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Summary Period: 2002-03-26 to 2002-03-19 (Commits 7895-7944 of 12744)
added a farplane command to walktest
25 lines of code changed in:
changed lib loading to display errors returned by the OS again
6 lines of code changed in:
let the parser return -1 for now... this is still better than bogus values
7 lines of code changed in:
- Matze checked in some of his 3ds2lev changes in, the face
optimisation is disabled by default because it still fails on
some levels... I hope I can find the bug that causes this soon...
0 lines of code changed in:
- Matze checked in some of his 3ds2lev changes in, the face
optimisation is disabled by default because it still fails on
some levels... I hope I can find the bug that causes this soon...
386 lines of code changed in:
lines array was not freed
2 lines of code changed in:
added decref'ing of some objects
2 lines of code changed in:
plugin_mgr was not decref'ed
1 lines of code changed in:
very small optimisation for key parsing (suggest by Vengeance <keith@paqrat.com>
1 lines of code changed in:
fixed three small texinfo syntax errors
3 lines of code changed in:
csCommandLineOptionVector did not free its content at destruction
6 lines of code changed in:
Made the syntax loader outputting the name of the polygon in error cases...
The real problem I have here is that the line numbers are totally wrong
because the parser keeps them as a static variable (that isn't shared cross
plugins of course), so the real solution is to rewrite the parser as an object
(and eventually add support for compiled tokens to it to make it faster...)
8 lines of code changed in:
added missing decref of the image used for the proc texture
1 lines of code changed in:
decref'ed image used for palette synchronization
1 lines of code changed in:
output_connectors was destructed in the constructor, i just moved it into the destructor :)
6 lines of code changed in:
csSkelLimbStates name was not freed at destruction
1 lines of code changed in:
num_mesh_vertices was used uninitialized
1 lines of code changed in:
csSprite3DMeshObjects lod_level_config was used unitialized and is now set to its factory value when SetFactory is called
1 lines of code changed in:
closed leak
1 lines of code changed in:
csHazeLayers were not freed
1 lines of code changed in:
lighted_particles member was used uninitialized
1 lines of code changed in:
the "relevant" member in csShadowFrustum was used uninitialized
3 lines of code changed in:
Additionally removed the 'stat' test completely for finding
out if a library can be loaded. 'stat' and 'csLoadLibrary'
are not compatible so 'stat' cannot be used to test if
'csLoadLibrary' will work or not.
9 lines of code changed in:
Fixed a bug in the patch from Loic which prevented CS
from properly working if CRYSTAL var is unset and if
so files from current dir are being loaded (linux).
5 lines of code changed in:
Created Reversible form of csHashMap which can find a key from a value as well
as the standard functionality of finding a value from a key.
139 lines of code changed in:
added dummy implementation of IsLightmapOK to aws' iGraphics3D implementation
2 lines of code changed in:
Modified the materials list location, turned the map into a sorted vector vs. an unsorted one for fast searching during the map build process.
46 lines of code changed in:
Added a new csVector derivative: csRGBVector, which expects types of csRGBcolor.
72 lines of code changed in:
Moved RGBVector to it's own file in include/csutil.
3 lines of code changed in:
Started added in mapping and material list functions.
125 lines of code changed in:
Made another modification to the materials list. Now it makes a copy of the list, rather than just assuming control of the passed in pointer.
9 lines of code changed in:
Small updated to allow public setting of materials list.
12 lines of code changed in:
- added function let the renderer check if it can handle a lightmap
- replaced some printfs() with Report()
11 lines of code changed in:
- added function let the renderer check if it can handle a lightmap
42 lines of code changed in:
Update.
3 lines of code changed in:
Replaced DLERROR with WARNING because failure to load a plugin
is not always an error (i.e. sound and image multiplexers).
1 lines of code changed in:
New author.
s
6 lines of code changed in:
Added a patch from Loic Dachary <loic@gnu.org> to give more
detailed error messages when plugins can't be loaded. This
way it is easier to see what is wrong.
100 lines of code changed in:
Fixed a bug in the calculation of LOD for sprites. This
bug could cause crashes due to an array access at -1.
Thanks to Norman for reporting this.
16 lines of code changed in:
initialized color to black - it was used uninitialized
1 lines of code changed in:
csColliderWrapper was not released
4 lines of code changed in:
fixed a small bug in the key definition parser
1 lines of code changed in:
Little docs fix.
4 lines of code changed in:
- added some scanprocs for alpha/keycolor and alpha/alphamap combos
- fixed two alpha-related crash bugs
382 lines of code changed in:
Update to msvc_libs:
Note:
This is for developers building the bleeding edge cvs code or recent cvs
snapshots with either MSVC 5, 6 or 7.
Changes:
- Updated zlib to the latest 1.1.4
For MVSC 5 or 6:
ftp://ftp.sunsite.dk/projects/crystal/support/win32/msvc_libs_0.92h.zip
ftp://62.188.48.183/crystal_space/support/win32/msvc_libs_0.92h.zip
For MSVC 7:
ftp://ftp.sunsite.dk/projects/crystal/support/win32/msvc7/msvc7_libs_0.92e.zip
ftp://62.188.48.183/crystal_space/support/win32/msvc7/msvc7_libs_0.92e.zip
Additional:
Please use the lower of the links for the time being as I cannot currently
log into upload.sunsite.dk due to DNS problems somewhere. :(
38 lines of code changed in:
Fixed CS site.
2 lines of code changed in:
Decreased maximum size of lightmaps for software renderer
again. 16mil is WAY too much as that will not fit in the
texture cache. Now it is set to 2mil which is still two times
as big as it was before.
6 lines of code changed in:
New project.
23 lines of code changed in:
Compile error fix.
1 lines of code changed in:
Ah hah! I discovered where to set the material. :-) Duh!
4 lines of code changed in:
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