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Summary Period: 2002-01-09 to 2002-01-02 (Commits 7195-7244 of 12744)
Using favicon.ico now so that Mozilla actually remembers it.
1 lines of code changed in:
Better quality version of crystlogo1.jpg.
0 lines of code changed in:
New rounded logo for about page.
1 lines of code changed in:
New logo.
0 lines of code changed in:
Added a bookmark/icon for the CS site.
1 lines of code changed in:
New look for entire site.
258 lines of code changed in:
Visual update.
13 lines of code changed in:
Remove border between frames.
6 lines of code changed in:
Left frame from 300 to 240 pixels.
1 lines of code changed in:
Testing email notification facility.
1 lines of code changed in:
Made contents smaller.
0 lines of code changed in:
Applied a much saner patch to the makefiles to combat the breakage caused
by AndyZ's makefile change. Reverted a patch which Philip Wyett made to
cygwin.mak since the new saner patch should make the cygwin.mak patch
unnecessary.
5 lines of code changed in:
Update.
4 lines of code changed in:
Added link to CEL.
2 lines of code changed in:
Set left frame size to 300 instead of 30%.
1 lines of code changed in:
Fixed make errors introduced by Andyz yesterday.
4 lines of code changed in:
Moved 'docs' to 'csdocs' in order to avoid conflict with
existing 'docs' in 'htdocs'.
1233 lines of code changed in:
Commit new version of the CS site.
8482 lines of code changed in:
Fixed a problem in the simple2 tutorial which totally broke doc
generation.
1 lines of code changed in:
Eliminated several compilation warnings from AWS.
3 lines of code changed in:
Eric Sunshine made the following changes to the next2d canvas:
-*- Fixed so that it once again builds successfully. It broke on
2001/12/27.
-*- Changed so that it no longer bothers to register the iEventHandler
implementor with the event queue in NeXTDriver2D::Initialize(), since
its superclass' csGrahpics2D::Initialize() already does so. (No need
to register the same event handler twice.)
7 lines of code changed in:
Eric Sunshine fixed a problem introduced by AndyZ when he modified
os2gcc.mak. His change unconditionally set the makefile SHELL variable to
the empty string for all platforms except OS/2, thus resulting in the
"make: -c: Command not found" error message experienced by non-OS/2 ports.
5 lines of code changed in:
fix
12 lines of code changed in:
Reverted a change to the png loader plugin (in the saving part)
that 'res' made some time ago. It caused quality degradation when
writing a big bunch of thumbnails using gfxtest.
8 lines of code changed in:
Update.
278 lines of code changed in:
- Added info about Creative EAX 2.0 to NSVC build docs with link
to Creative developers website from where the SDK can be obtained.
18 lines of code changed in:
- Removed *.flx and *.bsn files showing up in the AWS MSVC project.
This is no longer a need after MatzeB adding of flex skeleton and
no longer a need for custom build step within MSVC.
- Updated docs to take account of AWS/Flex changes made by MatzeB
and added instructions for re-generating sllex.cpp etc. from the
command line rather than from inside MSVC.
This makes dealing with AWS and MSVC alot easier - Thanks Matze. :-)
48 lines of code changed in:
added check for bison/flex to aws and included new flex skeleton file
3 lines of code changed in:
docs/history.txt
1563 lines of code changed in:
Added necessary instructions for building CS Python plugin with version of Python above 1.5.2.
50 lines of code changed in:
Updated links to correspond with location of latest msvc_libs.
5 lines of code changed in:
Updated docs to reflect that CS also works with later versions of Python.
4 lines of code changed in:
- Renamed VEC_FORWARD and other similar defines to CS_VEC_FORWARD
(i.e. follow CS conventions). Also updated apimod94.txi for this
change.
- Renamed DEFAULT_LIGHT_LEVEL to CS_DEFAULT_LIGHT_LEVEL.
- Renamed NORMAL_LIGHT_LEVEL to CS_NORMAL_LIGHT_LEVEL.
- Removed CS_ENTITY_BACK2FRONT as this flag is obsolete and now
handled by the render priority system. It was not implemented
anyway.
- Deleted obsolete include/iengine/terrain.h include file. This
was apparantly forgotten a long time ago.
- Rationalized many of the engine Doxygen comments. i.e. added
more documentation for possible CS_... values where they can
be used. Also updated some out-dated documentation and also
added missing entries.
426 lines of code changed in:
- Corrected the includes in the collision detection howto.
- Extended iLoader::LoadTexture() with a 'register' parameter which
is default false. When set to true the loader will register and
prepare the texture and material automatically. This is only
for the version of LoadTexture() that accepts a 'name' and
'filename'.
- Modified the simple2 tutorial for the above change (i.e.
simplified it).
60 lines of code changed in:
Initial revision
1 lines of code changed in:
Fixed a bug with the OpenGL renderer where it was trying to
store a value of 0, 1, or 2 in a boolean :-)
The result of this bug was that portals which required clipping
(like for the console portal command) didn't actually clip at
all.
8 lines of code changed in:
Eric Sunshine fixed a bad booboo from some time ago which clobbered csTimer
by mutating it into csTicksr.
26 lines of code changed in:
Fixed spelling error.
1 lines of code changed in:
Install python.cex at install time
2 lines of code changed in:
Update.
1 lines of code changed in:
Update.
1 lines of code changed in:
Fixed a bug with the portal console command so that the
portal back to the original level is now correct.
4 lines of code changed in:
Update.
1 lines of code changed in:
Added newline at end of file.
2 lines of code changed in:
- when using keycolored textures, z buffer is only used for non-transparent pixels
- slight visual improvement of keycolored textures w/ bilinear filtering
- fixed bug "Using software renderer proctexes with OpenGL causes a crash"
103 lines of code changed in:
Update.
3 lines of code changed in:
Update.
4 lines of code changed in:
Fixed a bug in the iRenderView::ClipBSphere() and ClipBBox()
routines. They both would handle the portal clip plane inverted
which means that objects were culled wrong. The best place to
see this bug was to do 'portal sydney' in the console of WalkTest.
3 lines of code changed in:
- Added initialization of 'radius' to partgen.cpp.
- Fixed partgen/GetRadius() to first call SetupObject(). This will
make sure the radius returned by iMeshObject->GetRadius() is correct
even before the particle system is first drawn.
- Fixed iMeshWrapper::PlaceMesh() so that it correctly transforms
the bounding sphere of the object it is trying to place. Previously
it was doing the inverse transform instead.
- Further fixed PlaceMesh() so that it finally works as intended.
- Optimized PlaceMesh() so it first checks if the sector has already
been added before doing all the calculations.
- Changed iMeshWrapper::GetRadius() to also consider potential
children. In that case it will calculate the union of all the
bounding spheres of the children. As a consequence this means that
PlaceMesh() will now also consider children.
79 lines of code changed in:
small hack: link with -util if python lib matches python2%
3 lines of code changed in:
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