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Summary Period: 1999-05-19 to 1999-05-14 (Commits 45-94 of 12744)
New files for geometric volume handling. They don't work currently
and are also not used yet.
5 lines of code changed in:
Fix bug in triangle drawer.
Vertex morphing with LOD fixed. So the final LOD stage (lod==full
detail) works correctly.
15 lines of code changed in:
Fix bug in triangle drawer.
8 lines of code changed in:
Somewhat better support for planed fog from Denis Detriev. I still did
not enable it though because it is still not correct.
210 lines of code changed in:
When allocating a lightmap the ambient color is given directly instead
of indirectly through the polygon.
8 lines of code changed in:
Bug fix with lighting lightmaps. The lightmap was not correctly
initialized which caused garbage sometimes (= often).
18 lines of code changed in:
Cosmetic change and modification to test planed fog in software.
2 lines of code changed in:
Added new document containing all bugs in CS :-)
55 lines of code changed in:
Update
60 lines of code changed in:
Small fix to support scroll mice.
2 lines of code changed in:
Fixed the Clear() function to clear to the color passed in... before it
was clearing to the current background color, which may not be the right
color.
15 lines of code changed in:
Modified 2D code to properly draw lines and pixels, which means disabling
blending, texturing, and depth testing before doing any 2D functions.
Also added 2D text support.
55 lines of code changed in:
Added csGraphicsOpenGLFontServer member, so that we can support 2D text.
Added function to convert the 'int' color passed to DrawPixelGL, DrawLine,...
into a OpenGL RGB color.
7 lines of code changed in:
Header file for the csGraphics2DOpenGLFontServer class, which takes
the Crystal Space fonts and stores them into an appropriate OpenGL
format for easy use by OpenGL programs. You can use
the Font Server directly by telling it to display a string
or a single character in a specific font.
0 lines of code changed in:
Implements a basic 'GL Font Server' which allocates OpenGL display
lists and fills them with commands to draw character bitmaps, one
per display list. This can be used by OpenGL programs later to
write out character strings via glCallList... or the font server
itself will write the character/string for you.
Fonts are taken from the Crystal Space font source and converted into
appropriate OpenGL bitmaps.
6 lines of code changed in:
Updating history and installation instructions now that the cw projects are checked into cvs.
23 lines of code changed in:
Arrrggggh!
0 lines of code changed in:
Now they should be really binary (or I am going to get mad!)
0 lines of code changed in:
Removed a nasty bug, where a local varaible th shadowed a global variable. The local variable has never been initialized!!
1 lines of code changed in:
Adding the mac shared library name to the DLL_NAME definition.
2 lines of code changed in:
Renamed mkdir to MKDIR to avoid conflicts with system include files
6 lines of code changed in:
There is no need to keep config.mak on CVS server since its autogenerated
0 lines of code changed in:
Modified data path to ../data
4 lines of code changed in:
Moved to include/csutil
0 lines of code changed in:
Moved here from libs/csutil
15 lines of code changed in:
Modified DESCRIPTION keyword to accept names in quotes rather than in
square brackets as before (to allow special characters in description)
0 lines of code changed in:
Modified GetTransparent method to return a bool instead of integer.
2 lines of code changed in:
The csRect SHOULD inherit from csBase since CSWS heavily relies on this
2 lines of code changed in:
Fixed all calls to GetTransparent method of ITexture interface
since now it returns a boolean not a integer like before.
4 lines of code changed in:
Removed transp_idx from csTextureMM class; added "RGBPixel transp_color"
replacement and modified everything accordingly.
Fixed transparent color handling in textures for 16bpp and 32bpp. Now "0"
in transparent textures means "transparent"; opaque black color is replaced
by a very very very dark color.
206 lines of code changed in:
Bug fixed: mouse is not grabbed (and button is not pressed) when someone
already did it. This bug was visible in scrollbar controls of list boxes.
6 lines of code changed in:
Added line drawing (left mouse button) and mouse cursor switching
(right mouse button). Use to test these features in 2D drivers.
71 lines of code changed in:
Fixed "make depend" to work on Solaris (hopefully, not yet tested)
4 lines of code changed in:
Unified DrawSpriteXX routines in one file: drawsprt.inc
Fixed all DrawSpriteXX routines to use 0 as transparent color
41 lines of code changed in:
added again, hopefully binary now
0 lines of code changed in:
removed again
0 lines of code changed in:
Added the files as binary files. (Should make MazeD and Blocks work again)
0 lines of code changed in:
These files should not be text. they should be binary!
0 lines of code changed in:
do not intend to create a 2D sprite for the logo, if the logo texture has not been found in standard.zip (caused a crash on startup)
7 lines of code changed in:
I added the change to add sound support for Linux, as noted by Gert Steenssens
<gert@glasshouse.be>. I modified it slightly to fit in with the CS Makefile
scheme (using $(CFLAG.D) instead of -D).
-Michael <mlong@custom.net>
3 lines of code changed in:
*** empty log message ***
0 lines of code changed in:
Trying to restore Andrew's work which I overwrote.
13 lines of code changed in:
*** empty log message ***
44 lines of code changed in:
Restored stuff from Thomas which I accidently removed.
3 lines of code changed in:
Support for lighted curves! Not completely finished yet (see history.txt).
364 lines of code changed in:
Fixed bug so that lighting can go through portals on things.
16 lines of code changed in:
Fixes for DJGPP.
8 lines of code changed in:
New document for BeOS port.
1 lines of code changed in:
Removed patch from Thomas Hieber to reenable fast console. We need
another fix for this as I really need this on slow X systems.
14 lines of code changed in:
Increased speed of moving forward with mouse button.
1 lines of code changed in:
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