Commit Log (Page 15 of 255)

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Summary Period: 2003-05-21 to 2003-05-15 (Commits 11995-12044 of 12744)

designa 2003-05-21 01:57

DeSigna went back and fixed doubled declarations of those functions in the
header.

2 lines of code changed in:

designa 2003-05-21 01:48

Made a boo in my first CVS commit entry :)

1 lines of code changed in:

designa 2003-05-21 01:45

modified and committed masonjoyer's csString patch, adding
SubString() and FindFirst().

40 lines of code changed in:

okt 2003-05-20 20:18

Extensions to iScript, which will remain commented out until they are implemented in cspython and csperl. See history.txt for details of the extensions.

277 lines of code changed in:

res2002 2003-05-20 16:07

- fixed the include path for the fire loader token list.
- added some documentation to tokenlist.h.

56 lines of code changed in:

res2002 2003-05-20 15:05

- changed csShaderGLAVP so that shader variables are fetched in
SetupState() instead of Activate().
- changed the common GL canvas code to not initialize GL 1.2/1.3
pseudo-extensions as this seems to cause warnings for some drivers.
- split up the hard-coded rendering loop into smaller hard-coded
steps contained in classes.

310 lines of code changed in:

jorrit 2003-05-20 12:41

Update.

0 lines of code changed in:

jorrit 2003-05-20 12:40

- Jorrit added iObjectModel->GetPolygonMeshShadows() and
SetPolygonMeshShadows(). This will be used by the shadow manager
in the new renderer. Implemented this in csObjectModel and also
fixed all mesh objects.
- Jorrit extended the loader so you can now specify <shadows/>
in a <polymesh> to indicate that the polymesh is for shadows (this
is in addition to <viscull/> and <colldet/>).

70 lines of code changed in:

res2002 2003-05-20 09:49

- res scrapped the 'experimental' token list macros in favor of a more
stable & portable solution suggested by Eric Sunshine.

52 lines of code changed in:

philwyett 2003-05-20 08:37

Manual update for MSVC port

5766 lines of code changed in:

jorrit 2003-05-20 08:29

Jorrit removed csArray and csPArray->GetArray() again as this
breaks encapsulation.

2 lines of code changed in:

philwyett 2003-05-20 07:59

- Philip Wyett worked around problem of incorrect pathed cs_pyth.cpp
being included in the cspython MSVC project file. Added variable
CSPYTHON_MSVC_EXCLUDE and wrapped the bad line in the makefile.
The variable is only true for the MSVCGEN process to force
exclusion from our project files and will not affect nix or
other platforms.

7 lines of code changed in:

philwyett 2003-05-20 07:57

Manual update

68 lines of code changed in:

philwyett 2003-05-20 07:56

- Philip Wyett worked around problem of incorrect pathed cs_pyth.cpp
being included in the cspython MSVC project file. Added variable
CSPYTHON_MSVC_EXCLUDE and wrapped the bad line in the makefile.
The variable is only true for the MSVCGEN process to force
exclusion from our project files and will not affect nix or
other platforms.

5 lines of code changed in:

sunshine 2003-05-19 22:11

Correction: s/null/line/

1 lines of code changed in:

sunshine 2003-05-19 22:08

Eric Sunshine removed the now obsolete SCF references for null and
infinite renderers from scf.cfg. Also fixed problem where entry for
sndoal plugin was commented out.

6 lines of code changed in:

res2002 2003-05-19 21:07

- fixed a compile I introduced in ogl_txtmgr.cpp earlier. (proper now)

3 lines of code changed in:

res2002 2003-05-19 21:02

q'n'd fixed compile error in ogl_txt,gr.cpp

2 lines of code changed in:

res2002 2003-05-19 19:32

- added GetArray() methods to csArray and csPArray.
- made the following changes related to the new renderer:
- started working on new render loop. csEngine::Draw() is in a
different file now for NR builds. Also, drawing isn't done in
csSector::Draw() any more, csSector now merely returns a list of
meshes in this sector. Currently, the loop isn't doing much more
than the old stuff, and has to be activated by uncommenting a line
in renderloop.h.

