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Summary Period: 2003-06-23 to 2003-06-20 (Commits 12545-12594 of 12744)
Added nullmesh loader.
1 lines of code changed in:
Added the nullmesh loader and iNullFactoryState.
739 lines of code changed in:
Added GetFirstFocusableChild
7 lines of code changed in:
fixed typo
6 lines of code changed in:
history update
3 lines of code changed in:
added missing dependency from .csplugin to metadata.rc
1 lines of code changed in:
metarc file was missing from clean target
1 lines of code changed in:
Added iAwsComponent->GetFirstFocusableChild, awsWindow->GetFocusedChild and AwsWindow->SetFocusedChild
7 lines of code changed in:
Added GetFocusedChild and SetFocusedChild. Now window holds las focused child on hide
47 lines of code changed in:
Added GetFirstFocusableChild
17 lines of code changed in:
- Jorrit fixed formatting with the csQuaternion class.
53 lines of code changed in:
added support for new renderer
145 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
0 lines of code changed in:
Automated Visual-C++ DSW and DSP project file repair.
0 lines of code changed in:
Eric Sunshine added cssys/general/resdir.cpp to cssys/win32/win32gcc.mak,
cssys/Jamfile (for Windows), and msvcgen/win32.mak since Frank removed the
csGetResourcePath() implementation from winsyspath.cpp.
40 lines of code changed in:
implemented awsWindow::foNoBorder, which existed as a name, but
unaccessable from skin definitions and unhandled in the code.
6 lines of code changed in:
Removed csGetResourcePath () from winsyspath.cpp - it is in
resdir.cpp already.
2 lines of code changed in:
Changed the plugin scanning process, now the scanning for plugin
files and the retrieval of metadata is split up.
Added a "special case" for static plugins when checking whether
a class is already registered; in particular, when the class already
registered is inside a static plugin, no message is emitted.
12 lines of code changed in:
Changed the plugin scanning process, now the scanning for plugin
files and the retrieval of metadata is split up.
Added a "special case" for static plugins when checking whether
a class is already registered; in particular, when the class already
registered is inside a static plugin, no message is emitted.
159 lines of code changed in:
Eric Sunshine removed the unused, obsolete, and deprecated top-level <name>
node from the .csplugin files.
2 lines of code changed in:
Eric Sunshine made the following documentation-related changes:
-*- Began updating the documentation in the user manual to reflect all of
the recent SCF-related changes.
-*- Fixed a number of Texinfo markup errors and problems in perl.txi.
-*- Eliminated numerous overfull and underfull `hbox' warnings reported by
TeX.
288 lines of code changed in:
Luca (groton@gmx.net) fixed a bug in awsLabel and a bug in glwin32 canvas.
42 lines of code changed in:
- Wouter added two extensions to standard console to set colours.
9 lines of code changed in:
- Wouter fixed the normal cursor in the standard console output.
3 lines of code changed in:
- Wouter fixed the openglcommon DrawPixel operation, which now
uses floating point to address pixels. The same problem as for
DrawLine seems to exist, where whole y values are later rounded
up, shifting the result. The floating-point y value is slightly
perturbed so its no longer on-the-edge. This makes g2dtest
for opengl and software perform about the same on all clip tests.
14 lines of code changed in:
Committed an enhancement by Chris Given which sends a HIGH priority
DR update msg instead of LOW when the player is stationary for more than
three seconds. This means all other clients are guaranteed to get this
message and have his correct position, which means we don't have to send
any other DR updates until the player moves again.
3 lines of code changed in:
- Philip Wyett initialized the un-initialized 'clipportal_dirty'
at construction in csGraphics3DOGLCommon.
8 lines of code changed in:
Fixed a bug that caused double path delimiters in a path name under windows.
Fixed a bug that caused the windows plugin loader to attempt to load plugins only from the CWD regardless of where the plugin scanning code actually found them.
25 lines of code changed in:
Added convenience function to minimize uglyness when adding Objects
to Regions.
14 lines of code changed in:
Fix
3 lines of code changed in:
Changed to use an #if per compiler and avoid the #elif,
thus the need to #else and the warnings emitted if
one is not present.
3 lines of code changed in:
Updated to match revert of #else.
2 lines of code changed in:
Did not spot native C++ code - Removed #else condition.
0 lines of code changed in:
- Philip Wyett eliminated the warnings about the #ifdef's in
tcovbuf.cpp by adding an #else case with #error message for
un-supported x86 compilers.
