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Summary Period: 2000-02-20 to 2000-02-15 (Commits 1745-1794 of 12744)
Entries in cspFileDialog's directory and file lists are now sorted.
23 lines of code changed in:
csStrVector can now perform case-insensitive sorting as well.
22 lines of code changed in:
Further documentation and cleanup of collision detection code.
69 lines of code changed in:
added data/sydney/ folder to test mergetexels
1 lines of code changed in:
mergetexels should be working now
37 lines of code changed in:
Minor adjustments for BeOS 4.5.2 (based upon problem report from Eron
Hennessey <eronh@nwlink.com>.
1 lines of code changed in:
Added some comments about a new proposed main rendering loop
in csSector::Draw.
115 lines of code changed in:
Resolve conflicts.
0 lines of code changed in:
Some more highscores
15 lines of code changed in:
New To-Do item.
1 lines of code changed in:
Fixed Z-buffering for sprites. Was broken after the
DrawTriangleMesh changes.
6 lines of code changed in:
Fixed the 'clean' target.
3 lines of code changed in:
Changed score counting in Blocks (based on a suggestion from
Andrew) so that score increases as speed increases. At lowest
speed the bonus factor is 1 for every score point. At hightest
speed the bonus factor is 3.
4 lines of code changed in:
Improved both the speed of sprite lighting and also reduced
memory usage for every sprite by removing the object_vertices
array that could get allocated for every single sprite
instance.
19 lines of code changed in:
Samuel <samuel@metalang.softnet.co.uk> contributed a patch
to the software and X 2D drivers so that they allow resizing
of the window. In principle the same thing can now be done
for the other 2D/3D combinations too.
The engine will adapt automatically to the new size.
205 lines of code changed in:
Optimized the sprite changes from Seth a bit. Avoided allocation
of arrays every frame. The copy of vertices is still there
however.
24 lines of code changed in:
Added the first versions of the TeXInfo converted docs from
Martin Geisse. The new txidocs directory is temporary until
the documents are fully converted.
7 lines of code changed in:
i think i fixed it
37 lines of code changed in:
check out the //// DEBUG CODE //// sections
19 lines of code changed in:
Fixed compilation warnings.
2 lines of code changed in:
Reenabled patch from Seth to GenerateLOD although it doesn't work
on Solaris. But Seth says it does for him so we enable it to find out
what is wrong.
1 lines of code changed in:
- Nearly completed support for DrawTriangleMesh. Sprites now use
it (you can still get the old behaviour back if you change
the right #if 1 to #if 0 :-)
- OpenGL and Software now support the generic (unoptimized)
DrawTriangleMesh. All other renderers are currently broken for
sprites since they don't have a working DrawTriangleMesh
implementation (sprites will not show). Check out OpenGL to
see how it must be implemented.
- Note: OpenGL sprites using DrawTriangleMesh don't seem to be
textured. I'm not sure why this is yet.
- A nice consequence of the new DrawTriangleMesh is that vertex
fog should be a LOT faster.
761 lines of code changed in:
fixed GenerateLOD (was translating the texel_to arrays backward)
4 lines of code changed in:
one vertex of each tree branch was not correctly initialized with predictably wacky results
1 lines of code changed in:
Resolved conflicts.
4 lines of code changed in:
Some highscores :-)
12 lines of code changed in:
Started work on DrawTriangleMesh function in iGraphics3D.
Not finished right now. The new code is not used right
now so it should not hurt anything. I made sure that the
non-software drivers still compile (only tested Line3D and
OpenGL).
605 lines of code changed in:
Updated documentation to reflect fact that platform-specific makefiles
now reside within CS/libs/cssys tree rather than CS/mk/system.
20 lines of code changed in:
The good news is that I have found a temporary fix for sprites. The bad news is that the fix is putting a /* at the beginning of ComputeLOD and a */ at the end.
2 lines of code changed in:
More fixes for Irix compiler.
2 lines of code changed in:
Unified semi-colon usage with DECLARE_GROWING_ARRAY() to pacify Irix
compiler.
9 lines of code changed in:
adjusted for different tab width (was 2, should be 8)
123 lines of code changed in:
made compilable on MSVC (different scope of variables declared in the for () loop)
3 lines of code changed in:
New highscores :-)
10 lines of code changed in:
New highscores.
3 lines of code changed in:
Completely changed score handling in Blocks. Check out history.txt
for more information. You'll get much more points now :-)
11 lines of code changed in:
Some highscores :-)
15 lines of code changed in:
Small indention change
4 lines of code changed in:
Removed some duplicate entries which crept in during conflict resolution :)
5 lines of code changed in:
Fixed serious bugs with sprites by using csPoly3D and csPoly2D
instead of the csVector subclasses. Now sprites don't crash
but they are still displayed the wrong way.
61 lines of code changed in:
Lots of changes from Mr. Sunshine.
46 lines of code changed in:
Performed a fairly major overhaul of mdl2spr, the Quake model conversion
tool. Details are as follows:
- Combined the programs mdl2spr (for MDL models) and md22spr (for MD2
models) into a single application.
- No longer requires an external "palette.lmp" resource for extracting
skins from MDL files, thus simplifying usage.
- Cleaned up and organized the project. Cleaned up the code considerably
(though it can still use more cleaning). Folded out redundant code.
- Skins extracted from Quake 1 MDL files are now written as PNG files
rather than PCX files, and are thus immediately usable by CS (unlike PCX
images which CS can not deal with). Eliminated the old PCX code.
- Added a CS makefile so that it can be built easily on all platforms
which are supported by CS.
- Improved the documentation and moved it to the standard 'docs' directory.
0 lines of code changed in:
Update.
27 lines of code changed in:
Rewrote the optimization which Norman added to csMatrix3 in the previous
revision of this file such that it is now robust and safe rather than
fragile and potentially unsafe (in a multi-threaded environment).
10 lines of code changed in:
Removed corrupted merge lines.
0 lines of code changed in:
Code to render halos in OpenGL renderer, contributed by FragDance Galore.
191 lines of code changed in:
Added halo code written by FragDance.
Added extension detection code written by FragDance, with some mods
to support different platforms.
Basic indentation cleanup, tried to fixed some mipmap problems.
678 lines of code changed in:
changed the arrays of vertices, normals, and vertices in each frame into vectors
183 lines of code changed in:
Fixed a couple more "which" cases which were failing on Irix.
2 lines of code changed in:
changed temp. csMatrix3 in *= operator to static to speed it up ( by avoiding initializing )
2 lines of code changed in:
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