Commit Log (Page 56 of 255)

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Summary Period: 2002-12-01 to 2002-11-25 (Commits 9945-9994 of 12744)

norman 2002-12-01 21:35

submitted by Manju:
There was a bug in which some files would come up with negative numbered
frames. That has been fixed.

7 lines of code changed in:

jorrit 2002-12-01 20:51

Fixed initialization plugin in the explosion mesh object. This
could cause crashes in some cases.

6 lines of code changed in:

tetron 2002-12-01 07:34

fixes bug in SetPosition when object is static (need to
update the static joint using dJointSetFixed())

5 lines of code changed in:

norman 2002-11-30 21:31

samplecount computation didnt honor the channel count

2 lines of code changed in:

jorrit 2002-11-30 20:56

Forgot to commit.

1 lines of code changed in:

jorrit 2002-11-30 13:04

Implemented GenerateCacheName() in genmesh.

92 lines of code changed in:

tetron 2002-11-30 11:19

does left handed -> right handed coord transform for AttachColliderPlane

1 lines of code changed in:

jorrit 2002-11-30 08:12

- Simplified the iLightingInfo interface. The concept of cache name
is now removed (it was totally unused). This also removes about 52
bytes of memory for every thing instance.
- Also removed the id variable with ReadFromCache() and WriteToCache()
in iLightingInfo.
- Removed the 'lmcache' keyword in the standard loader.
- Genmesh now implements iShadowReceiver but the function is not
implemented yet. Part of the plan to implement shadows on
genmesh objects.
- Genmesh now implements iLightingInfo but all functions are not
implemented yet.
- Added the ability to enable shadow receiving for genmeshes.
At this moment this is not yet implemented but when it is
implemented you will be able to use the same lighting system
that is also present for things for genmeshes too. By default
genmeshes will behave like all other objects (besides thing) and
receive lighting information at runtime using
DeferUpdateLighting(). When I finish implementing this new
functionality you will be able to say that a genmesh should
receive lighting information during the lighting recalculation
phase. That also means that it will be able to support
shadows (i.e. not only shadow casting, but shadows on the genmesh
object itself).
New 'localshadows' keyword. New SetShadowReceiving() function.
- Added new CS_ENGINE_CACHE_NOUPDATE flag for
engine->SetLightingCacheMode(). This flag is on by default and it
means that the lighting will not be updated when it is invalid
or missing. If this flag is off then lighting will always be
calculated even if CS_ENGINE_CACHE_WRITE is not set. This
flag means that if you forget to specify -relight or -recalc
on a level that doesn't have lighting you will simply get
black lightmaps and no length recalculation phase. The only
way to recalculate lighting is by using -relight or -recalc.

188 lines of code changed in:

tetron 2002-11-30 08:11

you don't need to compile ODE with any special flags any more

4 lines of code changed in:

tetron 2002-11-30 06:26

a bit more hacking; the box avatar now behaves more like the way
you'd want for a first person application

8 lines of code changed in:

tetron 2002-11-30 05:58

the avatar (camera) is now represented by a dynamic object as well :-)

39 lines of code changed in:

tetron 2002-11-30 04:30

works correctly now

52 lines of code changed in:

tetron 2002-11-30 04:29

fixes planes

2 lines of code changed in:

jorrit 2002-11-29 15:45

Added the new 3dsMax exporter that is being used by the PlaneShift
project to create their magnificant levels. Written by Luca Pancallo.
You can find the script in CS/scripts/max. Check out the documenation
html that is there.

6193 lines of code changed in:

jorrit 2002-11-29 15:37

Fixed BugPlug so the screenshot key no longer shows the BugPlug
alert.

6 lines of code changed in:

jorrit 2002-11-29 14:59

- Fixed autonormals in genmesh so it now ignores duplicate vertices
caused by vertices which have same coordinates but different
uv mapping. Before calculating normals it will first compress
the vertices (but ignoring uv mapping).
- Added the ability to disable shadow casting for genmeshes.
New 'noshadows' keyword. New SetShadowCasting() function.

206 lines of code changed in:

jorrit 2002-11-29 12:59

ATI sponsorship.

12 lines of code changed in:

jorrit 2002-11-29 09:25

Implemented the missing feature for locating a mesh that is a child
of a hierarchical mesh parent (using the ':' notation). This worked
in the default case but not within regions.

15 lines of code changed in:

jorrit 2002-11-29 09:04

Possibly fixed a bug in HardTransform for skeletal sprites. Instead
of transforming all vertices only the vertices in the root are
transformed and also the transforms of all children of the root.
This has not been tested though.

40 lines of code changed in:

sunshine 2002-11-28 22:00

Automated Visual-C++ SLN and VCPROJ project file repair.

