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Summary Period: 1999-12-22 to 1999-12-06 (Commits 1445-1494 of 12744)
Now compiles on NextStep.
3 lines of code changed in:
Once again compiles on NextStep.
5 lines of code changed in:
Added ithing
2 lines of code changed in:
Fixed several compilation warnings.
3 lines of code changed in:
Eliminated compiler warnings.
8 lines of code changed in:
Fixed nameobj.h
1 lines of code changed in:
Update.
4 lines of code changed in:
Further work on coverage mask tree. I think the number of bugs is finally
starting to approach zero. It is still not performant though as it contains
a lot of debugging stuff and the main routine hasn't been optimized yet.
Also it is currently hardcoded to 640x480.
368 lines of code changed in:
Update.
13 lines of code changed in:
Added optional support to allow core dumps when a crash occurs on UNIX.
Not enabled by default. See mk/user.mak for details.
9 lines of code changed in:
Fixed for console mode
8 lines of code changed in:
Small change to reszing textures
38 lines of code changed in:
fixed some memory overwriting.
1 lines of code changed in:
removed some warnings
4 lines of code changed in:
fixed some problems (crash on exit, wrong texture remapping)
14 lines of code changed in:
removed an overriden version of remap_texture, that was only correct for OpenGL.
0 lines of code changed in:
Automatic resizing of textures that are not Power Of Two
15 lines of code changed in:
support for resizing
3 lines of code changed in:
removed setting for Dx6
1 lines of code changed in:
Fixed the pure virtual function call problem. The problem was that
the destructor of the software renderer was calling System->DecRef()
which is not allowed because this causes a virtual function call which
cannot be done in the destructor.
13 lines of code changed in:
Fixed bug in gouraud shading coordinates in world loader.
More debugging work on coverage mask trees (still not functional though).
Integrated patch from Andrew Zabolotny with following changes:
- New memory debugger.
- Fixed a lot of memory leaks due to change in SCF.
- Fixed bug in curved surfaces never being freed.
- Reimplemented csObject library to make it simpler and
more efficent. Pseudo-RTTI is also more efficient.
1091 lines of code changed in:
Update and new keys to autoexec.cfg for coverage mask tree and debugging.
26 lines of code changed in:
Work on coverage mask trees.
3 lines of code changed in:
More work on the coverage mask tree stuff. It is nearly working
perfectly now (though not optimal yet).
478 lines of code changed in:
Added debugging capabilities for coverage mask trees.
45 lines of code changed in:
Moved GetConvexOutline() from csOctree to csBox3 where it fits better.
120 lines of code changed in:
Small Updates, waiting for Andrew for rest
38 lines of code changed in:
2D sprite display fix thanks to FragDance
2 lines of code changed in:
Added 'alt-d' shortcut to enable coverage mask tree (don't try this
at home kids :-)
1 lines of code changed in:
Update.
2 lines of code changed in:
Removed some bugs from the documentation and moved them to SourceForge.
11 lines of code changed in:
Some changes for better testing of the coverage mask tree stuff.
5 lines of code changed in:
Fixed several bugs in GfxDump().
Fixed a big bug in the handling of the masks.
13 lines of code changed in:
support for subrenderers for MESA
15 lines of code changed in:
fixed small typo in destructor that caused the 3d and 2d driver not to unregister
2 lines of code changed in:
Changed shared object name to match the name in export_table,
8 lines of code changed in:
Added support for divers subrenderer for MESA.
270 lines of code changed in:
removed some warnings
4 lines of code changed in:
Make sure covtree_lut is set to NULL when the world is created.
1 lines of code changed in:
Update.
22 lines of code changed in:
Major work done on the coverage mask tree stuff. I now got to a point
where I can start debugging instead of coding :-)
So, it doesn't work yet. It is rather complicated code with a lot of
cases so I will now spent some time debugging the bastard.
I already added the 'covtree' console command which you should not
run unless you're prepared to see very strange things indeed :-)
1495 lines of code changed in:
Updating the instructions for building.
21 lines of code changed in:
Changes for CW Pro5.
2 lines of code changed in:
Replaced ddgVector3 with csVector3
40 lines of code changed in:
Optimizations, Reduced memory consumption to 9 bytes
per height map location, also fixed priority function, this
stabilizes the terrain a lot, increased default triangles to 2000.
Fixed z sorting and y offset bug.
1 lines of code changed in:
Optimizations
21 lines of code changed in:
Fixed for BCB4
13 lines of code changed in:
Fixes for BCB4, almost compiling again
11 lines of code changed in:
tutorial for using the csphyzik library
0 lines of code changed in:
Updates to python & makefile.py
0 lines of code changed in:
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