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Summary Period: 1999-11-20 to 1999-11-15 (Commits 1295-1344 of 12744)
Fixed the invalid %ld with the correct %u
3 lines of code changed in:
Fixed the CONSTRUCT_IBASE() macro for setting the scfRefCount to 1 instead of 0
2 lines of code changed in:
Bringing mac port uo to date with scf.
19 lines of code changed in:
Fixed csstring for NewSize==MaxSize
5 lines of code changed in:
Added considerable missing historical content.
240 lines of code changed in:
SCF-related updates.
13 lines of code changed in:
Vector3 running
47 lines of code changed in:
Fixed several OpenGL crashers.
11 lines of code changed in:
Removed obsolete options.
0 lines of code changed in:
Fixed several bugs in the OpenGL driver which were introduced during the
SCF conversion. These bugs caused the application to crash whenever:
a) Text was drawn.
b) A line was drawn.
c) A pixel was drawn.
d) A 2D sprite (such as the CS logo) was drawn.
This update fixes all known OpenGL-related crashes introduced by the SCF
conversion (except for a termination-time crash which is of an entirely
different nature). This patch also re-enables text on the start-up
console.
27 lines of code changed in:
Eliminated "unused variable" compiler warnings.
4 lines of code changed in:
Fixed botches by Brandon.
5 lines of code changed in:
Reverted Brandon's changes. He totally botched it and completely broke
the reference counting mechanism. Furthermore, his change was entirely
unwarranted. Specifically:
a) He broke DecRef() so that it _never_ deleted any objects.
b) He added a check for a negative reference count even though such a
condition can not occur since the object is deleted when its reference
count drops to zero. The only case when an extra DecRef() could be
sent to the object would be from within its own destructor or one of
the functions which it called, but even in that case his check was
superfluous since the run-time would automatically signal a "pure
virtual method called" error rather than executing his bogus check code.
1 lines of code changed in:
Fixed the OpenGl crash and added a error condition to scf's DecRef
7 lines of code changed in:
Removed default parameter values from implementation
3 lines of code changed in:
Bug fix: was rending z as 1/(z*z).
Also started to implement queue to maintain
z-ordered list of triangles to avoid need for
zbuffer.
65 lines of code changed in:
Added util script
3 lines of code changed in:
Spelling correction.
1 lines of code changed in:
Fixed crasher in ccTest.
2 lines of code changed in:
BeOS SCF conversion and other fun stuff.
10 lines of code changed in:
- Fixed bug: Was leaking 'config' object.
- Fixed initialization / termination order just enough so that it is
possible to destroy this object after construction even if Initialize()
fails. Thus it is now possible to use the command-line switch
"-video=opengl". We still need a better solution to the problem, though
since there is no reason to load the software renderer if the OpenGL
renderer has already been loaded.
7 lines of code changed in:
Performed SCF conversion on BeOS port.
8 lines of code changed in:
Fixed the help message.
1 lines of code changed in:
Now links on BeOS which has a circular dependancy between csSys and csUtil.
2 lines of code changed in:
Sanity prevails.
1 lines of code changed in:
Small fixes
68 lines of code changed in:
-*- Update to MazeD (texmanager almost finished)
-*- Moved plugins to plugins/ directory
601 lines of code changed in:
Added CSSH - Crystal Space SHell
79 lines of code changed in:
Almost solid
1 lines of code changed in:
Added init script
0 lines of code changed in:
Renamed VFS.cfg to vfs.cfg for consistency with other configuration files.
76 lines of code changed in:
A configuration file for the Simple application. This file allows Simple
to work following the SCF conversion. Jorrit prefers that Simple be kept
simple and not require this file, but for now it is probably better to at
least have a working application than a non-working application.
0 lines of code changed in:
Changed some SCF interfaces from inherited to embedded in order to work
around a bug in the NextStep compiler which corrupts the virtual table.
The compiler could not correctly handle the case where multiple parent
classes were derived from a common ancestor, iBase. Using virtual-multiple
inheritance was not a solution since the compiler also botches that case.
In general, multiple inheritance works, but the case with a common ancestor
appears to be problematic.
109 lines of code changed in:
NextStep SCF fixes.
7 lines of code changed in:
reenabled direct input
1 lines of code changed in:
Enhancements to MazeD's texture manager
180 lines of code changed in:
Worked around NextStep compiler bug.
1 lines of code changed in:
Worked around NextStep compiler bug.
11 lines of code changed in:
More fixes.
4 lines of code changed in:
Removed the SOURCE variable. I don't know why Brandon added this in the
first place. It slows down the pre-make setup by an order of magnitude
and is apparently unused.
0 lines of code changed in:
fixed the Win32 version
9 lines of code changed in:
Fixed lighting progress meters on stdout.
2 lines of code changed in:
Once again flushes stdout so that lighting progress meters update on
the fly.
1 lines of code changed in:
Textually re-ordered file to work around OpenStep compiler bug where it
generates unlinkable code if an inline method calls another inline method
before the second inline method has been seen by the compiler.
4 lines of code changed in:
Fixed a bug in halos
4 lines of code changed in:
Fixed VSH - now it compiles and runs again
8 lines of code changed in:
Fixed a bug in scf that was hit by scftut application
12 lines of code changed in:
Fixed descriptions to match those in source code.
5 lines of code changed in:
-*- New file include/csutil/garray.h:
Growing Array implementation. This is a macro that defines a static
object that can grow and that contains an array of given type elements.
Some engine parts use a similar technique for growing some static
arrays, so I thought it would be best to put all that into a separate
file (and add an automatic cleanup mechanism to it to avoid memory leaks)
-*- Cleanup in engine. Fixed some memory leaks.
385 lines of code changed in:
Default layouts are a little more sane now.
1 lines of code changed in:
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