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Summary Period: 2003-05-25 to 2003-05-21 (Commits 12045-12094 of 12744)
Added new features to AWS
55 lines of code changed in:
Added new features to AWS
623 lines of code changed in:
no message
37 lines of code changed in:
missed a line
1 lines of code changed in:
- Matze committed several improvements to 3ds2lev from
          Troy Char<troy.chard@shaw.ca>. Thanks alot!
          These cover a new naming scheme allowing for exact specification of
          zmode and priority of mesh objects, fetching texturefilenames
          instead of texturenames and the possibility to set some stuff in the
          settings block.
          (Note from Matze: I fixed the indentation and rewrote some small
           parts of the patch. This is not tested yet as I don't have .3ds
           files lying around here)
    
340 lines of code changed in:
Change MACOSX_ENVIRON to MACOSX.ENVIRON in AppExe action
1 lines of code changed in:
	- added some #ifdefs to the texture loader in csparser to make it
	  work with render3d.
    
12 lines of code changed in:
jamtodo update
10 lines of code changed in:
another improvement for macosx
0 lines of code changed in:
fixed a typo in my latest commit
1 lines of code changed in:
        - Matze did several changes to the jam build system:
            - Reworked the Application, Library and Plugin rules. Code should
              be clearer now. The linking logic has been moved to the platform
              specific jamfiles. Also constructing of the target names is done
              in the platform specific files now.
            - Option handling changed. The options are passed along and tested
              directly now, instead of setting strange flags.
            - New rules for .rc file handling on win32
            - Win32 rules now generate fileversion resource files without
              invoking external scripts
            - Introduced a debug mode for the rules
            - Fixed some typos/comments all over the rules
    
524 lines of code changed in:
	- further worked on storing rendermeshes in the sector. Z sorting
	  as specified by the renderpriorities works now.
	- fixed a bug in the new renderer where not binding of a render
	  buffer caused visual distortions.
    
487 lines of code changed in:
Fixed a segfault caused by dereferencing a NULL pointer.
4 lines of code changed in:
Added empty stub functions to cspython for the iScript interface extension methods.
51 lines of code changed in:
Several bug fixes to csperl5, and added empty stub functions to cspython for the iScript interface extension methods.
6358 lines of code changed in:
modified parts of the CS texinfo manual:
  - Boilerplate rewrite: intro/chapter.txi
  - Some sections rewritten, grammar corrections, removal of
    obsolete/misleading information: intro/foreward.txi
  - Text tweaks and grammar fixups: intro/guide.txi
  - Updated bug reporting practice: intro/feedback.txi
    
89 lines of code changed in:
fixed a typo in perl Jamfile
2 lines of code changed in:
Jorrit fixed a big bug in IntersectSegment of both Dynavis and
Frustvis. This bug would cause very bad inaccuracies with hitting
objects. This bug also caused the missiles in walktest to miss the
walls often.
    
6 lines of code changed in:
Jorrit fixed an initialization bug in IntersectSegment() of
Dynavis and Frustvis which could cause errors in those routines
in some cases.
    
7 lines of code changed in:
Jorrit performed a small optimization in iSector->FollowSegment()
in case only_portals==true. Now uses GetPortalCount() to avoid
the need to test a thing if there are no portals in it.
    
7 lines of code changed in:
Jorrit fixed a bug in GetObjectBoundingBox() of 2D sprites. This
could cause culling errors of those sprites.
    
4 lines of code changed in:
fixed some small typos in jam template project
2 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
10 lines of code changed in:
Automated Visual-C++ DSW and DSP project file repair.
0 lines of code changed in:
Matze renamed the .fnt files to .h since they're really headers.
1129 lines of code changed in:
   - Matze fixed a bug he introduced by implementing the custom
     header file scanning: header files haven't been scanned anymore so
     includes of includes have been missed in the dependency generation.
    
79 lines of code changed in:
updated static plugin list. static linking works nicely in jam now
6 lines of code changed in:
        - Matze added some macros for gathering additional project info in
          autoconf. This will be used to fill in stuff in the macosx and win32
          rc files.
    
101 lines of code changed in:
fixed my commit from yesterday
1 lines of code changed in:
	- updated the GL ext manager generator script to contain Jorrits
	  latest csGLExtensionManager fix.
    
13 lines of code changed in:
Jorrit fixed the same constant with a define. That works a lot
better.
    
754 lines of code changed in:
Final bugfix I hope!
6 lines of code changed in:
Fix.
1 lines of code changed in:
Jorrit renamed csObjectModel in Dynavis to csDynavisObjectModel to
avoid a conflict with csObjectModel in csgeom (prevented static
linking).
    
