Commit Log (Page 85 of 255)

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Summary Period: 2002-07-05 to 2002-06-28 (Commits 8495-8544 of 12744)

philwyett 2002-07-05 14:07

Updated ftp link

1 lines of code changed in:

jorrit 2002-07-05 11:14

New contest upload rules.

48 lines of code changed in:

res2002 2002-07-04 15:02

changed csParser::GetObject() a bit:
- when parsing fails, now *name and *data become NULL
(was assumed in some places)
- name and data can be NULL in case this information is not
wanted

17 lines of code changed in:

res2002 2002-07-04 14:55

- fixed crash when attempting to display empty directory
(a NULL pointer was DecRef()ed)

1 lines of code changed in:

jorrit 2002-07-04 14:29

Added a 3dsMax script for converting 3dsMax levels to Crystal
Space. This script is written for 3dsMax version 4 but it may
also work with lower versions. This convertor is specifically
designed with Dynavis in mind so it will export seperate objects
in 3dsMax as seperate objects in CS. Thanks to Luca Pancallo for
creating this very useful script!

6 lines of code changed in:

jorrit 2002-07-04 11:58

New project using CS.

19 lines of code changed in:

jorrit 2002-07-04 10:17

Fixed a very weird construction in AWS where the destructor
of the superclass was called explicitely like this:
this->super::~super().
This causes problems on some compilers and I don't see the
need for this either.

5 lines of code changed in:

jorrit 2002-07-04 09:23

Added David Dasbell.

4 lines of code changed in:

jorrit 2002-07-04 09:22

Forgot to commit.

5 lines of code changed in:

jorrit 2002-07-04 09:21

- Received a binary sprite loader/saver from David Asbell
<dasbell@yahoo.com>. This sprite 3D loader is roughly equivalent
to the ASCII loader but it saves to a binary format instead.
Load times using the binary format are a LOT better.
- David Asbell also extended the viewmesh application so that it
can now save 3D sprites to the binary format.

779 lines of code changed in:

duhprey 2002-07-04 09:18

Removed a printf. Oops.

0 lines of code changed in:

duhprey 2002-07-04 09:01

Fixed some problems with the mesh colliders.

45 lines of code changed in:

res2002 2002-07-03 19:17

fix: two parameters of awsParser::awsParser() had the same name

1 lines of code changed in:

matzebraun 2002-07-03 17:47

fixed a bug in connection parsing

22 lines of code changed in:

duhprey 2002-07-03 16:26

Added a collision callback mechanismAdded a collision callback mechanismAdded a collision callback mechanismAdded a collision callback mechanismAdded a collision callback mechanismAdded a collision callback mechanismAdded a collision callback mechanismAdded a collision callback mechanismAdded a collision callback mechanism

62 lines of code changed in:

matzebraun 2002-07-03 16:17

forgot to change some char*

2 lines of code changed in:

matzebraun 2002-07-03 15:38

-fixed awstest for api changes

33 lines of code changed in:

matzebraun 2002-07-03 15:34

-fixed alot of bugs that I introduced...
-changed lots of stuff that used iString* before, but since
everyone was using iString* without care (LEAKS!)
I changed most of this stuff to const char*

491 lines of code changed in:

matzebraun 2002-07-03 13:51

did some aws cleanups:
-reindented some stuff
-rewrote some parts of the parser
-changed some char* into const char*

1144 lines of code changed in:

jorrit 2002-07-03 09:52

- Added non-functional iEngine->GetVisibleObjects(). The purpose
of this routine will be to return all potentially visible objects
from a given position. At this moment this function returns NULL.
It still has to be implemented. There are two versions: one accepts
a single point and computes visibility in a full 360 degree around
that point. The other has a frustum to restrict visibility.
- Updated the documentation with regards to the SCF _FAST macros
that are now removed.
- Significantly updated the map format documentation. Now it should
be about 95% up-to-date. However! Keep in mind that this is ONLY
the documentation for the basic map format. It does NOT contain
documentation for the loader plugins. This means that everything
that is INSIDE a PARAMS block is not documented by this documentation.

215 lines of code changed in:

jorrit 2002-07-03 08:07

VOS project updates.

11 lines of code changed in:

ate 2002-07-02 16:31

Little optimization for DPM.
With previous implementation all the lightmap in a FASTMESH superlightmap were recalculated (because a dynamic light could affect the mesh)
Now the mesh polybuffer is marked as lightmaps dirty and only when the mesh has dirty lightmaps recalculates the supelightmap.

88 lines of code changed in:

jorrit 2002-07-02 12:38

Update.

1 lines of code changed in:

jorrit 2002-07-02 12:38

This file was not removed.

0 lines of code changed in:

jorrit 2002-07-02 12:33

Fix

2 lines of code changed in:

jorrit 2002-07-02 10:52

- Removed an obsolete feature to show the c-buffer in walktest.
- Removed db_cbuffer console command in walktest.
- Added iLight->GetFlags().
- Moved a lot of the Doxygen documentation and also a few
constants from the private csLight to iLight.
- Added iEngine->GetLightIterator() to iterate over all static
and pseudo-dynamic lights of the engine (for a given region
optionally). Added iLightIterator.
- Added iEngine->GetFirstDynLight().
- Removed the old cludgy iEngine->GetCsEngine(). Modified walktest
so it no longer needs it (by using the newly added functions
above).
- Fixed a bug in iDynLight->GetNext(). It would actually try to
get the iDynLight from a NULL csDynLight pointer.

