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Summary Period: 2002-07-25 to 2002-07-21 (Commits 8645-8694 of 12744)
Added line for 'opengl-ext' plugin, so even when 'msvcgen' is run on a windows machine the project file will generated.
1 lines of code changed in:
Further to MSVC 7 whining removal.
1 lines of code changed in:
Automated Texinfo @node and @menu repair.
1 lines of code changed in:
Eric helped cull more CS warnings under MSVC via pragma and better do this.
This involves reverts of previous fixes and adding cssysdef.h with some new pragmas.
5 lines of code changed in:
Fixed no type compiler error under GCC.
3 lines of code changed in:
Culled alot of compiler warnings under MSVC 7., some MsVC specific some required casts.
These are yet to be tested on MSVC 6 or other compilers.
14 lines of code changed in:
- <memory.h> is included for MSVc (to fix unresolved external fast_mem_copy)
- changed slightly the implementation of OS-special VFS vars for Windows
20 lines of code changed in:
Minor change,. If you use GCC 3.1 under Cygwin you will get alot of warnings at present but no errors.
1 lines of code changed in:
Removed MSVC 5 documents. The MSVC 5 compiler is now NOT supported for Crystal Space.
4 lines of code changed in:
made csVector3 -> const csVector3 & for speed
3 lines of code changed in:
Added test for those using pre of GCC 3.1 under Cygwin and if true will remove -fvtable-thunks which is no longer supported and emits a warning.
6 lines of code changed in:
added some functions for level editors, changed system lod usage
Fixed materials ->incRef and decRef
Added support to change control points at runtime.
227 lines of code changed in:
added some functions for level editors, changed system lod usage
9 lines of code changed in:
Makefile fixes.
8 lines of code changed in:
Introduced the new makefile variable RUN_SCRIPT which should be used for
running Bourne (Bash) scripts. The value of this variable is almost
always the same as SHELL, but some platforms may change it. For example,
if SHELL is COMMAND.COM or CMD.EXE, a platform's makefile might point
RUN_SCRIPT at "bash", instead.
16 lines of code changed in:
Worked around problem where Win9x was invoking dllwrapwrap.sh with
COMMAND.COM rather than Bash (or whatever Bourne-like shell was in use).
1 lines of code changed in:
Changed email.
1 lines of code changed in:
Changed email of Hariharn Bhasker.
1 lines of code changed in:
Updated MSVC_libs to naming of other msvc_libs. This version also features latest Freetype 2.1.2
7 lines of code changed in:
Fixed formatting problems with help messsages.
2 lines of code changed in:
Fixed formatting of SYSHELP.
1 lines of code changed in:
no message
11 lines of code changed in:
Added some new fnctions
24 lines of code changed in:
Added CorrectSeams support, and control point manipulation, untested until I create
create a sample level.
352 lines of code changed in:
Removed background drawing from the bitmap style in AWS
1 lines of code changed in:
fixed a warning in aws and disabled RectRegionDebug class because it only gives unresolved symbols on linux
2 lines of code changed in:
- Both walktest and cslight now support the 'cache:' keyword
on the commandline. If this keyword is given then the lightmap
and other caches will go to that file instead of the usual
map file. This is very useful in combination with multiple
levels. You can now say:
walktest flarge room cache:test.zip -recalc
which will load flarge and room and then place all cached
lightmaps in test.zip. Similar for cslight.
- The engine will now store 'precalc_info' in the cache manager
instead of VFS (as it should have done a long time ago).
It is also now called 'lm_precalc_info'.
207 lines of code changed in:
Eliminated an un-initialized variable compiler warning under MSVC 6.
1 lines of code changed in:
- somehow a few line endings got messed up and confused MSVC
5 lines of code changed in:
- MSVC debug: calloc records filename/line now as well
2 lines of code changed in:
Edited HeightTestExt
25 lines of code changed in:
Fixed the cpu limiter.
8 lines of code changed in:
Finally fixed material coordinate bug on edges.
39 lines of code changed in:
- fixed a very stupid typo that disbaled the whole MSVC debug stuff (duh!)
- fix so that memdebug.cpp w/ CS_EXTENSIVE_MEMDEBUG actually
compiles
- when using MSVC w/ ext. memdebug malloc() will record filename/line as
well
30 lines of code changed in:
- updated a comment
1 lines of code changed in:
- when doing CS_EXTENSIVE_MEMDEBUG w/ MSVC the crt's
built-in memory debugging support for filename/line is used
- CS_EXTENSIVE_MEMDEBUG defined for MSVC 7 debug builds by
default.
27 lines of code changed in:
Also extended cslight tool with the ability to load multiple
maps and thus calculate lighting for all maps together. Note that
lightmaps will go to the cache of the last specified level for now.
68 lines of code changed in:
Added missing newline at end of file.
2 lines of code changed in:
Removed test code and extra csMatrix that was not needed
1 lines of code changed in:
Sprite now looks in the direction of the normal associated with the
triangle specified in the sprite socket that it is attached to.
128 lines of code changed in:
- fixed DLLWRAPWRAP under cmd
1 lines of code changed in:
grr... created bugs and then fixed them
13 lines of code changed in:
Minor changes / some comments added
4 lines of code changed in:
Added iTerrFunc, and iPolygonMesh. Will be creating a sample level, cleanup code,
and get shared lod working correctly again(design change).
Still need to create a way to determin max_LOD and use max_LOD.
Still not lit.
Edited draw function, will be rewriting it soon.
Will also be adding visibility culling into the quadtree?
Bugs fixed: Collision detection / improper level #2 & #3 mesh
240 lines of code changed in:
Added iTerrFunc, and iPolygonMesh. Will be creating a sample level, cleanup code,
and get shared lod working correctly again(design change).
Still need to create a way to determin max_LOD and use max_LOD.
Still not lit.
Edited draw function, will be rewriting it soon.
Will also be adding visibility culling into the quadtree?
239 lines of code changed in:
no message
67 lines of code changed in:
Changed all the awsKey and KeyContainer classes over to use an iXXX equivalent
for the public API. This should fix the build problems with awsecomp.h on external
apps. Also I fixed awstest to properly set up the engine view component.
Finally I added the csRectRegionDebug class and used it to fully debug
csRectRegion which had bugs in both Include() and Exclude(). As best I can tell it is
now bug-free.
1708 lines of code changed in:
- Renamed new ogl_g3dext.hpp to ogl_g3dext.h.
- Added a new feature to walktest. You can now say:
walktest room maze sydney
and walktest will load all specified levels in memory.
Sectors with the same name will be merged (so objects
from same-named sectors in different map files will
be joined in one sector). You can also define
world files that connect to sectors in other world files.
Using this technique you can easily make huge worlds
from smaller zip files (easier for artists to manage).
One problem at this moment: CS will try to find
and recalculate all lightmap information from the
last level given on the commandline. So if you do:
walktest flarge room
it will not be able to load lights from flarge cache
but only the lights from room. I will try to find a
solution for this later.
111 lines of code changed in:
Initial revisions of these files. The Makefile is basic, and copied from the
opengl renderer.
The C++ Class Header and Source file just put together the basic functions
that need to be implemented for the iGraphics3D interface.
STATUS: Incomplete.
1 lines of code changed in:
Re-ordered close of GLX 2d canvas. This fixes bug when quiting walktest from fullscreen, which involved the NVidia driver freaking out re-probing and returning you back to the Linux login screen.
8 lines of code changed in:
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