Commit Log (Page 33 of 255)

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Summary Period: 2003-03-04 to 2003-03-01 (Commits 11095-11144 of 12744)

jorrit 2003-03-04 12:00

- The thing object type now maintains a real reference to G3D. This
is needed because when polygons are removed they clear themselves
from the G3D cache so G3D has to stay in memory until the thing
object type itself has disappeared. This bug was not easy to
reproduce but it happened.

10 lines of code changed in:

jorrit 2003-03-04 11:32

Fix.

2 lines of code changed in:

jorrit 2003-03-04 11:19

Small fix.

1 lines of code changed in:

jorrit 2003-03-04 11:17

- The thing plugin will now try to skip the lightmap data for
a single polygon or curve in case there is a failure. That way
following polygons may still attempt to load their lightmap
data without errors.
- If the -verbose commandline option is given then the thing plugin
will report accurate errors explain why the lightmaps failed to
load.
- If the -verbose commandline option is given then the genmesh plugin
will report accurate errors explain why the lighting info failed to
load.

235 lines of code changed in:

jorrit 2003-03-04 09:18

- Fixed another mixup in the OpenGL canvas text drawer where
the GL_COLOR_ARRAY state was restored incorrectly.
- Both fixes above make sure isotest in OpenGL shows lighting again.

4 lines of code changed in:

jorrit 2003-03-04 09:13

Fixed a bug in the OpenGL canvas text drawer where the
state of GL_TEXTURE_COORD_ARRAY was not properly queried.

4 lines of code changed in:

sunshine 2003-03-03 22:20

Automated Visual-C++ SLN and VCPROJ project file repair.

1 lines of code changed in:

res2002 2003-03-03 20:30

- changed the bugplug makefile to be in the same style as the
ISO plugin after ES' recent changes.

34 lines of code changed in:

res2002 2003-03-03 17:46

- made the following changes to bugplug:
* Now uses a config file to read certain settings.
Right now these are the name of the keybinding file and some
screen capture options.
* Slightly changed appearance of the "Press key" box
- fixed a bug in stdrep where format qualifiers contained in
messages output via console or nativewm where errorneously
expanded.

199 lines of code changed in:

jorrit 2003-03-03 14:34

Correction.

1 lines of code changed in:

jorrit 2003-03-03 14:33

Removed userData pointer in tinyxml node structure. We are not using
it and the XML data is already taking way too much memory. So this
is four bytes less memory for every XML node or attribute.

4 lines of code changed in:

jorrit 2003-03-03 14:21

Fixed an uninitialized variable in the OpenGL benchmark routine.

2 lines of code changed in:

jorrit 2003-03-03 12:38

- Extended iLoader->LoadMapFile() with a fourth 'checkDupes' parameter.
By default this is false. But when it is set to true the loader
will not load textures, materials, and mesh factories for which
another same-named object is already in the engine (ignoring regions).
This can be useful in cases where you have multiple map files
which need to share objects but which also need to be able to
work standalone.
- Added '-dupes' commandline option to walktest which enables this
option.

54 lines of code changed in:

jorrit 2003-03-03 10:59

- Added a -prepare commandline option to walktest. When you give this
option all things are pre-prepared (using the iThingState->Prepare()
I added above). This increases load time but might improve
jerky movement during running.

25 lines of code changed in:

jorrit 2003-03-03 10:36

Added a -regions commandline option to walktest so that when you
load multiple maps every map is loaded in a seperate region and
lighting information is taken from that map zip file.

53 lines of code changed in:

sunshine 2003-03-03 10:17

Moved crystal.fgd from scripts/worldcraft to scripts/hammer at the request
of its author.

177 lines of code changed in:

jorrit 2003-03-03 09:33

- Added iThingState->Prepare(). This function will prepare the thing
to be ready for use. Normally this doesn't have to be called as the
engine will call this function automatically as soon as the object
is rendered. However, to avoid the (sometimes long) setup time for
an object while walking around an application can choose to call
this function manually in order to increase load time but decrease
the time need to setup things later.

26 lines of code changed in:

jorrit 2003-03-03 09:17

- Removed csRGBpixel::UnsafeAdd(csRGBcolor) because it is unsafe
to use. csRGBcolor is only three bytes and the value of the fourth
byte is undefined. So it is not legal to try to add that to
a csRGBpixel which is four bytes (alpha). Instead of using this
one should convert the csRGBColor to csRGBpixel with alpha set
to 0 and then use UnsafeAdd(csRGBpixel) instead.
- The fix above may fix some issues with wrong lightmaps after
a pseudo-dynamic light changed intensity.

15 lines of code changed in:

jorrit 2003-03-03 08:47

Fixed a bug I introduced yesterday in csHashMap::Delete().

4 lines of code changed in:

philwyett 2003-03-03 08:19

- Philip Wyett updated links to the msvc_libs packages in the docs.
Added xml2 plugin to MSVC build process and updated MSVC project files.

26 lines of code changed in:

philwyett 2003-03-03 04:21

Fixed typos' :)

Should read:

- Philip Wyett removed 'divx' dir and '.cvsignore' file from
'CS\include\cssys\win32'. Also updated .cvsignore to take account
of latest msvc_libs changes those in 0.97dev001 and the
upcoming ones in 0.97dev002.

2 lines of code changed in:

philwyett 2003-03-03 04:15

- Minor update

0 lines of code changed in:

philwyett 2003-03-03 04:09

- Philip Wyett removed 'divx' dir and '.cvsignore' file from
'CS\include\cssys\win32'. Also updated .cvs to take account
of latest msvc_libs changes those in 0.97dev001 and the
upcoming ones in 9.97dev002.

