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Summary Period: 2003-04-04 to 2003-04-02 (Commits 11395-11444 of 12744)
altered event define's to an enum
23 lines of code changed in:
- worked a bit on the movierecorder rgb2yuv code. Now calculates
everything by going once over the input data, instead of requiring
extra downsampling of U and V data. temp. buffers for those aren't
needed any more as well. Together with some other small things seem
to save a few ms.
- augmented the documentation to mention the GPL license of the
movierecorder plugon.
143 lines of code changed in:
forgot to remove a file yesterday
0 lines of code changed in:
removed definition from int64_t from csosdef.h
1 lines of code changed in:
cleaned up csdef.h
5 lines of code changed in:
added missing double-include protection
4 lines of code changed in:
updated css.h
0 lines of code changed in:
also removed unused schedule.h
1 lines of code changed in:
collect some things in CSEXTRA which might become usefull again
904 lines of code changed in:
also removed csqueue.h - it isn't used
2 lines of code changed in:
added lightning loader plugin
1 lines of code changed in:
Initial revision
544 lines of code changed in:
Put back to 7000 instead of 10000.
1 lines of code changed in:
- By pure luck I discovered that both frustvis and dynavis were
not using the correct frustum for culling. They were in all cases
using the top-level frustum instead of the current active
frustum. I fixed this to use the current frustum. The effect of this
is that rendering through portals is now a LOT more efficient
as both frustvis and dynavis will now do frustum culling on a
smaller frustum. For example: in one of the PlaneShift levels,
standing inside the temple looking outside FPS went up from 25
to 40 with this optimization.
34 lines of code changed in:
Fixed bug in the calculation of GetRadius() of genmesh and
spr3d. This bug could cause culling errors in some rare cases.
27 lines of code changed in:
removed some deprecated headers from css.h
1 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
21 lines of code changed in:
fixed some more #warnings
11 lines of code changed in:
- modified the common GL canvas code to only allocate the
screenshot buffer the first time a screenshot is requested and not
allocate/deallocate it everytime.
- made the following changes to the movie recorder:
- Fake clock ticks are stored as float internally to reduce round
off errors.
- The tick count doesn't "jump" any more when the fake clock is
activated/deactivated.
- Waiting when frames can be rendered faster than the movie FPS
rate requires can now be activated/deactivated via config.
- #ifdef'd out #warnings. MSVC doesn't like them.
75 lines of code changed in:
reverted namespace stuff
3 lines of code changed in:
cleaned up csutil as proposed in the crystal-develop list
1496 lines of code changed in:
Adding a 'tile' texture I drew to stdtex.zip
3 lines of code changed in:
- Additional optimizations to xmlread. The first text node (which
is very common) is now treated specially.
- Added level load timing code to Walktest.
115 lines of code changed in:
Added a little plaster texture I drew
1 lines of code changed in:
Small optimization to xmlread.
16 lines of code changed in:
Added csMeshObject implementation to cstool. This is a basic
base class from which other mesh objects can be easily created.
Martin Geisse added this.
615 lines of code changed in:
- Fixed a bug in spr3d plugin. It was querying the iMeshWrapper
from the movable instead of the logparent.
5 lines of code changed in:
Modifying walktest to use the new logo
36 lines of code changed in:
Adding an alternative logo image to standard.zip
1 lines of code changed in:
Fixed bug in xmlread with parsing of attributes values that
have no quotes around them.
5 lines of code changed in:
fixed a bug in csEventQueue with incref/decref
3 lines of code changed in:
Fixed.
1 lines of code changed in:
- Applied the fix that res did to the TinyXML parser (with CDATA)
also to xmlread.
- Added 'xmlread' to 'make walkall'.
23 lines of code changed in:
fixed some bugs in csEvent::Flatten/Unflatten
42 lines of code changed in:
- texture LOD bias now properly set in all cases
7 lines of code changed in:
cut'n'paste error fix
1 lines of code changed in:
- made following changes to render3d:
- moved some features of the old texture manager over, namely:
mipmap sharpening, texture downsampling, anisotropic filtering,
use of prerendered mipmaps.
- Texture LOD bias can be set via cfgvar Video.OpenGL.TextureLODBias.
- removed unnecessary gluBuild2DMipmaps(); instead previously in
CreateMipmaps() determined mipmaps are used.
116 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
3 lines of code changed in:
- fixed mismatching de-/allocation of CDATA nodes in TinyXML
(block allocator vs. new).
15 lines of code changed in:
Fixed WaitForConnection, it was failing for UDP.
6 lines of code changed in:
Updates to the "old" sockets driver: nicer interface for toggling TCP/UDP and some appropriate functions now return csPtr.
67 lines of code changed in:
really fixed the mmx stuff
8 lines of code changed in:
renamed CONST_I64 to CONST_INT64 to be consistent with the datatypes. stdint.h only defines the INT64_C macros when requested. Also fixed the movierecorder plugin. Seems the mmx stuff only works with gcc3.x
55 lines of code changed in:
fixed a small warning
1 lines of code changed in:
converted partsys, so that it isn't using planes anymore
186 lines of code changed in:
Clarified csObjectPool class by making it templated and simplified
the code a lot.
22 lines of code changed in:
- made the following changes to the newly arrived movie recorder:
- use of CS types (uint8 etc.) instead of custom typedefs
- use of 64bit portability macros and some other fixes to make it
compile on MSVC.
- added mmx.h from original NuppelVideo sources.
- in a previous commit I stated I added CONSTI64() and
CONSTUI64() macros. Names are actually CONST_I64 and
CONST_UI64.
992 lines of code changed in:
cleaned up util.h and added a crystal namespace
99 lines of code changed in:
- Changed csloader plugin to use iFile instead of iDataBuffer for
reading. The reason is that the new 'xmlread' plugin can save
considerably memory in that particular case.
- Changed the readxml parser so that it no longer does any string
manipulation. Instead it gets the string data directly from the
XML data it is reading.
245 lines of code changed in:
Automated Texinfo @node and @menu repair.
2 lines of code changed in:
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