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Summary Period: 2001-11-03 to 2001-10-30 (Commits 6745-6794 of 12744)
small viewmesh fix/cleanup
7 lines of code changed in:
Jorge Acereda fixed an unaccuracy in csGetTicks() and changed it to
use sysconf() correctly.
2 lines of code changed in:
Corrected an unaccuracy in csGetTicks() and changed it to use
sysconf() correctly.
11 lines of code changed in:
windows icon samples
minor cosmetic changes
6 lines of code changed in:
windows icon samples
1 lines of code changed in:
added support for native console
added application-specific icon support
26 lines of code changed in:
disabling windows mouse cursors works now
7 lines of code changed in:
did some cosmetic cleanup work
50 lines of code changed in:
Jorge Acereda changed csLoadLibrary() in unix.cpp to call
dlopen() always, so that csPrintLibraryError() can get the
correct error message with dlerror().
4 lines of code changed in:
Changed csLoadLibrary() to call dlopen() always, so that
csPrintLibraryError() can return the correct error message with
dlerror().
1 lines of code changed in:
continued to cleanup the sector code:
- removed FindLight (x,y,z,r) since it was not clear what exactly the function
does, nor was it used anywhere.
- moved FindLight (id) to iLightList
- the culler mesh is now stored as an iMeshWrapper
58 lines of code changed in:
split csLightList into two parts. There is now a basic light list, called
csLightList, which is simply a vector with an SCF interface. csSector uses
csSectorLightList, a subclass of csLightList, which adds sector-specific
functionality.
143 lines of code changed in:
simplified csSector::Draw() a lot by removing duplicate code
39 lines of code changed in:
fixed a bug that I introduced in my latest changes and continued to cleanup
the sector code
35 lines of code changed in:
moved priority queue functionality out of csSector and into its own class
156 lines of code changed in:
new viewmesh ready
108 lines of code changed in:
- fixed some problems with CS_DECLARE_OBJECT_POOL
- reimplemented csLightPatchPool with the above macro
18 lines of code changed in:
Christopher:
+ Fixed a couple of bugs
+ Continued work on the uberListBox.
78 lines of code changed in:
Luca improved 3ds2lev to correctly uv map textures
1085 lines of code changed in:
added new camera movement to viewmesh (but doesn't work yet)
59 lines of code changed in:
Eric Sunshine applied a very obvious optimization to csGetTicks() in
CS/libs/cssys/unix/utiming.cpp. This optimization was modeled loosely
after a suggestion made by Rene Dudfield <illumen@yahoo.com.au> to cache
the value returned by __sysconf(2), rather than invoking that expensive
function each time csGetTicks() is called. Note that this modification is
untested since I don't have access to GCC3.
23 lines of code changed in:
Christopher:
+ Created a new csVector subclass for the listbox so that rows can be sorted by column, and can be quickly searched.
76 lines of code changed in:
Christopher:
+ Added new component, "List Box". This component is a work in progress, but it supports:
1. Multicolumn lists (with headers)
2. Tree-like lists (hierarchical)
3. Aligned images and or text in every column and the header
4. Stateful items (check boxes/radio buttons)
5. Fully skinnable (background, header backgrounds, highlights, stateful images, tree boxes and lines)
92 lines of code changed in:
- performed interface cleanup in iCameraPosition
- added missing comments to iCamera, iCameraPosition, csBox2 and csBox3
138 lines of code changed in:
added menu for states selection to viewmesh
108 lines of code changed in:
- added Clone() to iCamera, iCameraPosition, iMaterialWrapper and
iTextureWrapper. This is the interface version of a copy constructor. It
creates a clone of the object, which contains the same characteristics and
has all original child objects from the csObject hierarchy linked to it.
However, it is not added to the csObject parent nor to any engine object
list automatically.
- Added a copy constructor to csObject
- added GetHit() and a 'const' GetTransform() to iCamera
- added missing comments to iCameraPosition
- continued to remove GetPrivateObject() from engine interfaces
129 lines of code changed in:
fixed a bug in csApp:Printf
16 lines of code changed in:
static install fix
2 lines of code changed in:
static link fixes
7 lines of code changed in:
made the msvc fix the right way
6 lines of code changed in:
Changed prototype of csIntersect3::Plane.
6 lines of code changed in:
Fixed a bug in csRenderView::ClipBSphere. The bug was
actually a false CS_ASSERT based on a wrong assumption
that TestBSphere() is perfect which it isn't.
8 lines of code changed in:
defined GLX_GLXEXT_PROTOTYPES to apease MESA 4.0
1 lines of code changed in:
removed GetPrivateObject() from iCollection
0 lines of code changed in:
fix so it compiles on msvc
5 lines of code changed in:
Jorge Acereda fixed infinite renderer. It failed to overload
iGraphics2D::Write() because it had a different argument list.
2 lines of code changed in:
added vfs support to csFileDialog
118 lines of code changed in:
small changes to viewmesh (didn't had enough time again)
69 lines of code changed in:
pen should work now.
6 lines of code changed in:
Update.
165 lines of code changed in:
Removed penwin.h include.
3 lines of code changed in:
Removed the windows pen support added by 'res'. I don't have
the needed include files on mingw.
6 lines of code changed in:
NOW it works as intended.
0 lines of code changed in:
Added mouse cursors: cross, pen
Windows mouse cursors can now be turned off via Video.SystemMouseCursor
3 lines of code changed in:
sorry for messing up, fixed it
9 lines of code changed in:
changed viewmesh more, but I'm still having csws problems...
101 lines of code changed in:
Quick compile error fixes.
Will come back and look at these later.
4 lines of code changed in:
added an 'applicationID' parameter to SetupConfigManager(). This parameter
is used for the application ID, unless overridden by the application's config
file.
7 lines of code changed in:
Added mouse cursors: cross, pen
Windows mouse cursors can now be turned off via Video.SystemMouseCursor
17 lines of code changed in:
Fixed a few other small bugs here and there.
32 lines of code changed in:
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