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Summary Period: 2003-05-25 to 2003-05-21 (Commits 12045-12094 of 12744)
Added new features to AWS
55 lines of code changed in:
Added new features to AWS
623 lines of code changed in:
no message
37 lines of code changed in:
missed a line
1 lines of code changed in:
- Matze committed several improvements to 3ds2lev from
Troy Char<troy.chard@shaw.ca>. Thanks alot!
These cover a new naming scheme allowing for exact specification of
zmode and priority of mesh objects, fetching texturefilenames
instead of texturenames and the possibility to set some stuff in the
settings block.
(Note from Matze: I fixed the indentation and rewrote some small
parts of the patch. This is not tested yet as I don't have .3ds
files lying around here)
340 lines of code changed in:
Change MACOSX_ENVIRON to MACOSX.ENVIRON in AppExe action
1 lines of code changed in:
- added some #ifdefs to the texture loader in csparser to make it
work with render3d.
12 lines of code changed in:
jamtodo update
10 lines of code changed in:
another improvement for macosx
0 lines of code changed in:
fixed a typo in my latest commit
1 lines of code changed in:
- Matze did several changes to the jam build system:
- Reworked the Application, Library and Plugin rules. Code should
be clearer now. The linking logic has been moved to the platform
specific jamfiles. Also constructing of the target names is done
in the platform specific files now.
- Option handling changed. The options are passed along and tested
directly now, instead of setting strange flags.
- New rules for .rc file handling on win32
- Win32 rules now generate fileversion resource files without
invoking external scripts
- Introduced a debug mode for the rules
- Fixed some typos/comments all over the rules
524 lines of code changed in:
- further worked on storing rendermeshes in the sector. Z sorting
as specified by the renderpriorities works now.
- fixed a bug in the new renderer where not binding of a render
buffer caused visual distortions.
487 lines of code changed in:
Fixed a segfault caused by dereferencing a NULL pointer.
4 lines of code changed in:
Added empty stub functions to cspython for the iScript interface extension methods.
51 lines of code changed in:
Several bug fixes to csperl5, and added empty stub functions to cspython for the iScript interface extension methods.
6358 lines of code changed in:
modified parts of the CS texinfo manual:
- Boilerplate rewrite: intro/chapter.txi
- Some sections rewritten, grammar corrections, removal of
obsolete/misleading information: intro/foreward.txi
- Text tweaks and grammar fixups: intro/guide.txi
- Updated bug reporting practice: intro/feedback.txi
89 lines of code changed in:
fixed a typo in perl Jamfile
2 lines of code changed in:
Jorrit fixed a big bug in IntersectSegment of both Dynavis and
Frustvis. This bug would cause very bad inaccuracies with hitting
objects. This bug also caused the missiles in walktest to miss the
walls often.
6 lines of code changed in:
Jorrit fixed an initialization bug in IntersectSegment() of
Dynavis and Frustvis which could cause errors in those routines
in some cases.
7 lines of code changed in:
Jorrit performed a small optimization in iSector->FollowSegment()
in case only_portals==true. Now uses GetPortalCount() to avoid
the need to test a thing if there are no portals in it.
7 lines of code changed in:
Jorrit fixed a bug in GetObjectBoundingBox() of 2D sprites. This
could cause culling errors of those sprites.
4 lines of code changed in:
fixed some small typos in jam template project
2 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
10 lines of code changed in:
Automated Visual-C++ DSW and DSP project file repair.
0 lines of code changed in:
Matze renamed the .fnt files to .h since they're really headers.
1129 lines of code changed in:
- Matze fixed a bug he introduced by implementing the custom
header file scanning: header files haven't been scanned anymore so
includes of includes have been missed in the dependency generation.
79 lines of code changed in:
updated static plugin list. static linking works nicely in jam now
6 lines of code changed in:
- Matze added some macros for gathering additional project info in
autoconf. This will be used to fill in stuff in the macosx and win32
rc files.
101 lines of code changed in:
fixed my commit from yesterday
1 lines of code changed in:
- updated the GL ext manager generator script to contain Jorrits
latest csGLExtensionManager fix.
13 lines of code changed in:
Jorrit fixed the same constant with a define. That works a lot
better.
754 lines of code changed in:
Final bugfix I hope!
6 lines of code changed in:
Fix.
1 lines of code changed in:
Jorrit renamed csObjectModel in Dynavis to csDynavisObjectModel to
avoid a conflict with csObjectModel in csgeom (prevented static
linking).
