Pages: << Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 Next >>
Summary Period: 1999-08-04 to 1999-07-27 (Commits 595-644 of 12744)
Adding a #ifdef DO_MMX/#endif pair around a use of the do_mmx variable.
2 lines of code changed in:
Some cleanup in all 3D drivers:
- made a separate configuration file for software renderer softrndr.cfg
and moved every related configuration parameter from cryst.cfg etc to it.
- removed all methods from IGraphics3D interface that are useful only for
software renderer, removed them as well from all other renderers
- Fix for 32-bit modes different from RGBA (unlighted textures). Not tested
though (don't have a big-endian machine handy :-)
326 lines of code changed in:
Fixed oodles of new compilation warnings and a few compilation errors which
showed up in MazeD with the most recent batch of modifications.
Also fixed a link error caused by a second definition of
csTextureMM::fIgnoreLoadingErrors which incorrectly appeared in
me_world.cpp for some unknown reason.
4 lines of code changed in:
Swuawk updates.
50 lines of code changed in:
Updated to version 10 from Seth Galbraith.
4 lines of code changed in:
Fixed a problem in 3ds.cpp where compiler correctly warned that
"num_cor3_prev" might have been used uninitialized.
36 lines of code changed in:
Added a TODO item.
5 lines of code changed in:
Added Parent Template (from Or Siu-Hang, for MazeD).
6 lines of code changed in:
Update.
21 lines of code changed in:
Support for UV coordinates in thing templates.
30 lines of code changed in:
Small change.
3 lines of code changed in:
Update.
2 lines of code changed in:
Initial support for c-buffer (not activated yet).
92 lines of code changed in:
Various changes to OpenGL stuff:
glOrtho() changed so that Z buffer works better on RIVA 128
Depth-test made more optimal for lightmaps/z-filled polygons
Implemented 'maxpol'.
10 lines of code changed in:
Update.
78 lines of code changed in:
Many small changes required to build Win32 version from command line using
GNU Make plus MSVC. Removed DllMain() from several 3D and 2D drivers and
moved to a separate file libs/cssys/win32/dllentry.cpp. Moved ModuleHandle
to csCOM library, in all other places its declared "extern". Added
extern "C" { ... } around entire scan.h, and removed individual extern "C"
for each routine. Fixed complete_pixel_format() to workaround a bug in msvc 5.
245 lines of code changed in:
Separated lines from common.mak that creates volatile.h
4 lines of code changed in:
Fixed the bug because of which changes in user.mak weren't reflected in
volatile.h. Also win32 version now compiles from command-line with GNU Make.
10 lines of code changed in:
Added mdl_read method for reading Quake1 model files. Not yet
implemented.
1 lines of code changed in:
Minor IRIX fix
1 lines of code changed in:
Andrew Zabolotny suggested a simplification for the volatile.h work-around
on MacOS/X Server.
2 lines of code changed in:
updated again. (removal of some SDK's libs and headers)
115 lines of code changed in:
These files should not be added to CS due to legal issues
0 lines of code changed in:
What Bill Gates wouldn't like you to know is that Windoze has a bug
because of which sometimes files gets their last modification time
one second in the future...
0 lines of code changed in:
Fixed a couple "unused variable" compiler warnings.
2 lines of code changed in:
Latest changes to the Imput system by Xavier Trochu
104 lines of code changed in:
Moved the deletion of the font server and texture cache to the close method so that the mac version can have them destroyed before the OpenGL context that they depend on is destroyed.
5 lines of code changed in:
The Mac compiler has a 32k byte limit on local variables and the converter is much bigger then that so I converted it from being created on the stack to being created in the heap.
6 lines of code changed in:
Flat shading is even faster now! :-)))
4 lines of code changed in:
Update.
20 lines of code changed in:
Removed support for planed fog. It is now obsolete since we have
good working vertex fog.
9 lines of code changed in:
Fixed flat coloring for curves as well.
1 lines of code changed in:
Fixed bug in ScanStr() with reading of strings that have non-matched quotes.
11 lines of code changed in:
Update.
9 lines of code changed in:
removed some warnings about unused variables.
5 lines of code changed in:
removed a warning
1 lines of code changed in:
He,, yet again I've erroneously commited my working copies of these files :-(
2 lines of code changed in:
Added correct flat shading for Gouraud-shaded sprites (and non-Gouraud
as well). Fixed the bug in walktest that all sprites are unlighted during
the very first frame.
24 lines of code changed in:
Volumetric vertex fog now works for curved surfaces and sprites.
10 lines of code changed in:
Changes for fog.
2 lines of code changed in:
Update.
10 lines of code changed in:
Changed csIntersect3::Plane() again to old behaviour.
12 lines of code changed in:
Clipping portal made explicit instead of automatic. This is to improve
performance.
20 lines of code changed in:
New CLIP keyword for polygon/portal.
2 lines of code changed in:
Update.
13 lines of code changed in:
Removed old code.
0 lines of code changed in:
Changed behaviour of csIntersect3::Plane a little (the returned
'dist' parameter is now really the distance if plane is normalized).
9 lines of code changed in:
Update.
21 lines of code changed in:
Fixed a bug in software renderer which affected non-NASM unlighted texture
mapping routines due to merging scanln*.inc into one file.
5 lines of code changed in:
Made more robust in case objects don't have a name. There is now a warning.
12 lines of code changed in:
Pages: << Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 Next >>
Generated by StatCvs v0.2-dev