Commit Log (Page 8 of 255)

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Summary Period: 2003-06-15 to 2003-06-12 (Commits 12345-12394 of 12744)

jorrit 2003-06-15 07:09

Jorrit changed a comment to indicate that the threaded loader isn't
implemented yet.

3 lines of code changed in:

okt 2003-06-15 01:59

Changed /* to /** to fix doxygen comment so that csList will be added to PubAPI.

3 lines of code changed in:

res2002 2003-06-15 01:32

Explanation for ugly fopen() hack.

35 lines of code changed in:

alquarra 2003-06-15 01:24

fixed a bug opening the csPhysicalFile stuff

now it has a temporal hack with a fopen/fread area in csScanPluginsDir()

22 lines of code changed in:

okt 2003-06-15 01:18

Moved from cspace.i to pythpre.i the rename directive of
iDataBuffer::operator*() to iDataBuffer::asString()
and added a Perl-specific wrapper for that method to perlpost.i

23 lines of code changed in:

okt 2003-06-15 01:09

Rearranged scripting docs and added Perl docs to the manual.

185 lines of code changed in:

res2002 2003-06-15 01:02

Forgot to add new file to build ...

3 lines of code changed in:

sunshine 2003-06-14 22:03

Automated Visual-C++ SLN and VCPROJ project file repair.

3071 lines of code changed in:

sunshine 2003-06-14 22:03

Automated Visual-C++ DSW and DSP project file repair.

3071 lines of code changed in:

res2002 2003-06-14 20:51

Do something sensible.

4 lines of code changed in:

res2002 2003-06-14 20:38

Changed the way how SCF plugin scanning works:
- Moved scanning invokation to scfInitialize().
- A platform-dependent function, csScanPluginsDir(), returns
plugin filenames and metadata.
- Such a function is provided for Win32. For unix and macosx,
the "old" function that scans for .csplugin files is used.
Made the following changes:
- The DirectDraw configure time test now also tests for
DirectSound, and thus changed the makefile var nomenclature to
"DirectX".
- Slight changed the way DLLs are loaded on Win32: now
LoadLibraryEx() is used with a flag which causes Windows to
first look for the actual file in the specified directory.
- On Win32, plugin metadata is now contained inside the DLL.
Worked around problems with static linking. Specifically, it was
assumed that a factory function is always only used for a single
class. This is not always the case (e.g. the bezier loader.)

489 lines of code changed in:

jorrit 2003-06-14 07:17

Jorrit got a fix from Arthur K. (nemerle@lsk.pl) for two memory
leaks in AWS.

12 lines of code changed in:

sunshine 2003-06-13 23:32

Eric Sunshine performed Phase Four of the elimination of the monolithic
scf.cfg:

-*- Repaired static linking mode so that it works with the new SCF design.

-*- Added new macros SCF_REGISTER_STATIC_LIBRARY() and
SCF_REGISTER_FACTORY_FUNC() which can be used in aid of static linking
(and other special cases).

-*- Added iSCF::RegisterClasses(char const*) convenience variation.

-*- Added iSCF::RegisterFactoryFunc() which allows clients to register a
class factory function after-the-fact (that is, after a class has been
registered).

-*- Modified static.mak and static.jam to utilize the new
SCF_REGISTER_STATIC_LIBRARY() and SCF_REGISTER_FACTORY_FUNC() macros
when creating the special static-link stub source files which register
the SCF classes and ensure that the program links with the appropriate
libraries.

-*- Redesigned the sed expressions used in creation of the plugin .def
files on Windows. Was able to eliminate CS/libs/cssys/win32/mkdef.sh
since the sed expressions no longer contain embedded newlines.

-*- Still To-Do:

- Remove references to scf.cfg and scfreg from documentation. Also
document new .csplugin resources.

- Add platform-specific function to scan and locate plugins
automatically rather than using the ad-hoc approach inherited from
scanning for .scf files.

- Add platform-specific function to query a plugin's meta-information.
This should be used by SCF to do the raw extraction. Provide and
finalize API for higher-level clients to access meta-information.

