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Summary Period: 2003-01-21 to 2003-01-19 (Commits 10445-10494 of 12744)
- tweaked MSVC debug flags
6 lines of code changed in:
- leak fix
2 lines of code changed in:
- fixed leak I introduced
6 lines of code changed in:
- cosmetics
3 lines of code changed in:
- dynamic loading of DirectDrawEnumerateEx() as suggested by groton
<groton@gmx.net>
44 lines of code changed in:
- walktest: default font is loaded if user-specified one fails
- renamed ALLOC_STACK_ARRAY to CS_ALLOC_STACK_ARRAY. flipped order of
var & type parameters so it matches the C++ variabel declaration
(type first, then name)
- win32: console windows are only hidden after an app window was created
- win32: plugins now export a function which returns the used compiler.
if it doesn't match the app compiler the plugin isn't loaded (so mixing
MinGW & MSVC binaries will cause an error report instead of just a crash)
- added iCommandLineParser::GetBoolOption()
143 lines of code changed in:
added check an warning message about iGraphics2D to aws
5 lines of code changed in:
Worked around a bug in aws: aws won't work if there isn't a iGraphics2D
registered at the time aws is loaded. Changed loading order in vidprefs.cpp to
fix a bug reported by Eric.
12 lines of code changed in:
Fixed a bug which made statecache segfault on destruction. It should not be a csRef but just an ordinary pointer
3 lines of code changed in:
Added missing entry to walkall target.
1 lines of code changed in:
Update.
563 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
341 lines of code changed in:
Made a makefile for maya2spr and fixed it so it compiles cleanly.
80 lines of code changed in:
Two missing files for maya2spr.
631 lines of code changed in:
All source files for maya sprite conversion utility. Converts vertex and
keyframe based models, with 1 or more animations, and 1 material per CS
requirements. Supports vertex normals for smoothing, displacement based
actions and sprite sockets.
2473 lines of code changed in:
Fixed.
0 lines of code changed in:
renamed PLUGINS.DYNAMIC to PLUGINS
2 lines of code changed in:
Forgotten commit.
0 lines of code changed in:
Fixed a minor typo in a comment.
1 lines of code changed in:
Forgotten commit.
0 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
0 lines of code changed in:
Updated trace information.
2 lines of code changed in:
Eric Sunshine augmented jobber.pl so that it emits "USE_PLUGINS=yes" to
the config.mak file which it fakes up. This fixes the problem in which
scftutor.mak was misbehaving and adding dog.cpp and worm.cpp to the appzoo
project. (These files should have appeared only in the plgdog and plgworm
projects.)
6 lines of code changed in:
Updated to follow newest interface. Added iRenderMesh* to Deactivate
4 lines of code changed in:
Fixed indexbuffer lockingproblems when using multiple texturepasses
4 lines of code changed in:
Modified genmesh to correctly handle buffers which can be discarded
47 lines of code changed in:
Added two methods to iRenderBuffer allow discardable buffers
8 lines of code changed in:
Added two methods to iRenderBuffer allow discardale buffers
5 lines of code changed in:
- reduced number of spaces in csPrintLibraryError() (caused linebreaks at
least for german 'file not found'... two should be enough for visual grouping
of the messages)
1 lines of code changed in:
- small change to the LoadLibrary error reporting: instead of GetLastError()
calling twice, its return value is now stored (theoretically, FormatMessage()
could change the last error code, so a wrong error number would be used
in the sprintf())
3 lines of code changed in:
Added some authors.
First big update of history.txt. More to come.
1055 lines of code changed in:
- Andrew Craig fixed a problem with unreleased references in the
Windows OpenGL canvas. RestoreDisplayMode() set is_open to false
but this prevented the superclass Close() to properly do the
cleanup. In addition fixed the call to the parent Close() so that
it calls csGraphics2DGLCommon::Close() instead of
csGraphics2D::Close().
8 lines of code changed in:
Eric Sunshine committed an update for win32/loadlib.cpp from John Harger
<john_h@selectpath.com> which implements error reporting. Previously,
win32/loadlib.cpp simply threw away all diagnostic information, which made
it impossible to debug plugin load failures on Windows.
44 lines of code changed in:
Removed the obsolete and non-working iRenderView callback system
and the associated iEngine->DrawFunc().
106 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
6 lines of code changed in:
Eric Sunshine reverted the recent change to the general
csFindLoadLibrary() which caused it to throw away potentially useful
diagnostic information when a plugin failed to load. Unconditionally
throwing away this information was unacceptable. Instead, the verbosity
of error messages from the plugin loader is now controlled by the new
command-line option "-verbose". When -verbose is used, error messages
present detailed information about the load failure. When not used, a
simple message is printed saying that the load failed and that the user
should use "-verbose" for more details. For debug builds, -verbose is the
default. For optimize builds, it is not.
120 lines of code changed in:
Copy xpm dir too
2 lines of code changed in:
Last policy update
1 lines of code changed in:
Smaller icons to respect policy
978 lines of code changed in:
Forgotten commit.
384 lines of code changed in:
Eric Sunshine made a small change to CS_TEXT_CACHE_OUTPUT() in
configure.ac, as suggested by Matze, which obviates the need for
CS_ESCAPE(). Also removed CS_ESCAPE().
21 lines of code changed in:
Manual update
21 lines of code changed in:
Fix for MSVC generation failure.
3 lines of code changed in:
Cleaned r3dtest up some more.
0 lines of code changed in:
Adding some some first steps towards lighting to the new renderer.
Also added support for stream mapping in the vertex program plugin.
55 lines of code changed in:
Adding some some first steps towards lighting to the new renderer.
Also added support for stream mapping in the vertex program plugin.
199 lines of code changed in:
Re-added "-Xlinker --export-all-symbols" to DFLAGS.debug after it had been
removed accidentally recently.
1 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
1 lines of code changed in:
xpm moved from debian to deb dir
1231 lines of code changed in:
* Added examplefile for multitexturing plugin
20 lines of code changed in:
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