Commit Log (Page 105 of 255)

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Summary Period: 2002-02-13 to 2002-02-07 (Commits 7495-7544 of 12744)

neverjade 2002-02-13 20:11

Updated contract.

6 lines of code changed in:

neverjade 2002-02-13 20:11

Added:

1. getPreferredSize and getMininumSize to supprot layouts.
2. design change fixing sill SetProperty behaviour.

60 lines of code changed in:

neverjade 2002-02-13 20:05

Fixed bug which causes awstxtbx.cpp to crash when setting a string that is shorter than the previous string, and when start and cursor are greater than the length, especially in the case of the notorius empty string.

2 lines of code changed in:

norman 2002-02-13 19:53

removed the GetDimensions version Phil added since its not needed - i hope :)

0 lines of code changed in:

res2002 2002-02-13 17:20

added missing $/ at the end of VFS.Win32.TTF_PATH
changed / to $/ in VFS.CP/M.TMP

2 lines of code changed in:

jorrit 2002-02-13 15:50

Fixed a ref count leak on the fontserver.

6 lines of code changed in:

jorrit 2002-02-13 15:39

Forgot one.

1 lines of code changed in:

jorrit 2002-02-13 15:38

Fixed several cases in AWS where SCF implementations were not
calling SCF_CONSTRUCT_IBASE() from the constructor. This is BAD.

24 lines of code changed in:

matzebraun 2002-02-13 14:23

removed some unneeded Sys->

18 lines of code changed in:

jorrit 2002-02-13 13:28

Added fflush(stdout) for mingw.

2 lines of code changed in:

mreda 2002-02-13 10:21

Added a flag that controls whether the runloop continues processing events
when the window loses focus (the default is NO) on NeXT-derived platforms
This behavior can be toggled from a config file (System.RunWhenNotFocused) and
command line (--alwaysruns)

17 lines of code changed in:

jorrit 2002-02-13 09:39

Added /tmp mount path to vfs (vfs.cfg) which should point to the
system dependent location of a temporary directory. This works
for unix and windows now. On windows it will first try
$(TEMP), if that doesn't exist it will try $(TMP). Otherwise it
will use the temp dir in the Windows directory.

10 lines of code changed in:

jorrit 2002-02-13 09:24

Added new tutorial app in apps/tutorial/awstut. This is a small
AWS using application that demonstrates how to open and use
one simple window. So it is easier to follow than awstest.

516 lines of code changed in:

norman 2002-02-12 23:46

added recognition of QFrame which maps to an awsGroupFrame

3 lines of code changed in:

norman 2002-02-12 23:36

- QListBox and QListView are now recognized
- QListBox will map to a aws listbox with Type ctList and a single column with generic header "Column0"

37 lines of code changed in:

norman 2002-02-12 20:28

added indentation to the output

33 lines of code changed in:

jorrit 2002-02-12 14:51

Small fix.

1 lines of code changed in:

jorrit 2002-02-12 14:50

New project.

12 lines of code changed in:

jorrit 2002-02-12 14:02

- Added loader plugin for loading mesh objects of type 'stars'.
- Generalized csdemo a bit more. It now loads a file called 'world'
in demodata.zip which setups the sector and all objects.

22 lines of code changed in:

jorrit 2002-02-12 11:01

Update.

3 lines of code changed in:

jorrit 2002-02-12 09:33

- Fixed iLoader::LoadLibraryFile() so that it now reports an error
when the engine cannot be found.
- Discovered that iEngine::LoadMeshFactory() and LoadMeshWrapper()
don't actually need the classId parameter. They only need the
loaderClassId parameter. So I removed that parameter.
- Added new 'PARAMSFILE' keyword to the loader for mesh factories
and objects. This is similar to 'PARAMS' except that the
parameters are read from the given file.
- Added support for HARDMOVE for mesh factories (in loader).
- Loader will now check if HARDMOVE is allowed for the given mesh
object or factory. If not an error is given.
- The csdemo app now loads materials and factories from a library
instead of hardcoding this in the code. This makes it a little
bit more general (but still not general enough).

252 lines of code changed in:

mreda 2002-02-12 06:05

Update

7 lines of code changed in:

mreda 2002-02-12 05:57

- Moved the event-handling code from the delegate to a new NSView-derived
class. The old code wasn't detecting right button clicks for some odd
reason, but it works now. Events are passed back through the delegate.
- When entering/exiting fullscreen mode, both canvases now fade in/out

302 lines of code changed in:

norman 2002-02-11 23:39

added framestyles and Image View

72 lines of code changed in:

norman 2002-02-11 20:08

added fsNone style for frames and extended the controls already using frame styles with fsNone (and fsFlat that was missing in some cases)

26 lines of code changed in:

wouter 2002-02-11 14:59

Added command line options for swig to make doc strings for the python
wrapper.

1 lines of code changed in:

jorrit 2002-02-11 11:57

Formatting.

12 lines of code changed in:

philwyett 2002-02-11 09:52

Quick hack to make FreeFont 1 plugin compile while in transition.

8 lines of code changed in:

jorrit 2002-02-11 09:26

Matt Reda fixed a bug in the explosion plugin which would cause
the dynamic light that is created by it not to be deleted at
destruction time.

4 lines of code changed in:

jorrit 2002-02-11 09:18

Added csMath3::SpherePosition() which calculates the position
on a unit sphere given two angles.