30 lines of code changed in:
Jorrit fixed a bug in csGLExtensionManager. You cannot initialize
variables in the struct/class definition. You must do it in the
constructor. C++ is not Java.
    
9 lines of code changed in:
Jorrit fixed a bug with 3D sprites. If the factory was
HardTransformed() the shape indicator was not changed.
    
10 lines of code changed in:
Eric Sunshine made the following corrections to Matze's recent Jam-related
commit:
-*- Fixed several typographical errors and incorrect comments.
-*- Fixed serveral locations where new EXTRAOBJECTS variable was not being
    correctly bound.
-*- Fixed problem where EXTRAOBJECTS was not being respected by
    LinkApplicationConsole in macosx.jam.
-*- Removed unnecessary EXTRAOBJECTS references from unix.jam and
    win32.jam.
    
30 lines of code changed in:
-Fixed spelling in my recent commit
-Removed static target from simple1 Jamfile again to keep it simple
a note to these patches: static compilation always ends with a segfault for
 some strange reason, but after 1 hour running a debugger without success I gave
 up and commited (make based static compile doesn't work at all and still tries
 to load the plugins BTW)
    
9 lines of code changed in:
Eric Sunshine made the following Jam-related changes:
-*- Fixed bug in objectivec.jam reported by Matt Reda where OBJCFLAGS and
    OBJC++FLAGS were being set incorrectly on $(>) rather than $(<) in
    ObjC and ObjC++ rules, respectively.
-*- Fixed problem in objectivec.jam where the ObjC and ObjC++ rules were
    not utilizing CCFLAGS and C++FLAGS set on specific object files if
    those flags were added by the CFlags/LFlags (or indirectly via
    ExternalLibs) rules in module-specific Jamefiles.
-*- Augmented macosx/opengl/Jamfile to also respect .c, .C, .mm, and .M
    file extensions.
    
34 lines of code changed in:
        - Matze reworked static linking with jam. This stuff is not tied into
          the Application and plugin rules anymore. Now jam constructs an
          extra library target for each plugin and has some helper rules so
          that you can easily construct your static builds yourself. But there
          isn't a global static mode anymore in jam.
    
250 lines of code changed in:
fixed typo in stdpt.mak makefiles
1 lines of code changed in:
more notes to jamtodo
19 lines of code changed in:
improved msvcgen.sh script
29 lines of code changed in:
	- added resizing to the glwin32 canvas, fixed a typo and some
	  possible NULL pointer accesses in glcommon.
    
91 lines of code changed in:
	- made the following changes:
	    - Made several changes to the GL extensions manager to better
	      support WGL exts.
	    - Added support for multisample in OpenGL. So far, works on Win32
	      only, as some platform-specific initializations are required.
	    - Moved support for display refresh rate and vsync to common
	      canvas classes. That means that they read the requested settings
	      from the config; the actual application is still platform-
	      dependent and only implemented on Win32 so far.
	    - Added a GL configuration for ATI R300 (Radeon 9700/9700Pro.)
    
2008 lines of code changed in:
	- made the following changes:
	    - when using the new renderer, the sector now stores the
	      rendermeshes of the contained meshobjects. This is different
	      from the old system where only the mesh objects themselves
	      knew about the rendered meshes. Not all necessary adjustments
	      have been done yet.
    
430 lines of code changed in:
	- made a few changes to bugplug to have it work more nicely with
	  the new renderer. The most 'drastic' changes is that
	  G3D->FinishDraw() is now called after the FPS is shown.
	- changed render3d to push the current modelview/projection
	  matrices when beginning 2D drawing and popping them when it ends.
	  Before, the 2d ortho projection matrix was preserved causing
	  wrong drawing of meshes.
    
31 lines of code changed in:
brought manual section 6.4.6 (SCF Examples) up-to-date with current SCF
workings.
    
25 lines of code changed in:
Jorrit did various changes related to portal management:
    - Moved iPortal definition from imesh/thing/portal.h to
      iengine/portal.h. The reason is that portals are now an engine
      concept and not only for things. The only portal implementation
      is currently still in thing though.
    - Added the ability to get the portal vertices from iPortal.
    - Added iMeshObject->GetPortalCount() and iMeshObject->GetPortal().
    - Also added default implementations of those to csMeshObject
      (supporting no portals).
    - At two places in the engine (GetNearbyObjects() and PlaceMesh())
      this new function is used instead of first querying for
      iThingState. This makes those functions a bit faster and is (in
      theory) also more general (in the sense of being able to add
      portals to any mesh object). However later on most functions
      still query for iThingState so this promise of more generality
      is not fulfilled yet.
    
280 lines of code changed in:
Jorrit fixed the new csString::SubString() so that it is more
efficient (no longer returns a new csString) and also documented
that the substring is excluding the last char.
    
22 lines of code changed in:
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