Commit Log (Page 144 of 255)

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Summary Period: 2001-07-05 to 2001-07-03 (Commits 5545-5594 of 12744)

jorrit 2001-07-05 08:54

Fixed texture mapping of one of the sides of the skybox in csdemo.
Two weeks ago Norman changed this for some reason?

34 lines of code changed in:

jorrit 2001-07-05 06:45

Removed Glide renderer and canvases due to lack of
maintenance. It was not functional either.

3 lines of code changed in:

jorrit 2001-07-05 06:37

Small fix.

1 lines of code changed in:

miklby 2001-07-05 06:30

- In the ongoing quest to implement HitBeam() in all
mesh objects, todays victim is terrfunc. Unfortunately,
I have been slightly side-tracked into correcting bugs
and stabalizing various algo's.

- Corrected the behaviour of csIntersect3::IntersectTriangle()
which had a habit of failing when the triangle was co-planar
with origin. IntersectTriangle() will now shift the points
away from origin if necessary. *WARNING* If you are using
WhichSide3D() please be aware you will need to do the same
trick to get a valid result.

- Added ALLMATERIAL keyword to terrain func loader. Mostly
added for testing purposes cause I was really jack of
having to add dozens of materials every time I changed
block count (esp since they were all the same texture).

- Added a bound check to CalculateCost() to prevent a divide
by zero error. This happens when you have small blocks with
lots of grid points.

- Added a NULL assignment to the node field in the csTerrBlock
class constructor. This prevents unnassigned nodes getting
past the CS_ASSERT() in csTerrFuncObject::Draw(). This doesnt
really fix anything, just prevents the invalid pointers from
being used. This seems to occur when the QUADDEPTH value is
set too low.

30 lines of code changed in:

uid23444 2001-07-04 22:42

made the following changes:
- added proper texture and material information to the model data structures
- the thing crossbuilder now uses the stored textures in the thing
- mdltest shows this feature on the floor polygon

312 lines of code changed in:

uid20593 2001-07-04 20:50

removed reporter.cfg which was mentioned in the makefile but does not exist apparently

0 lines of code changed in:

uid20594 2001-07-04 16:52

Eric Sunshine added a "CSWS_" prefix to the following skin-related macros
from CSWS:

SKIN_DECLARE() --> CSWS_SKIN_DECLARE()
SKIN_SLICE() --> CSWS_SKIN_SLICE()
SKIN_DECLARE_END --> CSWS_SKIN_DECLARE_END
CSWS_SKIN_DECLARE_DEFAULT() --> CSWS_CSWS_SKIN_DECLARE_DEFAULT()

26 lines of code changed in:

uid20594 2001-07-04 16:34

Eric Sunshine added a "CS_" prefix to the following macros from
iutil/object.h:

GET_CHILD_OBJECT() --> CS_GET_CHILD_OBJECT()
GET_CHILD_OBJECT_FAST() --> CS_GET_CHILD_OBJECT_FAST()
GET_NAMED_CHILD_OBJECT() --> CS_GET_NAMED_CHILD_OBJECT()
GET_NAMED_CHILD_OBJECT_FAST() --> CS_GET_NAMED_CHILD_OBJECT_FAST()
GET_FIRST_NAMED_CHILD_OBJECT() --> CS_GET_FIRST_NAMED_CHILD_OBJECT()
GET_FIRST_NAMED_CHILD_OBJECT_FAST()
--> CS_GET_FIRST_NAMED_CHILD_OBJECT_FAST()

45 lines of code changed in:

uid20594 2001-07-04 15:49

Eric Sunshine changed the Apple/NeXT plugin loading mechanism so that it
now keeps track of currently plugins loaded. This is necessary since
plugins can only be unloaded in reverse order on Apple/NeXT, whereas SCF
expects a platform to be able to unload plugins in any order. This issue
is further complicated by the fact that SCF blindly assumes that plugin
unloading operations always succeed. This creates problems if, for
example, SCF requests to have a plugin unloaded, the unload fails, and
then SCF later requests to have it re-loaded. By manually maintaining a
list of loaded plugins, the Apple/NeXT plugin loading mechanism can simply
return the handle of an already-loaded plugin (one which could not be
unloaded), if necessary.

12 lines of code changed in:

uid30344 2001-07-04 15:13

Fixed cs.i for scripting plugins. Regenerated SWIG files for
Python plugin and manually tried to fix cslua plugin.

