Commit Log (Page 162 of 255)

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Summary Period: 2001-04-26 to 2001-04-22 (Commits 4645-4694 of 12744)

philwyett 2001-04-26 14:18

Updated to change makefile comments and
docs which referred to INTEL and replaced
with X86.

4 lines of code changed in:

jorrit 2001-04-26 13:52

Update.

4 lines of code changed in:

philwyett 2001-04-26 12:58

This commit renames INTEL output directory to X86.

As I was complained to that INTEL is a brand name
and not the only X86 processor manufacturer.

* IMPORTANT *

Once you update people should delete the contents
of your "CS\out" directories and do a full and clean
rebuild of the Crystal Space code.

This update has been tested on VC and with MingW,
but should be Ok for all other GCC builds / ports :-)

24 lines of code changed in:

jorrit 2001-04-26 12:28

Added iEngine::NextFrame() (to complement csEngine::NextFrame()).

8 lines of code changed in:

jorrit 2001-04-26 11:41

Fixed a bug in AddChild(). The parent and movable of the child were
not set up correctly for hierarchical transformations.

2 lines of code changed in:

jorrit 2001-04-26 11:25

Update to documentation.

8 lines of code changed in:

jorrit 2001-04-26 11:23

- Extended the fire particle system loader with a new ORIGINBOX
keyword which allows the origin to be specified as a box. The
fire particle system could already do that but the loader didn't
support it. Fixed saver to save to ORIGINBOX instead of ORIGIN.
- Additionally added support for DIRECTION keyword in fire loader
and saver.
- Updated documentation to reflect above changes and also added
BASECOLOR keyword to the spr3d doc.
- Added iEngine::DeleteMeshFactory(), LoadMeshFactory(), and
LoadMeshObject() conveniance functions. The last two are especially
nice as they give an easy way to load a mesh object or factory from
a loader plugin.
- Added iMeshWrapper::AddChild() to add a child mesh to some parent
mesh. This routine correctly unlinks the mesh from its previous
parent (can be the engine or another mesh).
- Fixed sector handling in mesh wrapper so that children will now
automatically be moved to the correct sector when the parent is.

204 lines of code changed in:

jorrit 2001-04-25 16:26

Fixed all image loader plugins to make a global var static.
If this doesn't happen then it isn't possible to statically link
the image loaders.

10 lines of code changed in:

sunshine 2001-04-25 16:11

Eric Sunshine added a $(Z_LIBS) reference to LIB.PNGIMG.SPECIAL in
pngio.mak. It is necessary to link this plugin with zlib since libpng
requires it.

11 lines of code changed in:

jorrit 2001-04-25 15:48

Update

7 lines of code changed in:

jorrit 2001-04-25 15:43

Further improved csdemo with new path editing capabilities.
Added laser beams for the fighers. Added photon torpedo.
Increased the resolution of the star-field...

600 lines of code changed in:

sunshine 2001-04-25 15:33

Eric Sunshine modified user.mak so that the gif, png, jpg, and mplex image
loaders are listed under PLUGINS rather than PLUGINS.DYNAMIC. These image
types are used very commonly, so they will almost certainly be required by
any application which is linked statically. Therefore, they should appear
in PLUGINS. The other less commonly used image loaders, bmp, tga, sgi,
and wal are still listed under PLUGINS.DYNAMIC.

9 lines of code changed in:

jorrit 2001-04-25 11:39

Forgot to commit.

12 lines of code changed in:

philwyett 2001-04-25 11:32

Fixed compile errors by adding pure virtual functions
for csGetColor () and csSetColor ().

4 lines of code changed in:

wouter 2001-04-25 10:43

Now, the config file override for max width and max height for opengl
textures is taken into account. Note: since the default for those
values is 1024, the maxtexturesize is also at least 1024 now.
The default may need to be made larger when cards can handle this.

5 lines of code changed in:

jorrit 2001-04-25 10:38

Extended 3D sprite mesh plugin with SetBaseColor() and
GetBaseColor(). This color is added to the color of all vertices.
This works both with or without lighting. Also added BASECOLOR()
keyword for the loader of 3D sprites.

4 lines of code changed in:

jorrit 2001-04-25 08:58

Further extended csdemo with a more descriptive display of the
current selected point in the selected path (in edit mode).

197 lines of code changed in:

mgeisse 2001-04-24 18:54

renamed csEngine::CreateCamera to CreateCameraPosition which better
describes its purpose. It also returns the iCameraPosition now. CreateCollection
now looks if a collection with the given name exists before creating one.

17 lines of code changed in:

mgeisse 2001-04-24 16:49

added an interface for collections (iCollection)

157 lines of code changed in:

jorrit 2001-04-24 15:33

Flare improvements.