446 lines of code changed in:

res2002 2003-05-19 13:34

- res fixed csTextureHandleOpenGL::GetMipMapDimensions() to return the
size without applied downsampling (via
Video.OpenGL.TextureDownsample cfg. This is done in addition to po2
adjustments)

6 lines of code changed in:

jorrit 2003-05-19 13:24

Jorrit changed the commandline help in the softx canvas to mention
-noXSHM instead of -noshm.

3 lines of code changed in:

jorrit 2003-05-19 13:08

Jorrit removed the infinite and line 3D renderers. They were pretty
obsolete. Also removed the associated linex canvas.

2 lines of code changed in:

sunshine 2003-05-19 12:18

Eric Sunshine applied a patch from Mike Vannorsdel which implements
iGraphics2D::SetMousePosition() for the MacOS/X OpenGL canvas. Also
publishes an OSXDelegate2D_setLevel() function to set the "window level",
though this is not presently used, nor is it easily accessible. Eric
performed some clean up and normalization of the patch, and also
propagated it to the CoreGraphics canvas.

98 lines of code changed in:

res2002 2003-05-19 11:32

- removed all member access control directives from the classes
generated when using cstool/tokenlist.h since this seems to cause
problems on some platforms.

4 lines of code changed in:

sunshine 2003-05-19 10:07

Automated Visual-C++ DSW and DSP project file repair.

1 lines of code changed in:

sunshine 2003-05-19 09:40

Eric Sunshine changed the makefile-based build on MacOS/X so that plugins
are no longer placed in a "components" subdirectory. Although this was an
organizational convenience, it was not necessary, and it did not fit in
well with the LFS organization for installed resources toward which CS is
moving. This change should allow the plugins to be located when built and
installed via the Jam build facility, which uses an LFS organization.

37 lines of code changed in:

jorrit 2003-05-19 08:46

Jorrit fixed a bug in the OpenGL renderer where it would incorrectly
change the original dimensions of a texture in case the texture
was resized to PO2 dimensions. This affected GetOriginalDimensions().
Also applied the fix to the new OpenGL renderer.

17 lines of code changed in:

sunshine 2003-05-19 08:25

Eric Sunshine made the following changes to the Jam build facility:

-*- Added helper rules InstallApplicationGUI and InstallApplicationConsole
to install.jam. The InstallApplication rule now invokes these rules
to perform the actual installation. These rules can be overridden by
platforms or facilities with special requirements.

-*- MacOS/X now overrides InstallApplicationGUI in macosx.jam in order to
correctly install the application wrapper, which is an entire
directory hierarchy (per application), rather than a single executable
file.

-*- Added new InstallShellScript rule to install.jam.

-*- Fixed CS/scripts/cs-config/Jamfile to invoke the new
InstallShellScript rule, rather than InstallApplication. Since
platforms may now override the application installation rules for
special situations, it is no longer wise to treat cs-config as an
application at install time, thus the new shell-script-specific rule.

-*- Fixed bug in CS/include/Jamfile where the `install' and
`install_header' targets would encounter errors if the installation
"include" directory did not already exist. Specifically, it
invoked both "MkDir <install>/include/crystal" and
"MkDir <install>/include/crystal/.", which Unix treats as the same
directory, but which Jam treated as two distinct directories. The
result was that the second mkdir (for the "crystal/." variation) would
fail with "directory already exists" error.

109 lines of code changed in:

jtarbox 2003-05-19 06:42

csEvent & csArray usage fix

7 lines of code changed in:

sunshine 2003-05-19 00:27

Minor correction to comment.

1 lines of code changed in:

sunshine 2003-05-19 00:09

Eric Sunshine made the following changes to the Jam build facility:

-*- Upgraded macosx.jam so that LinkApplication now knows how to create
the entire application wrapper. It no longer invokes the external
appwrap.sh script. The benefit of this approach is that Jam can now
do all of its normal dependency tracking upon the resources contained
in the wrapper.

-*- Added ApplicationIconDefaultOSX and ApplicationIconOSX rules which
allow setting of the default application icon, and the icon for a
particular application, respectively. (In the future, we should
probably introduce platform-independent rules ApplicationIconDefault
and ApplicationIcon which automatically select the correct icon
extension and mechanism for binding the icon to the application.)