199 lines of code changed in:

duhprey 2003-06-13 23:21

Updated

2 lines of code changed in:

duhprey 2003-06-13 23:19

Added a line to the hashmap constructor forcing bucket count to a
prime number

1 lines of code changed in:

designa 2003-06-13 20:36

added a comment to the contribs section, changed some minor formatting for
the printed manual.

9 lines of code changed in:

sunshine 2003-06-13 19:02

Eric Sunshine fixed a bug in vfs/Jamfile where it did not ensure that
the output directory of the generated vfs.cfg existed before
generating vfs.cfg.

4 lines of code changed in:

okt 2003-06-13 18:14

Set Cygwin to use Posix sockets instead of Winsock, since Winsock was confusing Swig.

11 lines of code changed in:

sunshine 2003-06-13 17:20

Eric Sunshine repaired a number of Texinfo problems introduced over the
last few weeks which caused documentation conversion to fail with makeinfo
and TeX.

78 lines of code changed in:

designa 2003-06-13 17:07

performed some more minor updates to the CS manual's introductory chapter.

10 lines of code changed in:

sunshine 2003-06-13 17:06

Fixed broken USE_NEW_RENDERER conditional.

1 lines of code changed in:

designa 2003-06-13 16:30

patched Gersh's awsWindow::OnMouseMove() to obey a
new wfoDontCaptureMouseMove option, correcting some problems
with the previous patch and transparent windows with
mouse-capturing children.

16 lines of code changed in:

jorrit 2003-06-13 15:51

- Jorrit fixed the bezier mesh so that ForceRelight() with a new
light also works.
- Jorrit fixed the bezier mesh so that removing a pseudo-dynamic
light also works.

30 lines of code changed in:

jorrit 2003-06-13 15:41

- Jorrit fixed thing so that removing a pseudo-dynamic light actually
works.

30 lines of code changed in:

gblock 2003-06-13 14:25

Oops. Forgot the old make system. :)

0 lines of code changed in:

sunshine 2003-06-13 14:20

Eric Sunshine fixed render3d/opengl/Jamfile so that it links the plugin
against the OpenGL library.

9 lines of code changed in:

gblock 2003-06-13 14:01

*** empty log message ***

2 lines of code changed in:

jorrit 2003-06-13 13:57

- Jorrit added 'delstlight' command to walktest to delete a
static light. Also changed 'addstlight' to make the light
pseudo-dynamic so that removing it works correctly.

39 lines of code changed in:

gblock 2003-06-13 13:52

iChecking in an implementation for MacOS/X to use the NSUserDefaults API
to load/store user preferences.

MacOS/X will now store user preferences on a per-application basis into
~/Library/Preferences, stored in the standard preferences format by the OS.

Multiple configuration files are used; they are named as following:

"Generic" CrystalSpace configuration data (per-user): CrystalSpace.Generic
App-specific: CrystalSpace.<appname>

For example:

bash% defaults read CrystalSpace.Walktest
{
"Video.OpenGL.ClipOptional" = NSP;
"Video.OpenGL.ClipOuter" = pSZ;
"Video.OpenGL.ClipRequired" = SPp;
}

As you can see, the key/value pairs are stored in the defaults database according
to the normal preferences behavior.

These preference files will be read on creation of an iDefaultsConfig object and
the 'Open()' call tells it which domain you're interested in reading.

Application initialization is responsible for providing the appropriate keys to read.

472 lines of code changed in:

matzebraun 2003-06-13 13:50

fixed broken install_maps target in jam

6 lines of code changed in:

jorrit 2003-06-13 13:41

- Jorrit added iLightingInfo->StaticLightDisconnect() so that a light
can be removed.
- Jorrit implemented iEngine->RemoveLight(). However since none
of the mesh objects correctly implement StaticLightDisconnect()
the function will not actually work even though it is fully
bugfree :-)

86 lines of code changed in:

jorrit 2003-06-13 13:26

Fix.

1 lines of code changed in:

jorrit 2003-06-13 13:11

- Jorrit added iEngine->RemoveLight() to remove a pseudo-dynamic
static lights and also automatically update all lightmaps. In case
of a static light this will not update the lightmaps unless
ForceRelight() is called later.
NOTE! Currently not implemented yet!
- Jorrit Extended iLightingInfo->InitializeDefault() with a new flag
telling the lighting sub-system if the lighting information should
be cleared or not. This allows correct handling when a single light
is added in case of genmesh and bezier curves.

