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Summary Period: 2002-10-23 to 2002-10-18 (Commits 9695-9744 of 12744)
- disabled frequent heap consistency checking in MSVC debug builds.
This fixes the small pauses experienced. Consistency checks stay enabled
when CS_EXTENSIVE_MEMDEBUG is defined.
- also added a leak dump for MSVC debug builds when exiting an app
- replaced some occurances of http://crystal.linuxgames.com/ with
http://crystal.sf.net/.
59 lines of code changed in:
Revert to 1.5; 1.6 change was incorrect.
0 lines of code changed in:
Declared class csZBufMode.
1 lines of code changed in:
- Added GetDuration / GetLoopCount / GetLoopFlip to iMotionTemplate
for convenience
9 lines of code changed in:
Minor changes to bring phystut closer to simple1.
20 lines of code changed in:
more cygwin fixes
3 lines of code changed in:
and another fix for my fix
1 lines of code changed in:
typo in my threading fix
1 lines of code changed in:
blind fix for cygwin threading...
11 lines of code changed in:
removed several old debug messages
0 lines of code changed in:
added a generic base class for widget factories and implemented a new tree search function in the widget container class
165 lines of code changed in:
weird character 0xA= in the file
1 lines of code changed in:
removed the real cslexan class entry
0 lines of code changed in:
made AudioDevice inner class to csSoundDriverOSS
fixed bug reported by Mihai Ganea <miaig2@myrealbox.com>
29 lines of code changed in:
Matze accidently removed the wromg classid, cssynldr != cslexan
3 lines of code changed in:
removed lexan.h
0 lines of code changed in:
Fixed an erroneous path in the r3dtest makefile
1 lines of code changed in:
Added R3DTest, which currently shows a rotating white cube with the new renderer. Also changed renamed gl_softrbugmgr.* to gl_sysbufmgr.*
15 lines of code changed in:
Added R3DTest, which currently shows a rotating white cube with the new renderer. Also changed renamed gl_softrbugmgr.* to gl_sysbufmgr.*
499 lines of code changed in:
From Jochen Moench: patch to iCamera->SetFovAngle().
25 lines of code changed in:
Work on implementing. No output yet except from the 2D-driver. :(
63 lines of code changed in:
Modified simplept so it 'shimmers' the proc texture portal.
This gives a water like effect.
168 lines of code changed in:
first implementation of meta signals (finally compiles, but not tested yet)
172 lines of code changed in:
removed lexan from user.mak
0 lines of code changed in:
removed the cs syntax loader plugin, as noone was using this code
3 lines of code changed in:
- Removed some old palette code from the software texture manager.
- iGraphics2D->FindRGB() now works again in palette mode.
- Added iGraphics2D->CreateOffscreenCanvas() to make a canvas
that will work in off-screen mode.
- Added iTextureHandle->GetCanvas() which will return a canvas
that can be used to render on the given texture.
- Implemented GetCanvas() correctly in the software renderer.
OpenGL implementation doesn't work yet.
428 lines of code changed in:
Started test implementations of iRenderMesh, iRenderBuffer and iRenderBufferManager.
2 lines of code changed in:
Started test implementations of iRenderMesh, iRenderBuffer and iRenderBufferManager.
42 lines of code changed in:
also added the GNUC_PRINTF flag to the Report functions in include/imap/services.h
2 lines of code changed in:
-Added CS_GNUC_PRINTF flag to the Report declarations in the CS loader,
so that the gcc compiler will report format errors in the future.
-Fixed a small format error detected in prseffect.cpp
13 lines of code changed in:
small typo
1 lines of code changed in:
Updated the GL Extension Manager to make sure WGL extensions are only included if _WIN32 is defined.
116 lines of code changed in:
Added an GL Extension manager for the new renderer. (Generated from a Python script and XML file, both located in scripts/python.)
7388 lines of code changed in:
added code to the mentioned methods
24 lines of code changed in:
added two methods to csBasicVector which could be handy sometimes
DeleteChunk(int n, int size) and InsertChunk(int n, int size, csSome Item);
5 lines of code changed in:
Fixed a crash on MacOS X (that could potentially affect other platforms) in which the format string passed to vsprintf expected 2 strings and 2 floats but was only getting a string and 2 floats
4 lines of code changed in:
After my changes yesterday the NASM version of the software
renderer was totally broken. After long debugging I found
out why. Seems that in scan.ash there is a mirror of
the scan.h include file but for assembly. I removed several
fields in scan.h but I forgot to remove them in scan.ash
with the result that the two structures didn't match.
7 lines of code changed in:
* Added SCF-macros for plugin -thebolt
8 lines of code changed in:
* Fixed conformance to coding-standard
* Fixed so that it compiles at least in MSVC 7
218 lines of code changed in:
Multiline Doxygen comments should be with /** */ and not ///
Use tab=8 spaces but INDENT with 2 spaces!
111 lines of code changed in:
Added a reference to render3d - opengl driver -thebolt
1 lines of code changed in:
First addition of render3d files - thebolt
0 lines of code changed in:
First addition of render3d - opengl renderer - files - thebolt
115 lines of code changed in:
First addition of render3d - opengl renderer - files - thebolt
339 lines of code changed in:
First addition of render3d files - thebolt
202 lines of code changed in:
Fixed iso engine so it correctly initializes the 'effect'
pointer to NULL. This makes it work again in OpenGL.
4 lines of code changed in:
Update.
2 lines of code changed in:
Fixed a bug in software renderer with init of line_table which was
done too late.
8 lines of code changed in:
- Removed 8-bit support from the line renderer.
- Moved iTextureManager->FindRGB() to iGraphics2D where it belongs.
- Additionally removed iTextureManager->SetPalette(), ResetPalette(),
and ReserveColor().
- Renamed csColorQuantizer::RGB() to DoRGB() to avoid a conflict
with a define.
240 lines of code changed in:
Also removed 8-bit support from the internal AWS renderer
and from the null3d renderer. For some reason it doesn't look
like the null renderer needs 8-bit display support :-)
14 lines of code changed in:
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