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Summary Period: 2002-02-01 to 2002-01-25 (Commits 7395-7444 of 12744)
Fixed some compiler warnings under MSVC.
Moved a few assignments outside conditional expressions.
6 lines of code changed in:
Fixed a missing portion due to a bad copy/paste. :-/
3 lines of code changed in:
Eliminated a couple of unitialized variables warnings.
One is a very MSVC specific whine. :-)
5 lines of code changed in:
Fixed forward decleration errors and variable
redefenition errors in the MSVC port.
2 lines of code changed in:
Modified to cinlude all CS_SYSDEF stuff as well. Only iaws/awsecomp.h and
ivideo/x..h (x11 stuff) have been left out.
13 lines of code changed in:
Fixed include file.
1 lines of code changed in:
minor improvements
7 lines of code changed in:
Modified the "Queen of all CS includes" to now include everything in CS,
that an app can use. (Not platform specific stuff).
Using #defines some parts can be left out if desired.
Note this file should only be used by projects external to CS.
343 lines of code changed in:
Fixed a long-standing annoyance in WalkTest. WalkTest was able
to load levels in the following cases:
- If the level was mounted in vfs.cfg you would just say
walktest mounted_name
- If the level was not mounted but it was either in the current
directory, the data directory or the data directory of the
parent, WalkTest would automatically mount it. However you
could not use the '.zip' extension then.
I extended the last feature so that you can now also use the
full filename with extension. If WalkTest finds there is already
an extension included it will not try to add its own extension.
In addition you can now give a full pathname so walktest can load
levels from everywhere without requiring a mount in vfs.cfg.
27 lines of code changed in:
Alpha version of the large terrain renderer's implementation added to the mesh directory. Currently it's just the simple header file that contains all the implementation code. I still have to connect it to the genmesh plugin somehow and do some tests on it. Also, it has no provision for texturing at the moment.
343 lines of code changed in:
added null2d to scf.cfg
2 lines of code changed in:
Further work on tree loader. Still not completely functional.
82 lines of code changed in:
Improved comment with iCamera::GetHit().
3 lines of code changed in:
Added iEngine->FindLight().
6 lines of code changed in:
Restored.
1 lines of code changed in:
New project: Borax.
18 lines of code changed in:
Reset the default canvas for null3d to the software canvas since
otherwise some programs will not work correctly.
1 lines of code changed in:
Corrections.
2 lines of code changed in:
fixed a memory leak in null3d
1 lines of code changed in:
fixed destruction in g3d
0 lines of code changed in:
added null2d canvas and fixed some bugs in null3d
255 lines of code changed in:
Further work on tree. At this moment it doesn't even resemble
a tree :-) I'm still debugging. Added texture mapping.
193 lines of code changed in:
Fixed frame timing
5 lines of code changed in:
New project using CS.
16 lines of code changed in:
Further experiments with tree generation. Unfinished.
85 lines of code changed in:
Jorge Acereda changed the MD2 importer so that it recognizes sprite
actions. Also, scaling and axis conventions are now coherent with
mdl2spr. I hope nobody was using it :-)
4 lines of code changed in:
MD2 importer can read sprite actions now.
52 lines of code changed in:
1. Added new function: AllWindowsHidden(), which returns true if all windows in the system are currently hidden.
2. Added new parameter for CaptureMouse which lets you specify the component that wishes to capture the mouse. Note that only this component or it's children will recieve messages until release is called.
3. Fixed previously broken functionality where moving from a component to the window wouldn't send out MouseEnter/Exit messages. There was a slight bug in awsTextBox that was breaking this. For future note: if you want to get focus messages and keep them, you must override all the mouse events to return true. Otherwise the window will take back the focus because it assumes that the component has not handled and does not want focus.
130 lines of code changed in:
Update.
6 lines of code changed in:
fixed sky issue in map2cs
15 lines of code changed in:
Seperated geometry and rule in the tree generator. This will make
it easier to setup better rules.
294 lines of code changed in:
annotation changes (link + mangled e-mail)
8 lines of code changed in:
- a timer class to give pulses for cases no new event is generated but actions should happen - think of keeping the mouse pressed on a scrollbar button
201 lines of code changed in:
added GetObjectRegistry to iAws' interface - components didnt have a chance to get their hands on the registry otherwise
12 lines of code changed in:
Eliminated signed vs. unsigned comparison warning.
2 lines of code changed in:
fixed skybox in map2cs
58 lines of code changed in:
Added missing initialization of do_manual_colors to genmesh
object. This could cause wrong colors in some cases.
4 lines of code changed in:
Added newline.
2 lines of code changed in:
1. Fixed Windows hardware memory-mapped I/O code. I was under the impression that I should use one function when, in reality, I needed to use another. Instead of simply using OpenFileMapping, you must CreateFile(), then CreateMapping(), then MapViewOfFile().
This code has been tested and works.
12 lines of code changed in:
Update, fixed a couple of dumb bugs: cache size was not initialized before trying to allocate memory of block_size * cache_block_size, so it was attempting allcoate way too much RAM.
31 lines of code changed in:
1. Made a couple of fixes, and added hits and misses to the software cache set so that you can tweak it.
2. Killed the mods out of the classic Mac port.
3. Added the mods into the next port, since that also works with OS X stuff.
22 lines of code changed in:
fixed skybox
15 lines of code changed in:
map2cs hack to make it read it's config file again
23 lines of code changed in:
Automated Texinfo @node and @menu repair.
2 lines of code changed in:
1. Bugfixes:
a. Lack of initializations.
b. Inverse check error.
c. Bad bit-field length calculation.
d. Bad checks.
17 lines of code changed in:
1. Added definitions for the Mac.
2. Made the inline function truly inline.
3. Fixed some silly bugs in the software demand pager.
38 lines of code changed in:
Moved the includes specific for mmap into the #ifdef so that they'll only be included for modules that want them.
7 lines of code changed in:
Update.
3 lines of code changed in:
Moved a couple more items around, moved all software portions so that they won't be generated for hardware compiles.
53 lines of code changed in:
Modified implementation of mmapio.h
57 lines of code changed in:
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