7 lines of code changed in:

frumpel 2003-03-03 02:02

Rudolf Potucek updated makefiles in apps/ directory to
remove vpath and generate the object files in separate
subdirectories of $(OUT). THis should allow identical
filenames to coexist in different directories of the
build tree. Also added a rm command for the *.txt console
output files generated on the windows platform. The following
files may generate problems:
apps/demo/demo.mak
apps/tests/netmtst/netmtst.mak
apps/tests/perl5tst/perl5tst.mak
apps/tools/tbconv/tbconv.mak
apps/video/video.mak
as the filename and the internal build name differ and I cannot
test which name the *.txt file will be given.

66 lines of code changed in:

philwyett 2003-03-03 01:19

- Philip Wyett added libxml2 link flag for msvc project file.

2 lines of code changed in:

dentoid 2003-03-02 23:40

Fixed uninitialized bilinear filtering flag.

1 lines of code changed in:

gblock 2003-03-02 23:32

*** empty log message ***

3 lines of code changed in:

gblock 2003-03-02 23:30

Committing support for extension loading. Previously, we were not correctly
recognizing the display as an OpenGL canvas plugin, and we did not provide
the necessary methods to get function procedures.

We do now.

38 lines of code changed in:

res2002 2003-03-02 21:59

- made the following changes to the Win32 port:
* csGetInstallPath() now always returns a path without trailing
delimiter.
* all plugin directories are added to the PATH env var on startup.
* the install path is cached between calls to csGetInstallPath().

97 lines of code changed in:

jorrit 2003-03-02 20:17

De-obfuscated a loop in csHashMap::Delete().

2 lines of code changed in:

gblock 2003-03-02 18:31

Checking in fix for plugin loading on MacOS X.

12 lines of code changed in:

sunshine 2003-03-02 17:05

Eric Sunshine worked around a problem in the configure script in which
tests based upon CS_BUILD_IFELSE() (or its descendents) failed when run
under Bash 1.14. The culprit was the one-liner "cs_build_ok=yes break"
which, although it works correctly with every other Bourne or compatible
shell the world over, fails with Bash 1.14. In particular, Base 1.14
failed to set cs_build_ok to "yes" and instead left the old value ("no")
in place.

155 lines of code changed in:

matzebraun 2003-03-02 14:53

fixed plugin paths in macosx after erics change

3 lines of code changed in:

matzebraun 2003-03-02 14:42

changed pkg-config test to check for libxml-2.0 instead of xml2

8 lines of code changed in:

sunshine 2003-03-02 14:33

OUTDLL fix.

1 lines of code changed in:

sunshine 2003-03-02 14:30

Eliminated obsolete comment.

0 lines of code changed in:

sunshine 2003-03-02 14:23

Eric Sunshine converted the ISO engine makefile so that object-files for
that module are placed in a module-specific object-file directory, rather
than in the common out/PLATFORM/CPU/mode directory. This change corrects
the broken and monolithic design limitation of the makefile system where
no two source files in the entire project can have the same name even if
they reside in different module directories. This change can be used as a
template for anyone else who wants to help augment the makefiles.

40 lines of code changed in:

sunshine 2003-03-02 12:06

Eric Sunshine fixed a memory leak in csGetPluginPaths() for MacOS/X. An
invocation of csStrNew(), which should have been eliminated in the previous
commit, was left in place.

5 lines of code changed in:

thebolt00 2003-03-02 11:23

Added a fix which improves quality in new renderer by texture-mipmap level biasing.

4 lines of code changed in:

sunshine 2003-03-02 10:22

Committed the CS/scripts/worldcraft/crystal.fgd submission from Leandro
Ezequiel Lovisolo <lovisolo@datafull.com>.

11 lines of code changed in:

philwyett 2003-03-02 10:18

- Philip Wyett, added OpenAL plugin to MSVC build process. He also
updated msvc_libs and the links too msvc_libs in the docs.

57 lines of code changed in:

jorrit 2003-03-02 07:15

Compile fix.

1 lines of code changed in:

frumpel 2003-03-02 00:16

Removed vpath and converted output directory as per Eric Sunshine's
changes to blocks.mak.

684 lines of code changed in:

jorrit 2003-03-01 21:34

Fixed a bug in iEngine->GetNearbyObjects(). A recent fix to that
function prevented recursing to already visited sectors. However
this check was forgotten for the first sector. So the starting
sector could be visited twice (but not more).

12 lines of code changed in:

gblock 2003-03-01 19:01

*** empty log message ***

5 lines of code changed in:

thebolt00 2003-03-01 16:49

Marten Svanfeldt fixed a bug in glshader_mtex which made a shader valid even if it had to many layers

5 lines of code changed in:

thebolt00 2003-03-01 16:28

- Added caching of shaderpasses
- Improved the csGLRender3D::ActivateTexture and csGLRender3D::DeactivateTexture methods.

7 lines of code changed in:

thebolt00 2003-03-01 16:09

Reverted Duhpreys changes to genmesh as they don't work.

1 lines of code changed in:

thebolt00 2003-03-01 16:00

- Added caching of shaderpasses
- Temporarly fixed textdrawing in new renderer. This needs a better solution.
- Added a flag to meshwrapper to force object to be drawn last in the scene. This should later be replaced with proper implementation of render-priorities.
- Improved the routine which calculate the influence-radius for lights
- Fixed a bug in the loading of <casthardwareshadow> tag.
- Improved the csGLRender3D::ActivateTexture and csGLRender3D::DeactivateTexture methods.
- Reverted Duhpreys changes to genmesh as they don't work.

13 lines of code changed in:

thebolt00 2003-03-01 15:53

- Added caching of shaderpasses
- Improved the csGLRender3D::ActivateTexture and csGLRender3D::DeactivateTexture methods.

14 lines of code changed in:

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