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Summary Period: 1999-12-06 to 1999-11-25 (Commits 1395-1444 of 12744)
Adding the keyword 'class' to the friend declaration needed for CW Pro5.
1 lines of code changed in:
Some further work on coverage mask tree.
346 lines of code changed in:
Update.
28 lines of code changed in:
- Fixed the "Save model" dialog to not complain about directory being invalid
(thanks to mayday <may-day@lycosmail.com>)
- Added draft view rotation lock (CTRL locks phi, ALT locks theta)
(thanks to Norman Kr�mer <normank@lycosmail.com> - is this same person? :-)
I also added the ability to horiz/vert lock when sliding view.
- Simplified the "automount" feature in walktest
5 lines of code changed in:
- Improvements to MazeD:
- Polygon properties dialog (select a/some polys then press 'P')
- Some progress in texture manager dialog
- Completely rewritten "snap to grid" mode
- Lots of other small changes I don't remember now
- Removed the iTextureHandle parameter from iGraphics2D::SetMouseCursor.
There is no driver that makes use of it anyway :)
156 lines of code changed in:
removed warning about unreachable code
1 lines of code changed in:
doubled size of box sprite
0 lines of code changed in:
Restored quadcube to 8 levels. 5 is not enough.
1 lines of code changed in:
Removed some unused junk.
1 lines of code changed in:
Minor enhancements to MazeD, a bug fixed in VFS
50 lines of code changed in:
Linux fixes.
5 lines of code changed in:
OSS driver actually compiles now.
3 lines of code changed in:
Removed obsolete COM junk.
0 lines of code changed in:
Oops, I broke the other platforms with the last revision. Fixed.
5 lines of code changed in:
Halo compiles on NeXT now. csClear and cctest work on NextStep again.
4 lines of code changed in:
Now compiles on NeXT.
26 lines of code changed in:
Ported csNetworkDriver to Solaris by working around buggy headers.
0 lines of code changed in:
Now defined socklen_t for csNetworkDriver.
1 lines of code changed in:
- Ported to Linux. Eliminated a couple compiler warning.
- Fixed a problem which Thomas introduced when he removed socklen_t.
(Thomas, define socklen_t in win32/csosdefs.h rather than removing it
from here.)
4 lines of code changed in:
Some minor further work on coverage tree stuff.
81 lines of code changed in:
Update.
7 lines of code changed in:
Ported Socket Network Driver to BeOS.
3 lines of code changed in:
removed warnings
3 lines of code changed in:
Fixed comments to pacify Doc++.
48 lines of code changed in:
Andrew checked in the missing file, so I removed the temporary patch.
1 lines of code changed in:
Aesthetic fix.
2 lines of code changed in:
- Totally redesigned and rewrote the iNetworkDriver interface and Socket
Network Driver from scratch. Additionally, it is now SCF-compatible.
- The new network driver design is much more abstract, simpler to use, and
(hopefully) more applicable to a wider range of applications. (Of
course, it can still use more improvement :-)
- Patched up the Network Driver Demo to work with the new network
architecture and to better illustrate its use.
- Performed the SCF conversion on the Network Driver Demo.
- Performed the SCF conversion on the Simple Network Manager. Also renamed
types, classes, & constants, and reformatted the source code to more
closely follow CS guidelines.
0 lines of code changed in:
Andrew forgot to check in the code which actually implements CreateHalo()
so I applied a temporary patch.
2 lines of code changed in:
Removed some left-over junk.
0 lines of code changed in:
Hallo support for software renderer
381 lines of code changed in:
Removed COM junk.
5 lines of code changed in:
Update.
68 lines of code changed in:
-*- All-new halo support. The iHaloRasterizer interface is gone; iHalo
objects are created instead.
-*- Added halo support to MazeD (light setup dialog). Looks very nice.
388 lines of code changed in:
Major update to network driver.
12 lines of code changed in:
- Totally redesigned and rewrote the iNetworkDriver interface and Socket
Network Driver from scratch. Additionally, it is now SCF-compatible.
- The new network driver design is much more abstract, simpler to use, and
(hopefully) more applicable to a wider range of applications. (Of
course, it can still use more improvement :-)
- Patched up the Network Driver Demo to work with the new network
architecture and to better illustrate its use.
- Performed the SCF conversion on the Network Driver Demo.
- Performed the SCF conversion on the Simple Network Manager. Also renamed
types, classes, & constants, and reformatted the source code to more
closely follow CS guidelines.
128 lines of code changed in:
Temporary fix for missing halogen.cpp
7 lines of code changed in:
CrystalClear updates
3 lines of code changed in:
removed some warnings
1 lines of code changed in:
Made compilable again
1 lines of code changed in:
-*- Fully re-written halo support in software renderer. The iHaloRasterizer
interface has changed much, so it is possible that other 3D rasterizers
will compile with minor errors (I tried to do my best to avoid it, but
it is anyway possible).
The following enhancements have been made to the halos:
-*- Halos are fully supported now in 8 (sic!), 15, 16 and 32bpp modes.
Besides they should be now much faster since halos consists of just
an alpha map now (no texture as before).
-*- Many fixes in engine handling of halos. Halos now fade away as
expected (do not disappear suddenly) as the light itsel (i.e. the center
of the halo) goes off the screen. Also try to launch a rocket into the
halo such that the missile will cover the light.
-*- Full clipping support. The halos will be now clipped against any
complex clipping polygon.
-*- Halos have now an "intensity factor" that shows how fast the
intensity goes down from maximum.
-*- New file in cs3d/common: halogen.cpp. This have nothing to do with
chemistry :-) its just a abbreviation of "halo generator". This file
provides a routine that will generate an alpha map for a halo given the
above two parameters. If somebody cares to fix halo support in hardware
renderers (:-) they should include that file into the project files
for the respective renderers. The halo support in direct3D driver
have not been removed, thus you'll get same halos as before; however
it would be much better to add support for the new halos.
279 lines of code changed in:
Removed more of Brandon's stuff.
3 lines of code changed in:
Fixed bugs.
15 lines of code changed in:
The settings of PLUGINS in user.mak and config.mak were conflicting.
config.mak represents plugins which are auto-detected, whereas user.mak
represents plugins the user wants to use. A distinction between the two
is now made. PLUGINS is the list of plugins the user wishes to use, and
DETECTED_PLUGINS is the list of auto-detected plugins.
3 lines of code changed in:
Fixed crasher: Problem was the CONSTRUCT_IBASE macro was calling virtual
IncRef() from within object's own constructor. Unfortunately, with most
modern compilers, the object's virtual-table (vtable) pointer is only
etablished at the very end of the constructor, thus calling a virtual
method from within the constructor is ill-advised and in a case like this
actually crashes the program.
1 lines of code changed in:
Modified SCF to initialize refcount to 1 instead of zero
3 lines of code changed in:
Fixed cctest.
2 lines of code changed in:
Compiles on MacOS/X Server again.
4 lines of code changed in:
Once again compiles on MacOS/X Server. Problem was that type of stat.mtime
is not time_t even though it was being pased to localtime() as though it
was time_t.
2 lines of code changed in:
Added Just In Time Debugger for Python
35 lines of code changed in:
Fixed a Phyziks transmogrification bug.
7 lines of code changed in:
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