-*- Fixed bug in application.jam introduced in revision 1.6 where the
application-specific `clean' target (such as `simple1clean') failed to
remove the built object files.

-*- Fixed bug in CleanDir rule which caused target to be built if it did
not already exist. For instance, "jam simple1clean" followed
immediately by "jam simple1clean" would cause simple1 to be built by
the second invocation of the `simpel1clean' rule.

284 lines of code changed in:

sunshine 2003-05-18 22:13

Automated Visual-C++ DSW and DSP project file repair.

0 lines of code changed in:

res2002 2003-05-18 20:42

- made the following changes in and around render3d:
- ATI/NV only exts can be disabled all at once via cfg.
- improved error reporting for MTEX shader loader.
- r3dtest properly catches/releases the mouse pointer when it
gains resp. loses focus.
- leak fixes.

222 lines of code changed in:

sunshine 2003-05-17 22:11

Automated Visual-C++ SLN and VCPROJ project file repair.

19 lines of code changed in:

sunshine 2003-05-17 22:11

Automated Visual-C++ DSW and DSP project file repair.

0 lines of code changed in:

res2002 2003-05-17 20:54

- fixed map2cs so that the <moveable> token is written at the
correct location for the skybox. Also changes the UV coords of the
sides a bit; they are now calculated from the actual size of the
smallest side instead being a hardcoded value.

20 lines of code changed in:

res2002 2003-05-17 20:32

forgot to commit

10 lines of code changed in:

res2002 2003-05-17 19:21

- fixed a crash caused by too much memory being memset() in the
fire texture default palette creation.

3 lines of code changed in:

res2002 2003-05-17 18:32

- made the following changes:
- extended the stdpt plugin with a fire texture loader.
- added experimental 'convenient token list', currently used by
above loader.
- added a simple color gradient class to csgfx.
- added the possibility to the fire texture to set a user-defined
palette.
- added a gradient parser to the syntax services.
- changed partsys so that a fire system now has a small procedural
fire instead of 'raindrop' texture.

992 lines of code changed in:

dentoid 2003-05-17 03:35

Forgotten commit. Updated genmesh to use the global renderer string repository (when using new renderer).

36 lines of code changed in:

res2002 2003-05-17 02:00

- updated simplept, demosky and prbump; not only that proctexes
aren't bottom-up any more, but also that they need to be refcounted
now (as additional references are kept outside the application.)

16 lines of code changed in:

wouter 2003-05-16 21:09

Added objmodel.h to css.h, the huge include-it-all include file.

3 lines of code changed in:

sunshine 2003-05-16 10:11

Automated Visual-C++ SLN and VCPROJ project file repair.

1 lines of code changed in:

sunshine 2003-05-16 10:11

Automated Visual-C++ DSW and DSP project file repair.

1 lines of code changed in:

jorrit 2003-05-16 09:47

Jorrit fixed a bug in nullmesh, GetRadius(). The center was not
correctly set in case SetBoundingBox() was called.

4 lines of code changed in:

jorrit 2003-05-16 09:08

- Jorrit added SetBoundingBox() and GetBoundingBox() to iNullMeshState.
- Jorrit added a shortcut feature to the loader. You can now specify
a <polymesh/> outside a <meshobj/> (but inside a <sector/>).
Previously it was only possible to replace the polymesh for CD
or visibility culling of a mesh. With this new syntax it is possible
to create invisible objects that can be used for occlusion or for
collision detection without having to define a mesh object.
Internally this shortcut will make a regular mesh object that uses
a 'nullmesh' internally.

266 lines of code changed in:

jorrit 2003-05-16 06:49

Jorrit fixed a very weird bug in genmesh where SCF_CONSTRUCT_IBASE
was called in the destructor of the embedded PolyMesh instead of
the constructor. This could cause crashes at exit in some cases.

6 lines of code changed in:

sunshine 2003-05-16 01:53

Minor corrections.

9 lines of code changed in:

sunshine 2003-05-16 01:35

Formatting corrections.

22 lines of code changed in:

sunshine 2003-05-15 22:16

Automated Visual-C++ SLN and VCPROJ project file repair.

1 lines of code changed in:

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