112 lines of code changed in:

sunshine 2003-06-13 12:26

Eric Sunshine augmented the Jam system so that it now builds the new
renderer if --enable-new-renderer was specified with configure.

7 lines of code changed in:

jorrit 2003-06-13 11:42

- Jorrit forgot to remove a parameter to the second version of
ForceRelight().

5 lines of code changed in:

jorrit 2003-06-13 11:40

- Jorrit added two versions iEngine->ForceRelight(). The first version
relights all lightmaps in the engine. The second version updates
the lightmaps for a given light (i.e. useful after adding
a static or pseudo-dynamic light).
- Jorrit fixed a problem with the engine would always attempt
to read precalc_info even if reading from the cache was disabled.
- Jorrit added a new 'addstlight' command to Walktest. This command
adds a static light and uses the new ForceRelight() function to
recalculate lighting. alt-l is assigned to this command by default.
- Jorrit fixed thing so that initializing lighting again will actually
cause the lightmaps to be updated correctly.

233 lines of code changed in:

jorrit 2003-06-13 08:50

- Jorrit clarified a comment with iEngine->Prepare().

6 lines of code changed in:

sunshine 2003-06-13 04:59

Eric Sunshine applied a fix to SRC.CSSYS and INC.CSSYS in cssys.mak where
it was prefixing an extra $(SRCDIR) to items from SRC.SYS_CSSYS and
INC.SYS_CSSYS which already mentioned SRCDIR. Problem was pointed out by
Frank Richter.

7 lines of code changed in:

okt 2003-06-13 02:30

Added #ifndef to math2d.h and plane2.h where those files define the same macros.

10 lines of code changed in:

okt 2003-06-13 02:18

Slight rename to AutoLoad to avoid conflict with something named AutoLoad in the Windows API.

5 lines of code changed in:

res2002 2003-06-12 23:59

Changed the texture parser to only use the texture name as a
source image file name if neither a <file> nor a <type> have been
specified; previously, this was always done, with the result that
the loader always tried to load an image with the texture name as
the filename, causing a confusing warning in flarge.

12 lines of code changed in:

res2002 2003-06-12 23:46

Fixed win32gcc.mak where the resourcer merger and compiler
invokation didn't respect $(SRCDIR) causing "file not found"
errors.
Added a script to package XML metadata into a Windows resource
script.

39 lines of code changed in:

groton 2003-06-12 22:44

Luca Cappa (groton@gmx.net) fixed a very small bug in awstut: in fact
in the main (), if the Initialize() method would fail, there will be a
memory leak.

7 lines of code changed in:

duhprey 2003-06-12 22:34

Updated

2 lines of code changed in:

duhprey 2003-06-12 22:33

Added missing SCF_CONSTRUCT_IBASE () in csRenderLoop constructor

1 lines of code changed in:

res2002 2003-06-12 22:20

Augmented configure to accept an --enable-new-renderer option,
emitting CS_USE_NEW_RENDERER to volatile.h and setting an
USE_NEW_RENDERER makefile var.

88 lines of code changed in:

duhprey 2003-06-12 20:33

updated

2 lines of code changed in:

duhprey 2003-06-12 20:31

Fixed a dependency problem with the common area

6 lines of code changed in:

res2002 2003-06-12 16:18

Changed csRegistryConfig::Save() and Load() from returning
'false' to 'true', fixing a false error report when the config
manager invoked those methods.

6 lines of code changed in:

jorrit 2003-06-12 15:01

- Jorrit reverted a change that res did about four weeks ago. Instead
of copying the texture name for loading a texture he kept a pointer
to it. The problem with that is that the filename of the texture
(out of the child XML node) is not guaranteed to remain in memory
while the node is out of scope. So a copy is required. Also in
addition it was no longer possible to omit the <file> keyword
if the filename happened to be equal to the texture name. The result
of that was that dmburg failed.

12 lines of code changed in:

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