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Summary Period: 2000-03-06 to 2000-02-29 (Commits 1895-1944 of 12744)
Adjusted create_mipmap to reflect the new flag CS_TEXTURE_MMLEVEL_MASK.
12 lines of code changed in:
Added a public LoadImage to the loader/parser.
Added new flags for iTextureHandle. Now you can expicitly define how many mipmaps you want to generate.
9 lines of code changed in:
removed warnings about unused variables
1 lines of code changed in:
Fixed bug introduced in revision 1.92. Was leaking 'textures' array.
1 lines of code changed in:
- Fixed several cases where the 'sprites' array in csWorld was
being used. With my latest additions it is possible to have
both csSprite2D and csSprite3D instances on that list so all
code needs to be modified to test for that.
- Fixed prototype for G2D->DrawBox so that it correctly resembles
the x,y,w,h fields that should be passed along instead of
x1,x2,y1,y2.
60 lines of code changed in:
Fixed the "virtual method called" problem when calling destructors for plugins
from csSystemDriver::~csSystemDriver by implementing iBase directly in
csSystemDriver class. The derived system drivers can override QueryInterface
(and they do it indeed) to provide additional interfaces.
89 lines of code changed in:
Converted to Texinfo.
0 lines of code changed in:
Another Texinfo update.
2 lines of code changed in:
Added loading of csSprite2D to csParser. csSprite2D still don't
have drawing and lighting capabilities right now.
43 lines of code changed in:
Fixed bug in mdl2spr.
7 lines of code changed in:
Update.
3 lines of code changed in:
Started work on new csSprite superclass for csSprite3D (already
done) and csSprite2D. csSprite3D now inherits from csSprite.
257 lines of code changed in:
Update.
32 lines of code changed in:
added Crop dummy to csScreenshot
3 lines of code changed in:
added Crop method to iImage
3 lines of code changed in:
Eliminated compilation warning.
0 lines of code changed in:
Renamed doc.mak to docs.mak for consistency with other makefiles which
are named after the directory in which they reside.
133 lines of code changed in:
dropback to generic DrawSprite for DirectX 5. This definitely breaks the DX5 Hardware accelerated driver, but I will probably stop supporting that beast anyway.
4 lines of code changed in:
Now includes sysdef.h in order to eliminate some warnings from windows.h
under VC5.
1 lines of code changed in:
ColliderType is now public so that it is possible to call GetType()
(which is also public).
64 lines of code changed in:
mergetexels and mergenormals now measure the number of redundant vertices which can be merged. Also commited some disabled code which should actually merge the vertices but seems to have bugs.
53 lines of code changed in:
another bunch of patches by Xavier Trochu <xtrochu@yahoo.com>.
29 lines of code changed in:
Started implementation of csSprite2D for the engine. Not working
right now.
131 lines of code changed in:
Small fix.
3 lines of code changed in:
Renamed csSprite2D to csPixmap and renamed G2D->DrawSprite
to G2D->DrawPixmap. This is to make room for a new csSprite2D
that will be a real engine object and thus interact in a 3D
world.
115 lines of code changed in:
Document has been converted to Texinfo. See Texinfo version instead.
0 lines of code changed in:
More Texinfo updates from Martin Geisse.
1 lines of code changed in:
Removed the last of the dangerous code in ddgmatrix.h which made unportable
and potentially unsafe assumptions about the exact layout of the structure.
3 lines of code changed in:
Fixed csPython so that it can once again compile following recent changes
to SCF.
5 lines of code changed in:
Thomas Giesel <skoe@freenet.de> supplied a patch to enable true full-screen
support by the BeOS OpenGL driver.
3 lines of code changed in:
Patch by Xavier Trochu <xtrochu@yahoo.com>: Proper hardware mousecursor on Win32.
31 lines of code changed in:
Patch by Xavier Trochu <xtrochu@yahoo.com>: Proper hardware mousecursor on Win32. Proper cleanup of DirectInput Keyboradhandling.
193 lines of code changed in:
Bugfix by Xavier Trochu <xtrochu@yahoo.com>: Not call obj->DefRef(), if obj is NULL
8 lines of code changed in:
Fixed an init bug in software renderer. inv_cmap was not initialized
to NULL.
1 lines of code changed in:
- Fixed bug with manual mipmap selection setting which could
cause crashes for very small polygons.
- Further work on PVS. It is starting to work better now.
I managed to find a bad bug caused by multiple inheritance :-(
- Added csPolygonArrayNoFree which is similar to csPolygonArray
but doesn't free the polygon (used by PVS). Note that
csPolygonArray (and all other subclasses of csVector) also
don't free the polygons automatically!!! This is a bug in the
code. The problem is that a destructor of a class will not
call the virtual functions of that class but of the superclass.
So the DeleteAll() in the destructor will simply use the
original FreeItem() causing nothing to be freed. This is a big
memory leak right now which we will fix shortly.
60 lines of code changed in:
Update.
7 lines of code changed in:
Fixed the Big Red Big Endian bug which appeared recently with one of
Andrew's Big Changes. This bug caused CS to display all rendered graphics
entirely in red on big-endian platforms.
4 lines of code changed in:
Further work on PVS. Still not working properly though.
66 lines of code changed in:
Once again compiles on OpenStep. Was triggering bug where compiler
generates unlinkable code is inline method calls second inline method
before compiler has seen second method. A textual reorganization solves
the problem.
4 lines of code changed in:
Added library and track4.wav. These 2 files are used to give Blocks
its background music. track4.wav is copyrighted 1999 by MilerTronics,
but is hereby donated to the CrystalSpace project by Wyatt Miler. Enjoy.
0 lines of code changed in:
Now properly quotes all frame names in output file, thus eliminating
problem at CS load time if name contained whitespace.
15 lines of code changed in:
removed support for 2D sprites
58 lines of code changed in:
- Updated docs and source to remove dmipmap[123], dyncache,
and subcache commands.
- Continued work on PVS. The basic things are all there but it
is still very slow (using bad algorithm) and not working.
So it is disabled right now.
122 lines of code changed in:
Removed file because no longer relevant.
0 lines of code changed in:
Fixed comment.
1 lines of code changed in:
Fixed directory creation permissions
1 lines of code changed in:
Enabled the DrawSprite back. It is not broken, it is D3D driver who is broken.
Thomas: look at OpenGL 3D/2D driver pair to see how the correct implementation
of DrawSprite for hardware drivers should be. The GetMipMapData() method returns
for OpenGL a texture handle, it should do something similar for Direct3D
(perhaps a pointer to some structure, perhaps even to the csD3DCacheData
structure). The DrawSprite routine in the 2D driver should use
iTextureHandle::GetMipMapData() method to retrieve it; then it should pass
the handles to DirectX/Direct3D to tell hardware to draw the sprite.
0 lines of code changed in:
Some small fixes for mason_not_here
9 lines of code changed in:
Temporarily put back 'nice' because Andrew broke 'verynice'.
1 lines of code changed in:
Update.
23 lines of code changed in:
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