2 lines of code changed in:

uid30344 2001-07-04 14:50

Removed the obsolete support for libraries (regions should be
used instead).

9 lines of code changed in:

uid30344 2001-07-04 14:11

- Changed the scale and shift parameters for a layered texture
from int to float. Also added a logical change. CS_FX_TILING
should now be used when you want the layer texture to tile on
the base texture. This used to be default but it isn't any more.
Note that the OpenGL renderer currently only supports the tiling
option so the presence of CS_FX_TILING or not will not have
an effect currently.
- Added support for TILING() keyword in the map loader and all loader
plugins.

31 lines of code changed in:

uid20594 2001-07-04 13:40

Eric Sunshine fixed csSCF::QueryClassList() so that it no longer leaks an
scfStrVector object. The reference count on the returned object was
incorrect; it should have been 1 but was actually 2.

6 lines of code changed in:

uid20594 2001-07-04 13:19

Eric Sunshine fixed a nasty plugin-leak in SCF which was introduced when
iBase was substituted for csBase as the base class of scfSharedLibrary.
The specific problem was that, although SCF removed scfSharedLibrary
objects from its list of loaded plugins, the scfSharedLibrary objects were
never actually getting destroyed. The result was that the dynamically
loaded plugin code never got unloaded even though SCF though that it had.

17 lines of code changed in:

uid20594 2001-07-04 12:33

Made initialization messages less verbose. Also removed the word "error"
from the successful initialization message since it could confuse users.

9 lines of code changed in:

uid30344 2001-07-04 11:42

Update.

349 lines of code changed in:

uid20594 2001-07-04 11:23

Eliminated Texinfo mark-up warnings reported by `makeinfo'.

6 lines of code changed in:

uid30344 2001-07-04 11:08

Changed the loader plugin so it no longers unloads all plugins
after LoadMapFile(). This is not efficient as LoadMapFile() can
be used multiple times to fill up several reasons. Instead the
plugins are now unloaded in the destructor of the loader plugin.

5 lines of code changed in:

uid20594 2001-07-04 10:56

Removed unmaintained dungeon.

0 lines of code changed in:

uid30344 2001-07-04 10:49

Created apps/tools and moved scfreg, makedep, csfgen, csfedit,
uninst, and vsh there.

7060 lines of code changed in:

uid20594 2001-07-04 10:30

Eliminated additional resources and references to obsolete applications and
modules such as dungeon, vfstest, MazeD, t3d2cs, etc.

8 lines of code changed in:

uid30344 2001-07-04 10:01

- Removed t3d2cs app since it doesn't work and is unmaintained.
- Created apps/import and moved map2cs, mdl2spr, 3ds2lev there.

16384 lines of code changed in:

uid30344 2001-07-04 09:04

Fixed iso engine.

2 lines of code changed in:

philwyett 2001-07-04 08:41

Added instruction about SDL.dll and it's placement befrore
using the CS SDL2D canvas plugin.

3 lines of code changed in:

philwyett 2001-07-04 08:27

Minor typo and additions to SDL related MSVC docs.

3 lines of code changed in:

jorrit 2001-07-04 08:27

- Added iCamera::SetTransform() which should be used to directly
set the transform. It is illegal to assign to the result of
iCamera::GetTransform() directly but I did not make the result
'const' since it is legal to do modifications on the returned
transform using other methods (like RotateThis() and SetPosition()).
- Removed dungeon plugin and test app due to lack of maintenance.
- Removed csgame plugin and test app due to lack of maintenance.

60 lines of code changed in:

philwyett 2001-07-04 08:10

- Added SDL 2D canvas to MSVC build & MSVCGEN process.
- Updated MSVC docs for SDL 1.2.1
- Updated command line docs to add -canvas

17 lines of code changed in:

philwyett 2001-07-04 07:11

Fixed so SDL_ShowCursor = true on Open ();

1 lines of code changed in:

philwyett 2001-07-04 06:35

Fixed SDL driver kicking out following message on Win32:

WARNING: Your operating system is not tested yet with sdl2d video driver

SDL plugin works on Win98/SE/ME and Win2k. I cannot test on
NT4, but all seems to be well on OS's tested via VC6 buillds. :-)

4 lines of code changed in:

philwyett 2001-07-04 04:13

Updated include to newly renamed crossb.h

1 lines of code changed in:

philwyett 2001-07-04 04:07

Updated includes to take account of Eric's crossbulder file renaming.

1 lines of code changed in:

philwyett 2001-07-04 03:55

Updated includes to take account of Eric's crossbulder file renaming.

