite complete yet.
-={C}=-
433 lines of code changed in:
Added cal3d to CS tutorial
342 lines of code changed in:
Improvement.
98 lines of code changed in:
- Made general mesh factory a bit safer so that you can now
safely set the number of triangles after initializing the
vertices. Previously setting another number of triangles
would clear whatever was set in the vertex arrays before that.
- Added experimental tree generator. This is basically an alternative
loader for the new genmesh mesh object. Instead of creating a
genmesh the usual way it will generate a tree instead. At this
moment this code is very experimental and not meant to be used.
1109 lines of code changed in:
Removed dead project Alderia.
0 lines of code changed in:
Jorge Acereda relaxed a limit in 3ds2lev that made it crash with
scenes with more than 100 textures.
3 lines of code changed in:
Relaxed a limit in 3ds2lev that made it crash with scenes with more
than 100 textures.
1 lines of code changed in:
Visual C++ HTML Help project (.chm)
0 lines of code changed in:
- Renamed all BOX_ constants in box.h to CS_BOX_. This includes
BOX_CORNER_..., BOX_EDGE_..., and BOX_SIDE_...
- Renamed POL_FRONT, POL_BACK, POL_SAME_PLANE, and POL_SPLIT_NEEDED
so that they also start with CS_.
- Renamed DECLARE_TYPED_QUEUE to CS_DECLARE_TYPED_QUEUE.
- Created a new general mesh object. This is simply a static mesh
rendered with DrawTriangleMesh(). It doesn't support animation
except that you can directly alter the vertices in the mesh
if you want. For static objects that don't require any special
features like animation or such this is a good alternative to
3D sprites. The factory of this object contains the geometry
so it is very efficient to make multiple instances of this object
(just like 3D sprites).
- Added a loader for the new general mesh objects. Added an example
to flarge so you can see how it works.
- Added the ability to automatically generate normals for
the general mesh object.
1696 lines of code changed in:
Jorge Acereda fixed LoadCamera() (crashed if the sector wasn't
found). Rewrote it to be more robust and coherent (either loads all
parameters or none).
4 lines of code changed in:
LoadCamera() crashed if the sector wasn't found. Rewrote it to be more
robust and coherent (either loads all parameters or none).
46 lines of code changed in:
added comment about circular list in doxygen comment
4 lines of code changed in:
News item.
15 lines of code changed in:
Jonathan Tarbox updated the BeOS port so that it works again.
59 lines of code changed in:
Update.
3 lines of code changed in:
now IP and user agent are logged and the format of time has been modified
24 lines of code changed in:
fixed quoted slashes and makes e-mail unreadable for search engines (avoid spammers)
10 lines of code changed in:
Created a crystal-docs mailing list. The doc annotation script
will now send mail to that mailing list.
4 lines of code changed in:
Small fix.
1 lines of code changed in:
Updtaed to add new msvc_libs info and links.
17 lines of code changed in:
Fixed url.
1 lines of code changed in:
fix for my fix again
1 lines of code changed in:
fixed some more annotate issues
26 lines of code changed in:
-Made output of annotate.php a little bit nicer
-Removed the unneeded "click here to view your new entry"
20 lines of code changed in:
Eric Sunshine augmented annotate.php so that it now stores and displays
the date/time of annotations.
2 lines of code changed in:
Now stores and displays date/time of annotation.
22 lines of code changed in:
Eric Sunshine fixed the HTML tables which were being constructed by
CS/docs/support/annotate/annotate.php to display the annotations. They
were totally bonked; were not closed with </table>, and in some cases, the
rows were not introduced with <tr>. Also fixed the colors so that the
text can be read. Finally, made some formatting improvements.
7 lines of code changed in:
Fixed the HTML tables which were being constructed to display the
annotations. They were totally bonked; were not closed with </table>, and
in some cases, the rows were not introduced with <tr>. Also fixed the
colors so that the text can be read. Finally, made some formatting
improvements.
7 lines of code changed in:
Eric Sunshine augmented spoofdir.php so that it now sends all global
variables to PHP files requested by the client; ensures that all elements
of the URI query-string are made available to the requested PHP script;
and ensures that $PHP_SELF is correctly set for the requested script.
These modifications should now allow PHP scripts requested via spoofdir to
operate normally.
38 lines of code changed in:
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