30 lines of code changed in:
Jorrit fixed a bug in csGLExtensionManager. You cannot initialize
variables in the struct/class definition. You must do it in the
constructor. C++ is not Java.
9 lines of code changed in:
Jorrit fixed a bug with 3D sprites. If the factory was
HardTransformed() the shape indicator was not changed.
10 lines of code changed in:
Eric Sunshine made the following corrections to Matze's recent Jam-related
commit:
-*- Fixed several typographical errors and incorrect comments.
-*- Fixed serveral locations where new EXTRAOBJECTS variable was not being
correctly bound.
-*- Fixed problem where EXTRAOBJECTS was not being respected by
LinkApplicationConsole in macosx.jam.
-*- Removed unnecessary EXTRAOBJECTS references from unix.jam and
win32.jam.
30 lines of code changed in:
-Fixed spelling in my recent commit
-Removed static target from simple1 Jamfile again to keep it simple
a note to these patches: static compilation always ends with a segfault for
some strange reason, but after 1 hour running a debugger without success I gave
up and commited (make based static compile doesn't work at all and still tries
to load the plugins BTW)
9 lines of code changed in:
Eric Sunshine made the following Jam-related changes:
-*- Fixed bug in objectivec.jam reported by Matt Reda where OBJCFLAGS and
OBJC++FLAGS were being set incorrectly on $(>) rather than $(<) in
ObjC and ObjC++ rules, respectively.
-*- Fixed problem in objectivec.jam where the ObjC and ObjC++ rules were
not utilizing CCFLAGS and C++FLAGS set on specific object files if
those flags were added by the CFlags/LFlags (or indirectly via
ExternalLibs) rules in module-specific Jamefiles.
-*- Augmented macosx/opengl/Jamfile to also respect .c, .C, .mm, and .M
file extensions.
34 lines of code changed in:
- Matze reworked static linking with jam. This stuff is not tied into
the Application and plugin rules anymore. Now jam constructs an
extra library target for each plugin and has some helper rules so
that you can easily construct your static builds yourself. But there
isn't a global static mode anymore in jam.
250 lines of code changed in:
fixed typo in stdpt.mak makefiles
1 lines of code changed in:
more notes to jamtodo
19 lines of code changed in:
improved msvcgen.sh script
29 lines of code changed in:
- added resizing to the glwin32 canvas, fixed a typo and some
possible NULL pointer accesses in glcommon.
91 lines of code changed in:
- made the following changes:
- Made several changes to the GL extensions manager to better
support WGL exts.
- Added support for multisample in OpenGL. So far, works on Win32
only, as some platform-specific initializations are required.
- Moved support for display refresh rate and vsync to common
canvas classes. That means that they read the requested settings
from the config; the actual application is still platform-
dependent and only implemented on Win32 so far.
- Added a GL configuration for ATI R300 (Radeon 9700/9700Pro.)
2008 lines of code changed in:
- made the following changes:
- when using the new renderer, the sector now stores the
rendermeshes of the contained meshobjects. This is different
from the old system where only the mesh objects themselves
knew about the rendered meshes. Not all necessary adjustments
have been done yet.
430 lines of code changed in:
- made a few changes to bugplug to have it work more nicely with
the new renderer. The most 'drastic' changes is that
G3D->FinishDraw() is now called after the FPS is shown.
- changed render3d to push the current modelview/projection
matrices when beginning 2D drawing and popping them when it ends.
Before, the 2d ortho projection matrix was preserved causing
wrong drawing of meshes.
31 lines of code changed in:
brought manual section 6.4.6 (SCF Examples) up-to-date with current SCF
workings.
25 lines of code changed in:
Jorrit did various changes related to portal management:
- Moved iPortal definition from imesh/thing/portal.h to
iengine/portal.h. The reason is that portals are now an engine
concept and not only for things. The only portal implementation
is currently still in thing though.
- Added the ability to get the portal vertices from iPortal.
- Added iMeshObject->GetPortalCount() and iMeshObject->GetPortal().
- Also added default implementations of those to csMeshObject
(supporting no portals).
- At two places in the engine (GetNearbyObjects() and PlaceMesh())
this new function is used instead of first querying for
iThingState. This makes those functions a bit faster and is (in
theory) also more general (in the sense of being able to add
portals to any mesh object). However later on most functions
still query for iThingState so this promise of more generality
is not fulfilled yet.
280 lines of code changed in:
Jorrit fixed the new csString::SubString() so that it is more
efficient (no longer returns a new csString) and also documented
that the substring is excluding the last char.
22 lines of code changed in:
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