85 lines of code changed in:

sunshine 2002-11-28 14:22

csperl5distclean target no longer deletes files stored in CVS repository.

3 lines of code changed in:

sunshine 2002-11-28 14:13

Eric Sunshine made the following changes:

-*- Modifications to chkperl.sh:

- Fixed numerous portability problems which prevented the script from
functioning correctly on some platforms.

- Documented the imports and exports.

- Made aesthetic improvements.

-*- Fixed a slew of makefile bugs in csperl5.mak, netman.mak, netmtst.mak,
perl5tst.mak, and template.mak.

265 lines of code changed in:

sunshine 2002-11-28 12:36

Eric Sunshine fixed the makefiles so that the optional "local.mak" is
included at the appropriate place and time. Also fixed several targets
which depend upon user.mak so that they also now depend upon local.mak.

16 lines of code changed in:

sunshine 2002-11-28 11:58

Disabled the experimental "render3d" project by default for MSVC users
since the compilation errors and unfinished state result in much
consternation of the masses.

0 lines of code changed in:

sunshine 2002-11-28 10:02

Automated Visual-C++ SLN and VCPROJ project file repair.

648 lines of code changed in:

jorrit 2002-11-28 08:16

Fix

0 lines of code changed in:

philwyett 2002-11-28 05:16

Eliminated a couple of warnings under MSVC 7.

2 lines of code changed in:

philwyett 2002-11-28 05:05

Fixed char* vs char* clashes

2 lines of code changed in:

philwyett 2002-11-28 04:59

Eliminated const char* vs char*.

1 lines of code changed in:

philwyett 2002-11-28 04:43

Eliminated re-ordering.

1 lines of code changed in:

philwyett 2002-11-28 04:28

Added newline to end of file.

1 lines of code changed in:

okt 2002-11-28 03:02

Fixed broken makefile.

2 lines of code changed in:

okt 2002-11-28 00:25

Made the build even nicer and added proper MSVC support.

56 lines of code changed in:

okt 2002-11-27 23:40

Added the network manager plugin and interface.
It polls sockets for data each frame, and posts csevNetwork events when data is received.

389 lines of code changed in:

thebolt00 2002-11-27 20:00

* Added shader to material

12 lines of code changed in:

thebolt00 2002-11-27 19:18

* Added first shaderprogram-plugin, which is a OpenGL ARB_*_program shaderplugin

166 lines of code changed in:

thebolt00 2002-11-27 19:15

* Added shader to material

1 lines of code changed in:

thebolt00 2002-11-27 19:15

* Implementation of iShaderRenderInterface

101 lines of code changed in:

thebolt00 2002-11-27 19:12

* Added shader to material

27 lines of code changed in:

thebolt00 2002-11-27 19:11

* Fixed some errors

4 lines of code changed in:

vengeance2001 2002-11-27 10:16

Added movement commands to viewmesh to allow testing of displacement-
based animations.

3 lines of code changed in:

vengeance2001 2002-11-27 10:03

Added translation speed menu items to viewmesh. The purpose of this
is to allow designers to test displacement based anims in a moving
environment. User may speed up or slow down movement, which is done
in 1m/sec increments. Speed can also be negative if testing "walking
backwards" for example.

43 lines of code changed in:

jorrit 2002-11-27 09:26

Fixed a bug in terrfunc::HitBeamObject(). The variable 'st' was
not initialized. I now initialized this to 'start'. I hope that's
the right fix as I have no easy way to actually test this now.

4 lines of code changed in:

jorrit 2002-11-27 09:03

Fixed a small compile error in Blocks for compilers that complain
about unsigned char* being given to csPrintf.

2 lines of code changed in:

jorrit 2002-11-27 08:58

Fixed small type in map2cs tutorial.

2 lines of code changed in:

jorrit 2002-11-27 08:53

- Jeremy Williams fixed a bug in the explosion particle system
which would cause crashes when firing missiles in walktest.
- Fixed a similar bug in the snow, emit, fire, fountain, and spiral
particle systems. Only rain appeared to be ok for some reason.

11 lines of code changed in:

jorrit 2002-11-26 14:42

- Fixed a bug in the software renderer when materials are used without
textures. Reported by groton.
- Dynavis now only complains about open objects.
- Fixed Dynavis and Frustvis so they now clean up properly after
destruction.

30 lines of code changed in:

sunshine 2002-11-26 10:05

Automated Visual-C++ SLN and VCPROJ project file repair.

12 lines of code changed in:

tetron 2002-11-26 08:08

properly initializes contact joints, including the
EXTREMELY important flag dContactSoftCFM, which is
necessary to avoid instability (phystut is stable now!)

78 lines of code changed in:

thebolt00 2002-11-25 23:14

* Fixed problems created by dentoids commit-problems

50 lines of code changed in:

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