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Summary Period: 2003-02-07 to 2003-02-04 (Commits 10745-10794 of 12744)
- Fixed framerate problem if run fs after windowed.
- Code cleanup
39 lines of code changed in:
- Fixed a bug in the OpenGL renderer which causes one of the objects
in flarge to disappear. It was related to the rendering of
transparent polygons not cleaning up properly. Unfortunatelly
this doesn't seem to fix all bugs in this area. Some of the
PlaneShift levels still suffer from disappearing objects and
I'm sure it isn't caused by wrong visibility culling.
22 lines of code changed in:
Reverted change to change VFS dir for libraries.
2 lines of code changed in:
- enhanced the map loader so that when loading a <library>
a VFS->ChDir() into the lib's dir is performed so that relative
paths in the library are work as expected.
22 lines of code changed in:
Eric Sunshine cleaned up the pthread and qsqrt() tests in configure.ac.
82 lines of code changed in:
Reverted Matze's change. He committed the wrong file entirely.
264 lines of code changed in:
Accidental commit - Revert.
0 lines of code changed in:
Hack to get -fs switch working again under Windows.
Note to Self: Revisit and check whole plugin before 0.96r003.
1 lines of code changed in:
Hack to get -fs switch working again under Windows.
Note to Self: Revisit and check whole plugin before 0.96r003.
1 lines of code changed in:
- Fixed levtool so that by default it now gives usage information
instead of the -list option. That way people will not forget
to add -dynavis.
- Possibly fixed the bug in map2cs which adds <moveable /> to the
same object that has <vistree />. Wasn't able to test this due
to not having a map file.
- Possibly fixed the bug in cs2xml with converting of LEN keyword
in a polygon. Didn't test this yet.
76 lines of code changed in:
removed unneede #define from pthread test
115 lines of code changed in:
Eric Sunshine applied a patch from Gregory Block <gblock@ctoforaday.com>
to pngimage.cpp which fixes PNG loading errors for platforms/compilers
where csRGBPixel is not four bytes. Prior to this patch, the PNG loader
made the dangerous and fragile assumption that csRGBPixel was always four
bytes. The patch works uniformly by converting all input formats to
24-bit.
30 lines of code changed in:
Eric Sunshine fixed the following bugs in
csNetworkSocket2::SetSocketBlock() in ensocket plugin:
-*- On Unix, was ignoring the blocking flag and always setting the socket
to non-blocking.
-*- On Unix, was erroneously sending O_NONBLOCK to setsockopt() as though
it was a socket-option.
-*- On Windows, was erroneously sending the error constant WSAEWOULDBLOCK
to setsockopt() as though it was a socket-option.
91 lines of code changed in:
Eric Sunshine applied a patch to ensocket plugin from Frank Michler
<Michler@students.uni-marburg.de> fixing a problem where the return value
from accept() was being misinterpreted.
4 lines of code changed in:
Removed redundant junk.
1 lines of code changed in:
Update.
5 lines of code changed in:
Eric Sunshine added FT_UINT_MAX and FT_ULONG_MAX defines to freefont2
"make depend" flags to work around problem reported by David Calkins
<dcalk@verizon.net>.
4 lines of code changed in:
enabled qsqrt again as it seems to compile for me without problem and according to Jorrit it's important for performance. configure switch still is in of course
18 lines of code changed in:
- Removed Video.OpenGL.Caps.MaxTexWidth, MaxTexHeight, MinTexWidth,
and MinTexHeight options in opengl.cfg. Instead there is now the
Video.OpenGL.Caps.MaxTextureSize option. By default this is set
to -1 which means the OpenGL renderer will autodetect maximum
texture size.
- Apparently there are drivers when getting the maximum texture size
with GL_MAX_TEXTURE_SIZE fails. The OpenGL renderer now detects
this case and will issue a warning when that happens. In that case
it will assume 256x256 max. You can then use the above option
to set the real maximum size.
47 lines of code changed in:
Began implementing shader-loading
271 lines of code changed in:
Fixed the discardingsystem
282 lines of code changed in:
Added a renderbuffer manager for ATI_vertex_array_object
Fixed the NV_vertex_array_range buffer manager so that it hopefully works
Fixed the discardingsystem
4904 lines of code changed in:
disabled qsqrt by default as it seems to trigger compiler bugs in latest gcc although our test succeeds :-/
21 lines of code changed in:
Updated the opengl extensionheader creator
25 lines of code changed in:
* Fixed a memoryleak due to the sorted renderingqueue not being destructed when using render3d
1 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
163 lines of code changed in:
more fixes to my latest thread changes
7 lines of code changed in:
fix for to ptrhead stuff
8 lines of code changed in:
changed recursive mutex test to define _GNU_SOURCE first this seems to be needed on older linux distributions to get the recursive extension. Also rewrote the posix mutex code a bit.
160 lines of code changed in:
added a Clear function to the list iterator
9 lines of code changed in:
Fixed some screwed indentation (remember, tab = 8 spaces), and made shadow generation work without <autonormals/>
61 lines of code changed in:
Updated thing & bugplug to comply to changed meshobject interface for new renderer.
3 lines of code changed in:
Better matrix support in CG plugin.
53 lines of code changed in:
Bumped to 0.97 rdev and matched the date with the one in version.txi.
3 lines of code changed in:
Pass light parameter into mesh object for optimization
1 lines of code changed in:
Added light parameter to DrawShadow for optimization purposes
1 lines of code changed in:
Changed the shadow calculation to depth pass for now (almost twice as fast)
5 lines of code changed in:
Optimized shadow volumes from 9x per light to 2x per light.
119 lines of code changed in:
Fixed a small error with how positions are setup for the shadowing pass
4 lines of code changed in:
Moved implementation of csShaderVariable
45 lines of code changed in:
Eric Sunshine made the following changes:
-*- Augmented the ODE check in configure.ac so that it works in two
phases. First it checks for libode. Second, it checks if the
installed libode is sufficiently recent. This approach will provide
better feedback and debugging information for a user than the old
approach where the checks were combined.
-*- Enhanced the "recursive pthread mutex" check in configure.ac so that
it recognizes both PTHREAD_MUTEX_RECURSIVE and
PTHREAD_MUTEX_RECURSIVE_NP, rather than only recognizing the _NP
variation. The detected macro, if any, is now properly employed by
cspthrd.cpp.
435 lines of code changed in:
Automated Visual-C++ SLN and VCPROJ project file repair.
6 lines of code changed in:
Added so that default-color is white when using new renderer (this is needed due to how the new renderer handles lighting)
4 lines of code changed in:
Added support for csVector4 to shadervariables
10 lines of code changed in:
Changed the way we pass lightinformation to vertex-programs from using glLight tracking into using variables.
32 lines of code changed in:
Added a 4-component vector. This is almost a copy of csVector3/csDVector3 with small changes due to the 4th-component
74 lines of code changed in:
Changed the way we pass lightinformation to vertex-programs from using glLight tracking into using variables.
28 lines of code changed in:
Added support for csVector4 to shadervariables
6 lines of code changed in:
Added a 4-component vector. This is almost a copy of csVector3/csDVector3 with small changes due to the 4th-component
451 lines of code changed in:
Changed the way we pass lightinformation to vertex-programs from using glLight tracking into using variables.
85 lines of code changed in:
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