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Summary Period: 1999-09-29 to 1999-09-23 (Commits 895-944 of 12744)
Squawk 3D Game (hope this name sticks :-) version 17
massive changes
121 lines of code changed in:
Fixed some compilation warnings.
3 lines of code changed in:
Re-introduced ProcessConfig(). Apparently WalkTest wants this (curently
do-nothing) function to exist for "testing" (?) purposes.
2 lines of code changed in:
Patch from Brandon Ehle:
- Fundaments of CSS and CrystalSpript.
- csString class.
461 lines of code changed in:
Initial implementation of csQuadTree.
It is not used yet and also not finished.
67 lines of code changed in:
Update.
10 lines of code changed in:
Bunch o' stuff from Andrew. Bunch o' stuff from Eric.
25 lines of code changed in:
Now removes generated ivcon.log in 'clean'.
1 lines of code changed in:
Fixed so that it is now possible to actually convert models in memory.
Writing the converted model to disk and generation of a log file are now
optional. Now appends to log file rather than overwriting it for each
conversion. Removed some unused methods.
11 lines of code changed in:
Added missing const's.
4 lines of code changed in:
A new version of Squawk (v16) from Seth (with a few additional minor
modifications by Eric Sunshine).
25 lines of code changed in:
Added warning about creating 'converter' objects on the stack.
8 lines of code changed in:
Updated to reflect obsolescence of NeXTfopen.cpp.
4 lines of code changed in:
A new version of Squawk (v16) from Seth (with a few additional minor
modifications by Eric Sunshine).
5 lines of code changed in:
Removed SystemDriver::fopen method, outdated by the new virtual file system.
Respective port maintainers will have to remove cssys/*/fopen.cpp from
their project files... I did it already for ports that use the Makefile
system.
Removed FOpen and FClose (huh?) methods from ISystem interface, for
same reason.
Removed SaveFile() and LoadFile() methods from csCamera class. Debug
methods moved to debug program (i.e. walktest).
MazeD now is compilable. However, some important functions are disabled
(saving and loading). Many small fixes.
Added "const" here and there through the entire CS source tree.
148 lines of code changed in:
Faster motion parameters, less inertial (more natural) motion
5 lines of code changed in:
Renamed from .html to .htm for DOS 8.3 compatibility via request from Seth.
40 lines of code changed in:
Renamed from .html to .htm for DOS 8.3 compatibility.
5 lines of code changed in:
Accidently commited the octree movement fix. Restored now.
2 lines of code changed in:
Small changes to lighting system again. Nothing dramatic.
Dynamic lighting now works for BSP levels.
8 lines of code changed in:
Update.
12 lines of code changed in:
made compilabe again (Open changed to const char*)
4 lines of code changed in:
removed some warnings
3 lines of code changed in:
csSystemDriver::Open(), IGraphics3D::Open(), and IGraphics2D() now accept
a parameter of type (const char*) rather than (char*).
3 lines of code changed in:
Fixed an "unused variable" warning.
1 lines of code changed in:
Fixed.
2 lines of code changed in:
Fixed some simple compilation errors and warnings.
16 lines of code changed in:
Initial work on implementing lighting using octree. It already works
faster now but still not idea (we still haven't implemented quadtree).
Progress bar for lighting is now based on number of lights
instead of sectors.
Fixed bug with splitting of BSP polygons. It could happen that polygons
were split to polygons with only one vertex.
217 lines of code changed in:
Update.
15 lines of code changed in:
Well... I'm back to MazeD. I've started a major rewrite of MazeD, so it will
be non-compilable for some time. Here are most important changes:
-*- Split mz3DModel into mz3DRoom, mz3DSprite and mz3DThing. Other 3D object
types can be added if needed.
-*- Removed all duplication of MazeD models into a "World" object. I plan to
do 3D visualising completely different way.
-*- Added "const" to many arguments that should be const (not MazeD only,
in some place through the engine too).
156 lines of code changed in:
Re-indented DECLARE_TYPED_XXX macro
34 lines of code changed in:
Applied the final tweak to Andrew's fix to actually get it working.
13 lines of code changed in:
Fixed some warnings. Cleaned up DECLARE_TYPED_VECTOR().
8 lines of code changed in:
Cleaned up DECLARE_TYPED_VECTOR() macro based on suggestions by Brandon
Ehle <azverkan@yahoo.com>.
35 lines of code changed in:
Fixed "const versus non-const" warnings experienced by Petr Kocmid
<pkocmid@atlas.cz>.
10 lines of code changed in:
full features for software
41 lines of code changed in:
full feature fors eax
101 lines of code changed in:
full feature fors ds3d
100 lines of code changed in:
put SoundRender.Software options out of cryst.cfg
1 lines of code changed in:
put SoundDrv.waveOut options out of cryst.cfg
7 lines of code changed in:
add more sound buffer control
8 lines of code changed in:
Oops! after thinking a bit I decided to shift to the left instead of right :-)
2 lines of code changed in:
Tried to fix lightmapping on NeXT for RGBA modes on Big-Endian machines.
38 lines of code changed in:
Getting VFS to work for Mac port.
1 lines of code changed in:
Bugfix in csPolygonClipper::ClassifyBox().
38 lines of code changed in:
Fix for DOS (from Seth Galbraith).
2 lines of code changed in:
Update and some new docs.
55 lines of code changed in:
Forgot to add files.
332 lines of code changed in:
Fix.
1 lines of code changed in:
Various optimizations on sprites. Sprite drawing should be more
efficient now. Also changed sprite lighting. There is now a low-quality
mode (default) and a high-quality mode. In low-quality mode speed should
be a lot better without loosing too much quality (I hardly notice a difference).
194 lines of code changed in:
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