156 lines of code changed in:

okt 2002-07-01 23:05

Added info on how-to implement sliding along walls

53 lines of code changed in:

jorrit 2002-07-01 16:18

- Removed the following macros:
SCF_QUERY_INTERFACE_FAST
CS_GET_CHILD_OBJECT_FAST
CS_GET_NAMED_CHILD_OBJECT_FAST
CS_GET_FIRST_NAMED_CHILD_OBJECT_FAST
SCF_DECLARE_FAST_INTERFACE
All SCF macros are now declared automatically as the FAST
version (inside SCF_VERSION). So just remove the _FAST
and it will be ok.
CS_QUERY_REGISTRY and CS_QUERY_REGISTRY_TAG will also benefit
from this optimization.
- Updated apimod96.txi for this change.

190 lines of code changed in:

jorrit 2002-07-01 14:45

- Updated a comment in iPolygon3D::SetMaterial() to indicate a
potential problem.
- Fixed a bug in the octree version of VisTest(box/sphere). It
would use the object space bounding box instead of the world
space bounding box for testing.

16 lines of code changed in:

jorrit 2002-07-01 08:39

Contest Information.

115 lines of code changed in:

jorrit 2002-07-01 07:01

Removed RegisterShadowReceiver() (and unregister) from
iVisibilityCuller. The culling system will have to detect this
on its own by doing SCF_QUERY_INTERFACE.

5 lines of code changed in:

jorrit 2002-07-01 06:53

- Extended both iShadowCaster and iShadowReceiver with iMovable
parameter.
- Enabled the use of iShadowReceiver instead of iThingState
by the lighting routines. csThing now implements iShadowReceiver.

66 lines of code changed in:

norman 2002-06-30 22:45

the incref/decref of the windowmanager inside the embedded component factory somehow made it back into cvs during the flurry of updates to aws last week

0 lines of code changed in:

norman 2002-06-30 22:10

another missing DecRef found in the loader if the crossbuilder is used

1 lines of code changed in:

norman 2002-06-30 21:27

Ok, i feel better now 6 hours after the 0:2 defeat to Brazil. Although the german team delivered their best performance Brazil proved how important are the genial soloist. Congrats.
Oh btw, i fixed a circular ref counting problem with uv animations.

1 lines of code changed in:

sunshine 2002-06-30 14:38

Reverted Philip's change. user.cfg is not a transient file, therefore it
should never be deleted automatically by the makefiles. While it's true
that this file may be created by CS, it is also entirely likely that the
user has manually added settings to it. More importantly, this is _THE_
persistent settings file containing all of the user's preferences. As a
persistent file, it should not be removed automatically. (Note that users
should always edit this file, rather than any other .cfg file in
CS/data/config in order to make configuration customizations.) If people
are indeed disturbed by the presence of this file in the output from
"cvs update", then a .cvsignore file can address the issue.

1 lines of code changed in:

philwyett 2002-06-30 08:14

Added user.cfg to distclean as I'm sick of deleteing it when it should be done here. :)

1 lines of code changed in:

jorrit 2002-06-30 07:41

Further work on using iShadowCaster instead of iThingState.
Also fixed a bug with checking of the flags for enabling
and disabling shadows.

13 lines of code changed in:

jorrit 2002-06-30 07:36

Thing mesh objects now implement iShadowCaster.
csSector::CheckFrustum() will now use that instead of directly
going to the thing.

37 lines of code changed in:

jorrit 2002-06-29 21:55

Removed the dependency on iSector from iShadowBlock and
iShadowBlockList. This means that it is now easier to use
iShadowBlock outside the engine (i.e. from within Dynavis soon).

62 lines of code changed in:

duhprey 2002-06-29 02:40

Fixed a couple joint issues (looks at rotConstraint for hinges now)
Implemented MeshBox and MeshSphere collisions.

234 lines of code changed in:

neverjade 2002-06-28 23:41

Fixed awstest to use new Opaque type to test it. Works.
CV: ----------------------------------------------------------------------

13 lines of code changed in:

neverjade 2002-06-28 23:41

Added Opaque type.

9 lines of code changed in:

neverjade 2002-06-28 23:40

Added a new type "Opaque" to the flexible parameter list.

43 lines of code changed in:

res2002 2002-06-28 21:23

some changes to compile w/ gcc 3.1:
- replaced alloca()'s w/ ALLOC_STACK_ARRAY
- added a typecast in win32 loadlib.cpp

17 lines of code changed in:

neverjade 2002-06-28 19:00

Apparently I forgot to commit this correctly.

1 lines of code changed in:

neverjade 2002-06-28 17:59

Fixed def file to have more pleasing results.

430 lines of code changed in:

neverjade 2002-06-28 17:57

Fixed button not hiding problem. Fixed frame styles not registered problem.

81 lines of code changed in:

res2002 2002-06-28 16:50

some minor pubapi changes

23 lines of code changed in:

res2002 2002-06-28 16:26

some pubapi fixes

68 lines of code changed in:

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