24 lines of code changed in:

norman 2002-02-11 07:31

first version of an extensible stylesheet to transform QT designers .ui files to aws .def files

141 lines of code changed in:

norman 2002-02-10 15:49

added some info about patent issues

7 lines of code changed in:

norman 2002-02-10 15:13

- added notion of baseline (which happen to be 1 for all the standard fixed fonts :)
- this makes csfont prepared for using with WriteBaseline
- note i leave the xfont thing in linex2d untouched since it only uses a single hardcoded font (or maybe this should be made a more general fontserver and placed in plugins/font ?)

25 lines of code changed in:

philwyett 2002-02-10 09:48

- Updated FreeFont 2 plugin makefile for successful compilation with MSVC.

- Upated msvc_libs adding Freetype 2.0.8.

Note:

This version of FreeType2 is a mod version from the official Freetype 2.0.8 distro.
This is due to the poor quality of MSVC project file maintenance where the
output filename does not match the distro release number (2.0.6 is outputted
and not 2.0.8 as it should be. Fixed by me).

Also the Freetype project uses an absolutley stupid method for #include which
MSVC really does not like. In certain circumstances I have worked around this
in the Free Font 2 MSVC project file and in some cases by hardcoded includes.

- Updated docs/links to reflect the locations of new msvc_libs.

Note:

This plugin has not yet added to the default MSVC build process, though
it compiles without error. Until Norman Kramer gives me the nod to say it is
ready, that is how it will stay. :-) If you just can't wait uncomment:

#PLUGINS.DYNAMIC += font/server/freefnt2

in "CS\mk\user.mak"

and rebuild the MSVC project files via the documented method.

Regards

Philip Wyett

13 lines of code changed in:

norman 2002-02-10 01:53

added entries used by freefont2 (basically the same as for freefont)

23 lines of code changed in:

norman 2002-02-10 01:48

- added WriteBaseline () to iGraphics2D. This will come in handy for writing with differently sized fonts having all letters on a baseline
- currently only freefont2 is prepared being used with WriteBaseline (and with the old Write), gonna prepare the others tomorrow
- added new versions of GetGlyphSize, GetGlyphBitmap and GetDimension to the iFont interface which return information about offsets of the glyphbitmaps upper left point to a penposition (which sits on the baseline)
- changed major version of iFont to 2
- extended csfont and the xfont (in linex)
- extended protex iGraph2d in the opengl renderer with WriteBaseline
- added WriteBaseline to awscG2D

192 lines of code changed in:

norman 2002-02-10 01:39

- added WriteBaseline () to iGraphics2D. This will come in handy for writing with differently sized fonts having all letters on a baseline
- currently only freefont2 is prepared being used with WriteBaseline (and with the old Write), gonna prepare the others tomorrow
- added new versions of GetGlyphSize, GetGlyphBitmap and GetDimension to the iFont interface which return information about offsets of the glyphbitmaps upper left point to a penposition (which sits on the baseline)
- changed major version of iFont to 2
- extended csfont and the xfont (in linex)
- extended protex iGraph2d in the opengl renderer with WriteBaseline
- added WriteBaseline to awscG2D

178 lines of code changed in:

norman 2002-02-10 01:37

- added WriteBaseline () to iGraphics2D. This will come in handy for writing with differently sized fonts having all letters on a baseline
- currently only freefont2 is prepared being used with WriteBaseline (and with the old Write), gonna prepare the others tomorrow
- added new versions of GetGlyphSize, GetGlyphBitmap and GetDimension to the iFont interface which return information about offsets of the glyphbitmaps upper left point to a penposition (which sits on the baseline)
- changed major version of iFont to 2
- extended csfont and the xfont (in linex)
- extended protex iGraph2d in the opengl renderer with WriteBaseline

29 lines of code changed in:

mreda 2002-02-09 07:14

Update

2 lines of code changed in:

mreda 2002-02-09 07:12

Fixed some problems with OpenGL pixel formats. It now uses the same settings
as the software renderer so that everything matches up nicely when doing
software procedural textures

27 lines of code changed in:

mreda 2002-02-09 06:50

Removed extra engine IncRef() that was leaking memory when csdemo exited

0 lines of code changed in:

mreda 2002-02-09 05:09

Update

3 lines of code changed in:

mreda 2002-02-09 05:05

- Possible fix for bug in fullscreen mode on multiple monitors (image was
shifted up on screen). Code was using main screen dimensions for positioning
- Very small optimization in CoreGraphics blitting routine: data provider and
image are cached until size of canvas changes

42 lines of code changed in:

neverjade 2002-02-09 01:11

Fixed it so that Bitmap windows draw an engine view if they are engine windows. This can let you make neat looking engine views: there is a background bitmap, then the engine is drawn over that, then there is an overlay bitmap.

7 lines of code changed in:

neverjade 2002-02-09 01:09

Added the proper stuff for fsBitmap style windows. This code is tested and works fine. Note that if you specify a windows as fsBitmap, it currently does not try to be an engine view. That's pretty easy to fix though.

30 lines of code changed in:

mreda 2002-02-08 21:00

Updated the OSX canvases to support being placed on a specific screen for
machines with more than one monitor/videocard. This can be controlled with
the "--screen" command line switch or "Video.ScreenNumber" in video.cfg
This is untested as I only have one monitor

105 lines of code changed in:

matzebraun 2002-02-08 17:40

fixed a bug in csHashIterator

5 lines of code changed in:

philwyett 2002-02-08 16:09

- Fixed bug described by Paul Berg "-fs under 16bpp" on CS Main Mailing list.

- Also took the oppurtunity restructure HDC to use member variable rather than having many local versions.

6 lines of code changed in:

neverjade 2002-02-07 22:11

Plugin now compiles with no errors. Note that it doesn't really work yet.

28 lines of code changed in:

res2002 2002-02-07 13:54

more pixel layout swapping

4 lines of code changed in:

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