8 lines of code changed in:

mgeisse 2001-04-24 15:03

possibly fixed the lockup that Philip gets when exiting Blocks

30 lines of code changed in:

jorrit 2001-04-24 14:58

Update.

5 lines of code changed in:

jorrit 2001-04-24 14:56

- Tried to fix OpenGL colors on my system but it fails for text.
Don't know what is wrong. I did fix a few things though. Colors
should now be right for lines and other 2D features.
- Did a lot of enhancements on csdemo with regards to online editing
of all the paths. Also improved the looks of the flare.

883 lines of code changed in:

wouter 2001-04-24 14:50

You can now override the default for the 3d card capabilities.
In data/config/opengl.cfg.

21 lines of code changed in:

mgeisse 2001-04-24 14:43

fixed a warning

1 lines of code changed in:

norman 2001-04-24 00:27

red and blue was swapped

2 lines of code changed in:

norman 2001-04-23 23:04

made a CSFX CSGFX

1 lines of code changed in:

sunshine 2001-04-23 21:48

Automated Texinfo @node and @menu repair.

3 lines of code changed in:

jorrit 2001-04-23 19:14

Updated so that demo data is fetched from data/demodata.zip

14 lines of code changed in:

jorrit 2001-04-23 16:15

Small fix.

19 lines of code changed in:

jorrit 2001-04-23 15:51

Added a new generic demo application. At this moment it is still
not totally generic. For that I need the loader as a plugin which
isn't possible yet. So at this moment you have to modify the app
to have other objects. The sequences are load dynamically however.

2603 lines of code changed in:

philwyett 2001-04-23 15:29

Update ready for next portion of tutorial

5 lines of code changed in:

philwyett 2001-04-23 15:28

Removal as not needed for tutorial at the mo.

0 lines of code changed in:

jorrit 2001-04-23 10:34

- Added csCubicSpline::InsertPoint(), RemovePoint(), SetTimeValue(),
and SetDimensionValue().
- Made a csSpline superclass. Let csCubicSpline inherit from this.
Added csBSpline and csCatmullRomSpline.
- csPath now inherits from csCatmullRomSpline. This is much nicer.

306 lines of code changed in:

sunshine 2001-04-23 09:49

Automated Texinfo @node and @menu repair.

14 lines of code changed in:

jorrit 2001-04-23 08:37

- Fixed 'walkall' target. Removed obsolete 'imgload' target and
added 'imgplex', 'gifimg', 'jpgimg', 'pngimg', and 'bmpimg'.
- Added iBaseHalo, iCrossHalo, iNovaHalo, and iFlareHalo SCF interfaces
to access halo's.
- Added CreateCrossHalo(), CreateNovaHalo(), and CreateFlareHalo()
to iLight.
- Fixed a bug in software renderer GetZBuffValue(). When the z-buffer
was initializes to 0 it would return 0. But it does return 1/0 so
instead we now let it return a very big value. This fixes halos
for example for apps that initialize the Z-buffer (walktest doesn't).
- Did a similar fix to the OpenGL version of GetZBuffValue().
- Added 'stars' mesh object plugin. This can be used to simulate
movement in space. At this moment this plugin doesn't work yet.
- Changed csCubicSpline so that it is no longer required to first
set the time values and then the dimension values. Precalculation
of derivatives is delayed until later.
- With the help of Wouter Wijngaards, fixed csCubicSpline so that
it doesn't oscilate into infinity. But it isn't as smooth anymore.

439 lines of code changed in:

norman 2001-04-23 01:20

fixed outputnames for dll's on windows

7 lines of code changed in:

norman 2001-04-22 19:56

now uses a systemdriver

16 lines of code changed in:

norman 2001-04-22 19:15

initialize now checks if the systemdriver is not NULL

16 lines of code changed in:

norman 2001-04-22 18:54

new png saving

7 lines of code changed in:

norman 2001-04-22 18:36

removed pngsave.h from .mak

0 lines of code changed in:

philwyett 2001-04-22 18:32

To add to Normans updates

0 lines of code changed in:

norman 2001-04-22 17:56

removed old files for imageloader

0 lines of code changed in:

norman 2001-04-22 17:54

updated dependency on iimageio

1 lines of code changed in:

norman 2001-04-22 17:53

updates for imageio plugins

19 lines of code changed in:

norman 2001-04-22 17:50

iImageIO changes

30 lines of code changed in:

norman 2001-04-22 17:48

config file for image multiplexer

0 lines of code changed in:

norman 2001-04-22 17:48

changed entries for iImageIO

6 lines of code changed in:

norman 2001-04-22 17:43

added inclusion of iImageIO implementors

8 lines of code changed in:

norman 2001-04-22 17:41

preparation for usage of iImageIO

4 lines of code changed in:

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