2 lines of code changed in:

sunshine 2001-07-04 03:16

Eric Sunshine made the following changes:

-*- Fixed several problems in mdltest.mak and crossbld.mak which prevented
the modules from building correctly on Unix.

-*- Renamed csutil/crossbld.{h|cpp} to crossb.{h|cpp} in order to avoid
conflicts with the crossbld.o file which is generated from
plugins/mesh/crossbld/crossbld.cpp. This is actually a limitation of
the current makefile system where all object files are dumped into the
same `out' directory, which means that no two source files in the
entire project can have the same name. I plan to address this problem
sometime soon.

49 lines of code changed in:

sunshine 2001-07-04 02:01

Eric Sunshine made the following changes:

-*- Eliminated compilation warnings about "non-virtual destructor in class
with virtual methods" from the following classes: csModelDataObject,
csModelDataCamera, csModelDataLight, csModelDataMaterial, and
csModelData.

-*- Eliminated several compilation warnings about implicit conversion from
double to integer in csEngine::SetAmbientLight().

24 lines of code changed in:

philwyett 2001-07-04 01:42

Added CSTOOL to fix a link error under MingW

1 lines of code changed in:

philwyett 2001-07-04 01:15

A few mods - SDL 1.2.1 works fine now with VC6 port.

4 lines of code changed in:

philwyett 2001-07-04 01:08

Added sdl2d

2 lines of code changed in:

philwyett 2001-07-04 00:12

Added crossbuld plugin to glbal process so mdltest works. :-/

1 lines of code changed in:

philwyett 2001-07-03 23:48

Fixed include error.

1 lines of code changed in:

philwyett 2001-07-03 23:44

Fixed a problem in MSVCGEN prcess caused
by use of SPACES instead of TAB in makefile.

1 lines of code changed in:

mgeisse 2001-07-03 22:08

made the following changes:
- fixed the header protectors in imesh/mdlconv.h and imesh/mdldata.h
(they had the wrong directory in their name)
- moved all model data related classes to cstool. Although they are primarily
used by the model file converters, it also makes sense to use them from
elsewhere (for example, the crossbuilder test app :-)
- added a first implementation of the crossbuilder (a plugin that can be used
to create mesh objects from imported model files). Currently it cannot do
more than extract vertices and polygons into things.
- added a test app for the crossbuilder

1035 lines of code changed in:

azverkan 2001-07-03 21:00

** Fixed csLua scripting plugin and removed all global variables where applicable.
Changed the architecture such that you use the global system variable rather
than calling GetSystem() at startup.

** Added some new classes to cs.i and fixed some existing problems.

** Regenerated both python and lua swig interfaces.

** Added the options -python and -lua to pysimple so that world geometry
doesn't get generated twice by both plugin tests.

3849 lines of code changed in:

mgeisse 2001-07-03 17:58

added iEngine::SetAmbientLight() and GetAmbientLight()

27 lines of code changed in:

philwyett 2001-07-03 14:59

Remove EAX sound plugin due to lack of maintenance.

Updated docs to remove refs to plugin.

1 lines of code changed in:

jorrit 2001-07-03 14:55

Moved a bunch of old history entries to history.old.

6364 lines of code changed in:

jorrit 2001-07-03 14:52

Update.

3 lines of code changed in:

jorrit 2001-07-03 14:49

- Fixed csEngine::FindMaterial(), FindTexture(), and FindSector()
so that they actually don't crash when they couldn't find
an object in the specified region. They were blindly doing
SCF_QUERY_INTERFACE without first checking if the returned
object was not-NULL.
- Fixed an SCF bug in csRegion. It was doing SCF_DECLARE_IBASE
instead of SCF_DECLARE_IBASE_EXT.
- Fixed a bug in csEngine::SelectRegion(). It would crash if
a NULL region was given.

49 lines of code changed in:

wouter 2001-07-03 14:32

Commented out -ldl on the LIBS line of the sdl canvas. The
SDL canvas works (--canvas=sdl2d option) for me on mingw, SDL 1.2.0.
Even gives a 4% speedup, over regular plugin :-)

1 lines of code changed in:

sunshine 2001-07-03 14:22

Removed obsolete crystalspace.graphics2d.glx.disp.empty.

0 lines of code changed in:

sunshine 2001-07-03 14:20

Eliminated the unmaintained `ggi' and `mgl2d' canvases.

0 lines of code changed in:

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