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Summary Period: 2001-09-15 to 2001-09-09 (Commits 6145-6194 of 12744)
now also cleanly releases resources (previously the systemdriver was not destructed at all
)
but still, the window does not show on my linuxbox
26 lines of code changed in:
the refcounting police is at it again, there were also few other resources not released that are now hopefully cleanly destroyed
52 lines of code changed in:
Reporter was not released
1 lines of code changed in:
SetCurrentItem did set the current item to NULL if the searched object was not found, this was bad, since subsequent call to AddCurrentItem and similars fail if currentItem is NULL
Now the methods sets it only if the item actually exists and returns its container, otherwise returns NULL.
8 lines of code changed in:
added GetDimensions to csProcTexture
6 lines of code changed in:
found a case where texturehandle inside materialhandle was not decref'ed
1 lines of code changed in:
Eliminated several copmilation warnings from 3dsco.cpp regarding implicit
conversion of float to int.
5 lines of code changed in:
Eliminated a compilation warning in meshobj.cpp regarding unused variable.
3 lines of code changed in:
-*- Added missing DM_BITSPERPEL
-*- Added use of 'SetForegroundWindow(m_hWnd);' Use of this
function adds a higher priority to the thread which created this
window, than is normally given to Window creation and brings
it to the foreground.
3 lines of code changed in:
Removed MSVC quick square root asm code as there's
nothing quick about it, once the pragmas are removed and
it works without error again.
0 lines of code changed in:
changes to the destructor: the polygons need to be deleted prior to deleting the portal_polygons
2 lines of code changed in:
- another batch of refcounting changes
- the revisited refcounting finally led to really destructing the low level classes like shadowmaps etc.. this revealed another problem with the staticarray, where in the destructor a pure virtual function was called.
- curve now implements the iVertexBufferManagerClient interface
97 lines of code changed in:
solved the double T problem (hitting 't' two times caused crashing)
problem was that althought not all animated textures were prepared yet they wereupdated when syncing with current time
7 lines of code changed in:
fix
2 lines of code changed in:
oops, removed debug output
0 lines of code changed in:
should work now, phil ?
8 lines of code changed in:
a meshobjectfactory was not decref'ed
1 lines of code changed in:
refcounting for imagehandles was screwed
7 lines of code changed in:
made the following changes:
- added SetParentContainer() and WantToDie() to iMeshWrapper
- changed the 'object' pointer in csMovable from iMeshWrapper to
csMeshWrapper.
- cleaned up the movable code a bit
58 lines of code changed in:
fix to cswseng problem (before it worked for me 2 out of 3 times, now it does 3 of 3 :)
1 lines of code changed in:
a DecRef on removed sprites was missing
1 lines of code changed in:
csdemo now releases all (?) references - well at least the visible ones.
50 lines of code changed in:
meshobjectfactory was not decrefed upon loading,
7 lines of code changed in:
on the never ending refcount mission
5 lines of code changed in:
Fixed initialization of G3DTriangleMesh in perftest and thus segfault
when using opengl renderer.
2 lines of code changed in:
Forget scf.cfg in dir :-/
337 lines of code changed in:
Fixed some compilation warnings
227 lines of code changed in:
ok, i can't watch those horrible pictures from NYC any longer, back to work .. refcounting
14 lines of code changed in:
added enclosing IncRef/DecRef pair when movin a sprite, so its not destructed by accident
5 lines of code changed in:
isotest joins the list of "good" programs
42 lines of code changed in:
refcounting revisited for the isoengine
100 lines of code changed in:
now nicely exits
17 lines of code changed in:
joins the growing list of "good" programs not leaving unreleased instances.
(still something fishy with the seagull texture - i dont know why i have to incref it)
25 lines of code changed in:
now also terminates without leaving plugins unloaded
14 lines of code changed in:
- Get and [] of csNamedObjectVector no longer increfing the objects (Pop still does)
- csLoader::LoadTexture now has an additional DecRef on the texturehandle (since the csTextureWrapper keeps track of it)
- all csEngine::CreateMeshFactory now return an IncRef'ed pointer to the factory wrapper (prior to this it only was incref'ed for newly created factorywrappers and not for factories that were found in the factorylist )
34 lines of code changed in:
removed *.cfg from ignore list
0 lines of code changed in:
Added *.exe, *.zip, *.txt and some other patterns to ignore list
9 lines of code changed in:
jan dvoraks macro patch for slihtly moderater use of ##, this will make the gcc3 compiler (and 2.96-x afaik) more happy
55 lines of code changed in:
jan dvoraks gcc3 patch
2 lines of code changed in:
applied jan dvorak's patch
15 lines of code changed in:
forgot those two incref to eliminate (in the other two versions of CreateMeshFactory)
0 lines of code changed in:
the mother of all increfs has now been decref'ed
13 lines of code changed in:
another update from the picky one
3 lines of code changed in:
update
1 lines of code changed in:
updated doc, added some IncRefs, changed QueryObject to QueryLight and added missing include of iengine/mesh.h
14 lines of code changed in:
Made some copied-and-pasted comments more relevant.
3 lines of code changed in:
Made some copied-and-pasted comments more relevant.
17 lines of code changed in:
added "meshes" target
1 lines of code changed in:
Philip Wyett made the following changes to the CS project.
-*- Added missing ';' at the end of on eof the lines. :-)
-*- Changed class to match Terarin class rather than the
Surf one where it was copy and pasted from.
2 lines of code changed in:
implemented iVertexBufferManagerClient for the other meshes that utilize the vertexbuffer
160 lines of code changed in:
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