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Summary Period: 2002-04-11 to 2002-04-02 (Commits 7995-8044 of 12744)
renamed nettut target to netut. since we have no .exe like suffix on unix nettut$(EXE) will resolve to nettut and thus we get a circular dependency in the makefile
10 lines of code changed in:
replaced stricmp with strcasecmp
2 lines of code changed in:
- mouse cursor is hidden in freelook
1 lines of code changed in:
SetMouseCursor() now uses iWin32Assistant's SetCursor(), too (like the ddraw canvas did).
this also fixes the "always visible mouse cursor" issue in gl
10 lines of code changed in:
- added two 2d sprites, one with alpha transparency
- added alpha transparency snow
59 lines of code changed in:
- added "png" to the list of extensions searched in zips
- default RENDERPRIORITIES() are written to world
- added facility to set a thing's priority: add an entity property "priority", value: <renderpriority>
- added facility to manually specify files for texures: add a map property "filename_<texture>", value: <vfs path>
- when a texture from a wad3 has a name starting with '{' its keycolor is set to blue
38 lines of code changed in:
- Fixed a 8.3 filename issue pojnted out by Norman Kraemer
35 lines of code changed in:
additional change from CEL to SCF :) i hear someone moaning
1 lines of code changed in:
- Update to fix nicks vs real names.
2 lines of code changed in:
- Changed scf config line.
1 lines of code changed in:
- Update
1 lines of code changed in:
Revert.
2 lines of code changed in:
Replaced /bin/sh to sh in the csconf.mak makefile. Many mingw
installations don't have /bin/sh. So using 'sh' is preferable.
4 lines of code changed in:
Changed app description
1 lines of code changed in:
Fix
1 lines of code changed in:
- Added "ensocket" network plugin, docs and test app submitted by Erik Namtvedt.
This is a System independent network driver. This driver implements a
tcp/ip networking interface. The network driver and socket driver
currently support BSD compliant calls.
Note: Some operating systems may not support all the functions of this plugin.
144 lines of code changed in:
- Added "ensocket" network plugin, docs and test app submitted by Erik Namtvedt.
This is a System independent network driver. This driver implements a
tcp/ip networking interface. The network driver and socket driver
currently support BSD compliant calls.
Note: Some operating systems may not support all the functions of this plugin.
1206 lines of code changed in:
binaries for windows.
9 lines of code changed in:
- Fixed compile error under CodeWarrior 5.
1 lines of code changed in:
added an != operator to csString
4 lines of code changed in:
- maximum lightmap size can be changed by user
- added iEngine::ResetWorldSpecificSettings() which
"Reset a subset of flags/settings (which may differ from one world/map to another) to its defaults"
- added functions to get default values for above subset of flags/settings
85 lines of code changed in:
removed setting of max value for scrollbar from the listbox' OnDraw method - scrollbars idea of Max value is the count of items, not the Max value its "value" member can have - this is something i could clear later on :)
0 lines of code changed in:
fixed scrollbar knob size calculation, also the value of the knob now is in between [0, max-amntvis]
38 lines of code changed in:
when loading a map:
- Engine->ResetWorldSpecificSettings() is called
- map.cfg isn't read any more
added to SETTINGS():
- LIGHTMAPCELLSIZE
- MAXLIGHTMAPSIZE
39 lines of code changed in:
- maximum lightmap size can be changed by user
- added iEngine::ResetWorldSpecificSettings() which
"Reset a subset of flags/settings (which may differ from one world/map to another) to its defaults"
- added functions to get default values for above subset of flags/settings
27 lines of code changed in:
tweaked displaying of keycolored textures a bit
2 lines of code changed in:
Modifications to allow DrawPolygonMesh render non-lighted meshes
712 lines of code changed in:
Made some fixes to support the awsecomp.h update.
9 lines of code changed in:
Fixed awsecomp.h so that it is valid again.
10 lines of code changed in:
- Updated links to latest 0.94 msvc_libs.
17 lines of code changed in:
Update.
16 lines of code changed in:
New 0.94 release.
75 lines of code changed in:
Update for 0.95.
5 lines of code changed in:
Update.
21 lines of code changed in:
- Removed aws->SetDefaultContext(engine, myG3D->GetTextureManager());
and replaced with the correct canvas creation code, which I cannot be
bothered nor have the time to list. :)
Thanks to "vrm" from #CrystalSpace for reporting the error this problem created.
4 lines of code changed in:
- Added msvc #pragma to remove warning C4390 on DEBUG_BREAK.
- Added newer msvc_libs files to cvsignore.
6 lines of code changed in:
the fog_texel was accessed wrong
12 lines of code changed in:
- Code format cleanup
2 lines of code changed in:
Andon M. Coleman patched 3ds2lev so it works correctly for
non-texture mapped 3DS objects.
25 lines of code changed in:
Mention of 0.94 release.
13 lines of code changed in:
- Cleaned up lots of engine/csgeom comments.
- Removed lots of exit() calls from all over CS. A module in CS
should almost never do exit but instead return an appropriate
error to the caller (using the reporter and a return code for
example).
124 lines of code changed in:
Cleaned up comments.
14 lines of code changed in:
Update.
5 lines of code changed in:
sometimes textures where multiplied with texture mean color, causing color seams
2 lines of code changed in:
Implemented caching of sprite normals (using SMOOTH()) option.
This greatly speeds up load time of a sprite when the cached
data is present.
125 lines of code changed in:
Added a texture-less material (green_color) to flarge so that
we can easily see if this still works or not. The skeletal
spiny tree uses this color.
6 lines of code changed in:
Optimized the MergeNormals() code of 3D sprites (SMOOTH option).
7 lines of code changed in:
A nice compiling but untested ReplaceAge function for the emitter object.
28 lines of code changed in:
Fixed description of -n in 3ds2lev so it is now correct.
2 lines of code changed in:
Version bump.
4 lines of code changed in:
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