- Also changed all foo <= 63 to foo < 64 to add some
consistency and make for easier reading of the file.
29 lines of code changed in:
Updated scripting modules from yesterday.
509 lines of code changed in:
Manual update
3 lines of code changed in:
- Philip Wyett updated win32.mak to reflect changes/additions in
the general cssys library affecting MSVC port(s).
4 lines of code changed in:
Fixed compiler warning.
2 lines of code changed in:
- Wouter fixed off-by-one bugs in opengl 2d drawing. This causes
aws and csws to draw correctly (for me).
In gl3d the DrawPixmap routine is fixed to use the same
computation as glcommon2d is using.
Computation of a y location is gly = height - y.
The gly then has a range of 1..height. Still is is OK.
On opengl gly=0.0 is off screen. gly=height is also off screen.
Also, using gly=height-y gives results where absolute pixel
values (as seen with screenshots) are equal to the pixels
written by the software version. Thus height-y is used instead
of the height-y-1.
Closed three sf-bugs on this topic.
48 lines of code changed in:
- Philip Wyett removed '#include "csutil/string.h"' which does not
exist from appdir.cpp.
2 lines of code changed in:
Removed '#include "csutil/string.h"', which does not exist from appdir.cpp.
0 lines of code changed in:
Fixed compile error.
1 lines of code changed in:
Eric Sunshine disabled default recursion for now by the plugin discovery
code. Many developers run their programs from within the source tree, and
the recursive scan of the source tree are needlessly excessive. In
general, recursive scan during plugin discovery is useful, but we need to
think it out more before re-enabling it.
14 lines of code changed in:
Forgot to commit fix for compilation warning.
1 lines of code changed in:
Eric Sunshine made the following changes:
-*- Renamed csGetAppPath() to csGetAppDir() to better reflect its
function.
-*- Added a new csGetAppPath() which returns the actual absolute path to
the executable (as opposed to csGetAppDir() which returns the
directory containing the executable).
-*- Added csGetResourceDir() as complement of csGetAppDir(). On many
platforms, the resource path is the same as the application path, but
this might not be true for all platforms. For instance, on MacOS/X,
csGetAppDir() needs to return the directory in which the .app wrapper
is contained, however csGetResourceDir() needs to return the Resources
directory inside the wrapper.
-*- Added platform-specific csGetAppDir() and csGetResourceDir() for
MacOS/X.
-*- Updated the generic csGetPluginPaths() so that it includes the result
of csGetResourceDir() in the plugin path list.
-*- The above changes should allow the MacOS/X port to once again locate
its plugin modules.
-*- Fixed bug: In the case of a bare program name as argv[0] (as opposed
to an absolute or relative path), the default csGetAppDir() in
cssys/general simply returned the first component of PATH which
actually existed, rather than returning the component of PATH which
contained the application.
-*- Fixed bug: The default csGetAppDir() in cssys/general was always using
';' as the path delimiter, even though that only works for Windows.
Now uses ':' for Unix and Unix-like platforms.
-*- Fixed bug: The default csGetPluginPaths() in cssys/general was
attempting to prevent pushing "/" onto the plugin path list (because
"/" has ambiguous meaning under Windows), but was instead actually
preventing addition of any absolute path to the list (that is, any
path beginning with "/").
-*- Renamed iCommandLineParser::GetAppPath() to GetAppDir() to better
reflect its function.
458 lines of code changed in:
Made the following changes to thing:
- Polys are now triangulized as single triangles instead of tri
fans. That makes it possible to store multiple poylgons in a
single rendermesh. Now one rendermesh per material is created.
- Index buffer now uses UNSIGNED_INT instead of INT. The latter
one doesn't seem to be liked by ATI's Cat3.4.
Added a Jamfile for the stencil shadow renderstep.
99 lines of code changed in:
some more files
0 lines of code changed in:
- Added wfoNoDrag option to aws windows.
- fixed constant Mask to fit its values in 3dfrm.
11 lines of code changed in:
Made the following changes to the new renderer system:
- Index buffers aren't treated in a special way any more now.
Just your average vertex buffer.
- Changed the internal implementation of render buffers a bit.
- Renamed stencil shadow binary to 'rlsstencil' to fit in with the
other renderstep plugins.
231 lines of code changed in:
Eric Sunshine eliminated a few instances of NULL which had creeped back
into the project.
6 lines of code changed in:
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